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83 mini game Renpy

Posted: Thu Jan 25, 2018 6:14 pm
by Andredron
Soon, each minigame will be provided with a video, and in the description of the video code and where to download it (youtube limit 8 videos per day)

1)
Game "Search for items" in one line
viewtopic.php?p=478861#p478861
Renpy 8 http://renpyfordummies.blogspot.com/202 ... y.html?m=1

2)
Primitive clicker
viewtopic.php?p=478863#p478863
viewtopic.php?f=8&t=39777

3)
3 in 1 row
viewtopic.php?p=486054#p486054

4,5,6) Image
3 simple card mini games.
viewtopic.php?p=487368#p487368

7)
Memoria
viewtopic.php?p=487375#p487375

8)
2048
viewtopic.php?p=487378#p487378

9) Image
QTE
viewtopic.php?p=488400#p488400

10)
Dog fishing
viewtopic.php?p=489693#p489693

Size edit
https://www.reddit.com/r/RenPy/comments ... ?context=3

11)
chess test
https://github.com/RuolinZheng08/renpy-chess

12)
Fable2
viewtopic.php?p=490843#p490843

13)
Corsare (Not commerce)
viewtopic.php?f=45&t=50225


14)
fable fishing
viewtopic.php?p=506086#p506086
https://www.bilibili.com/read/cv18210668

15)
Gitar of hero
viewtopic.php?f=8&t=29439#p348727

https://github.com/RuolinZheng08/renpy-rhythm

https://github.com/CharlieFuu69/RenPy_RhythmBeats

16)
Do not be caught!
https://github.com/zantyru/renpy-do-not-be-caught

17) Image
Mini game search for a bug
viewtopic.php?p=553307#p553307

18)
Tortichki
viewtopic.php?f=11&t=15121

19) Clue minigame
https://github.com/Daniellozanorodr/Clue_Renpy

20) Squid game
viewtopic.php?f=8&t=60428&p=535483&hili ... me#p535483

21)
Skyrim/Fallout-style Lockpicking Mini-Game
viewtopic.php?f=51&t=58049
https://github.com/kaodachet/Renpy-lockpick-minigame

22)

Сonnect the dots
viewtopic.php?f=8&t=57541
viewtopic.php?f=8&t=65755

23)
Tir
Code
https://github.com/ColoradoStark/Renpy_Shooter
Download the finished project - https://disk.yandex.ru/d/JxsAFpMk7zs6xg

24)
card game Triple triad
https://github.com/saiffyros/Triple-Triad_AI

25)
Reversi
https://github.com/jsfehler/renpy-reversi
https://github.com/limnological/renpy-go

26)
Minigame with matches
https://github.com/NyashniyVladya/gameWithMatches/

27)
Image
Tetris
viewtopic.php?f=51&t=52871

28)
https://sun9-11.userapi.com/impf/c84472 ... type=album
Ren'py Vertical Word Puzzle
viewtopic.php?f=11&t=30840#p360279

29)
https://sun9-63.userapi.com/impf/c84472 ... type=album
Sudoku
viewtopic.php?f=8&t=14066#p185595

30)
Shooter / Shmup / Shoot 'em Up prototype
viewtopic.php?f=51&t=49085
https://github.com/jsfehler/renpy-shooter


31)
Image
Solitaire
viewtopic.php?f=43&t=37133&p=404141#p404141
viewtopic.php?f=8&t=24626&p=304081&hili ... me#p304081

32)
Spot the Difference
viewtopic.php?f=51&t=36835&p=402101#p402101

33)Point and Click Sample
viewtopic.php?f=51&t=20541

34)
Strip 69
viewtopic.php?f=30&t=24989&p=307729#p307729

35)
Puzzle
viewtopic.php?f=51&t=16151&p=270918#p270918

36)
blackjack
viewtopic.php?f=8&t=56837&p=519226&hili ... me#p519226

37)
Dragon and coins
viewtopic.php?f=8&t=65071

38)
Snake v.1
viewtopic.php?f=8&t=65119

39) facing monsters
viewtopic.php?f=8&t=65141&p=554542#p554542

40)

renpy-space-invaders
https://github.com/pass-by-reference/re ... e-invaders

41)

SameGame
https://www.youtube.com/watch?v=nvMP9g1 ... z&index=12
https://www.patreon.com/posts/samegame-mini-on-61884755

42) Clean the banana snake
viewtopic.php?p=554914#p554914

43) Drawing a flashlight with a creator-defined displayable
viewtopic.php?t=20872

44)
Image
Game board

viewtopic.php?f=8&t=56394
viewtopic.php?f=8&t=55947&p=514658#p514658

45)
Image
Labyrinth

viewtopic.php?f=8&t=59490
viewtopic.php?f=51&t=19245#p249267
viewtopic.php?f=51&t=59463

46)
Catapult
viewtopic.php?f=8&t=54276

47)
SicBo
https://github.com/SG-mancer/SicBo

48)Python coding mini game
https://github.com/alicerunsonfedora/renpy-codeit-game

49)Hit the hamster
Image
Download https://disk.yandex.ru/d/FbxLci_3iAInLg

50)
Code - viewtopic.php?p=243934#p243934
Download the finished project - https://disk.yandex.ru/d/VKeyhz2dTeiM7A

51)
Finding Items. Version 2
viewtopic.php?p=235921#p235921

52)
Advanced Shooting Range
viewtopic.php?p=556863#p556863

53)
Puzzle
viewtopic.php?p=267460#p267460

54)
Racing in the form of numbers
viewtopic.php?p=395929#p395929

55)
Numbers
viewtopic.php?p=235918#p235918

56)
Snake v.2
https://github.com/pass-by-reference/go-game


57)
RhythmGame v.2
https://github.com/NyashniyVladya/RhythmGame

58)
Combination lock
viewtopic.php?f=51&t=51868

59)
Combination lock
https://www.youtube.com/watch?v=_0mvFUw ... v1JiuXxWyo

60)
Flappy bird
viewtopic.php?p=556983#p556983

61) Jacks Or Better draw poker
viewtopic.php?f=51&t=65838


62)
Runner
https://m.vk.com/wall-7553243_64810

63) ChristmasCranes
viewtopic.php?f=8&t=66003&start=30

64) Airship Battle
https://salator.itch.io/airship-battle

65)

RenPyDraw(Ren'Py 8.0.3 )
https://github.com/NyashniyVladya/RenPyDraw
renpy-freehand-draw(Renpy 7.3 and below versions)
https://github.com/jsfehler/renpy-freehand-draw

viewtopic.php?f=8&t=51370

66)
Tiny World Cardgame
viewtopic.php?f=11&t=14935&p=556977#p194570

67)
Fall Fair (5mini game)
viewtopic.php?f=45&t=14073&p=556974#p556974

68)
Nes emulator(no commerc.)
viewtopic.php?f=8&t=66378

GB emulator - https://github.com/Pseurae/rengbpy

69)
Ren'Py Sliding Puzzle
https://youtube.com/watch?v=STgjUMPUVn0&t=22s

70)
Ren'Py Snakes and Ladders
https://github.com/Redpika/RenPySL

71) Image
Zombie-Knigg platformer(demo)

https://github.com/GemmySystem/Zombie-Knight

72) Tetris(2version)
https://github.com/Mikan-DS/RenPy_Tetris

73) Shooter
viewtopic.php?f=8&t=67022

74) Coop and Robbers(TWO-PLAYER Mode) Not for commerce
https://pilgrimcreations.itch.io/copsrobbers


75) Rhaier Dungeon Prototype (TWO-PLAYER Mode) Not for commerce
https://pilgrimcreations.itch.io/rhaier ... -prototype

76) Renpy-ShootingGamePlugin-FPS
https://github.com/Wendy-Nam/Renpy-Shoo ... Plugin-FPS

77) FPS
https://seo-a-nam.itch.io/shooting-game-v1

78) Trivia game template
https://dmochas-assets.itch.io/trivia-game-template

79) Fisher
https://saelinstudios.itch.io/fishing-mini-game

80) Chrome Dino Runner
https://github.com/BlackRam-oss/Chrome-Dino-Runner

81) Mines
viewtopic.php?p=565019#p565019

82) Elfdjek
viewtopic.php?p=565308#p565308

83)
Dice
viewtopic.php?p=567258#p567258

1) Card mini-games

Posted: Tue Feb 27, 2018 6:28 pm
by Andredron
Image

Game "Search for items" in one line
http://renpyfordummies.blogspot.ru/2015 ... -post.html - Download the finished project

Code: Select all

###by 7dots Ruslan Nebykov
###license: cc by-sa
###free use, when specifying the author
# This is a mini-game to find items
# save this code to the game.rpy file in the root of the game

# Called like this:
# $ InitGame("bg_room", 5.0, True, (735, 300), "figure1", (640, 226), "figure2", (288, 38), "figure3", (115, 260), "figure4")
# $ StartGame()
# where bg_room is the name of the background file without an extension .jpg
# 5.0 - the number of seconds to execute the search (if <= 0, the timer is disabled)
# (735, 300), "figure1" - coordinates and file name of the object
# without extension .png
# items can be as many as you like
# all backgrounds and pictures of objects should be in the images folder
# at the exit - true or false (met within the allotted time or not)
# number of items found in the variable oLen
# total number of items in the variable maxLen

# $ GameAsBG () # shows the screen with pictures as a background, not clickable

# in the sounds folder should be the sound of "click.mp3"
# or, if it does not, then comment out the line:
# renpy.play ("sounds / click.mp3", channel = "sound")
init python:
    # window in the center of the screen
    import os
    os.environ ['SDL_VIDEO_CENTERED'] = '1'
    # automatic sprites
    config.automatic_images_minimum_components = 1
    config.automatic_images = ['', '_', '/']
    config.automatic_images_strip = ["images"]
    oXY = []
    oN = []
    oLen = 0
    maxLen = 0
    oBg = ""
    oLast = -1
    oTime = 0.0
    oMaxTime = 5.0
    needTimer = False
    oActive = False

    # Initialize the game, placing items on the screen
    def InitGame (bg, time, * args):
        global oBg, oXY, oN, oLen, maxLen, oLast, oTime, oMaxTime, oActive, needTimer
        oXY = []
        oN = []
        oLen = 0
        oBg = bg
        oLast = -1
        oTime = time
        oMaxTime = time
        maxLen = 0
        oActive = True
        if oTime> 0.0:
            needTimer = True
        for xy, obj_name in zip (args [0 :: 2], args [1 :: 2]):
            oXY.append (xy)
            oN.append (obj_name)
            maxLen + = 1

    # Running the game
    def StartGame ():
        global oActive
        oActive = True
        while (oLen <maxLen) and ((oTime> 0.0) or not needTimer):
            renpy.call_screen ("game", _layer = "master")
        if oTime> 0.0 or not needTimer:
            return True
        else:
            return False

    # Show the game screen as an inactive background
    # Items already found will not be displayed
    def GameAsBG ():
        global oActive
        oActive = False
        renpy.show_screen ("game", _layer = "master")

    # The click handler for the item
    def oClick ():
        global oLen
        if oLast> = 0:
            if oN [oLast]:
                oN [oLast] = ""
                oLen + = 1
                renpy.play ("sounds / click.mp3", channel = "sound")

# Actually the game screen, run from the function StartGame ()
screen game:
    if oActive and needTimer:
        timer 0.01 repeat True action [SetVariable ("oTime", oTime - .01), If (oTime <= .0, true = [Hide ("game"), Return (-1)])]
    add oBg
    for i in range (0, len (oN)):
        if oN [i]:
            imagebutton:
                focus_mask True
                pos (oXY [i])
                idle oN [i]
                hover oN [i]
                # You can duplicate pictures of objects,
                # naming them "images / name of the subject_hover.png"
                # and highlight them in the image editor
                # and replace the line above with a line below
                # then when you hover the cursor, they will be highlighted
                # hover oN [i] + "hover"
                if oActive:
                    action [SetVariable ("oLast", i), oClick (), Hide ("game"), Return (i)]
                else:
                    action []
    if oActive and needTimer:
        # if oTime> .1:
            # text "[oTime]" align (.1, .1) size 48
        # else:
            # text "0.0" align (.1, .1) size 48
        bar value StaticValue (oTime, oMaxTime):
            align (.5, .001)
            xmaximum 400
            ymaximum 20
            left_bar Frame ("slider_left.png", 10, 10)
            right_bar Frame ("slider_right.png", 10, 10)
            thumb None
            thumb_shadow None

2) Primitive clicker

Posted: Tue Feb 27, 2018 6:50 pm
by Andredron
Image

http://renpyfordummies.blogspot.ru/2016 ... st_10.html - Download the finished project

Code: Select all

###by 7dots Ruslan Nebykov
###license: cc by-sa
###free use, when specifying the author
init python:
    # game window in the center of the screen
    import os
    os.environ ['SDL_VIDEO_CENTERED'] = '1'
    # auto image ads
    config.automatic_images_minimum_components = 1
    config.automatic_images = ['', '_', '/']
    config.automatic_images_strip = ['images']
    # flash
    flash = Fade (.25, 0, .5, color = "# fff")
    flash2 = Fade (.25, 0, .5, color = "# 222")

# game settings:
    # maximum scale value
    max_points = 100
    # the name of the picture (without numbering frames)
    img_name = "n"
    # first and last animation frames
    minN = 1
    maxN = 14
    # value, to which the scale is added when clicking
    # (ie, the complexity of the game, 2.0 is very difficult, 3.0 is easy)
    points_plus = 2.5

# default variables
    # If desired, you can change this value, too,
    # to better find the balance of the game
    points_minus = 1.0
    # allowable time between clicks or
    # Animation speed (time between frames)
    ani_time = .1
    # current frame
    number = 0
    # Frame increment (+ 1 / -1)
    plus = 1
    # Scale to fill
    points = 0
    # recently was a click
    clicked = True
    # Changing animation frames if clicking was recently
    # and redraw the screen to see the changes
    def NextFrameF ():
        global points, number, plus, clicked
        # If the click was recently, then we continue the animation,
        # else the next frame will not be. pause
        if clicked:
            # next / previous frame
            number + = plus
            # If beyond the number of frames, then the animation in the opposite direction
            if number> maxN:
                number = maxN - 1
                plus = -plus
            if number <minN:
                number = minN + 1
                plus = -plus
        # Scaling down if there is no longer a click
        points - = points_minus
        if points <0:
            points = 0
        clicked = False
        # redraw the screen
        renpy.restart_interaction ()
    #function → action
    NextFrame = renpy.curry (NextFrameF)

# screen game
screen clicker:
    # this is so that the game does not go on clicking the mouse
    modal True
    # reset the game settings when the screen appears
    on "show" action [SetVariable ("number", 0), SetVariable ("plus", 1), SetVariable ("clicked", True)]
    # change the frame if the click was recently,
    # and check for a loss
    timer ani_time repeat True action [NextFrame (), If (points <= 0, true = Return (False), false = NullAction ())]
    # picture with animation
    add img_name + str (number)
    # display invisible button for clicks
    # click on add a scale and set the click flag
    button:
        text _ ("")
        xfill True
        yfill True
        background "# 00000001"
        # If the scale is full, then the end of the game, victory
        action [SetVariable ("points", points + points_plus), SetVariable ("clicked", True), If (points> = max_points, true = Return (True), false = NullAction ())]
    # Alternative keypress
    key "K_SPACE" action [SetVariable ("points", points + points_plus), SetVariable ("clicked", True), If (points> = max_points, true = Return (True), false = NullAction ())]
    # indicator
    vbar value StaticValue (points, max_points):
        align (0, 0) # position on the screen
        maximum (150, 150) # dimensions
        left_bar "heartempty" # empty heart
        right_bar "heart" # full heart
        thumb None # you can put a separator here
        thumb_shadow None # and shadow

label start:
    # any unnecessary pieces for registration
    scene expression (img_name + "0")
    pause .5
    show expression Text ("Prepared!") at truecenter as txt
    with dissolve
    pause
    hide txt
    # Start with 10 points to not lose immediately
    $ points = 10

    # ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
    call screen clicker # ← game
    # ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑

    # Further all unnecessary things went again:
    # show the results of the game
    if _return:
        # rewind the animation to the last frame
        while number <maxN:
            $ number + = 1
            scene expression (img_name + str (number))
            $ renpy.pause (ani_time, hard = True)
        scene expression (img_name + str (maxN))
        with flash
        show expression Text ("Victory!") at truecenter as txt
    else:
        # rewind the animation to the first frame
        while number> 1:
            $ number - = 1
            scene expression (img_name + str (number))
            $ renpy.pause (ani_time, hard = True)
        scene expression (img_name + "0")
        with flash2
        show expression Text ("Loss.") at truecenter as txt
    # A hard pause in case the player is still tapping on the button
    $ renpy.pause (1.0, hard = True)
    hide txt
    with dissolve
    return
    

3) 3 in 1 row

Posted: Mon May 07, 2018 5:57 pm
by Andredron
The license is free, but I'll be glad if ty specify the author - = a = Firestorm (https://vk.com/a_firestorm)

Image
https://vk.com/wall-7553243_41708?post_add#post_add download project

kry.rpy

Code: Select all

#cl1, cl2, cl3, cl4, cl5, cl6, cl7 are the horizontal rows
#krix- selected stone
#krix0- 2 stone you want to change

#kricol - it seems that something superfluous
#pointka - number of points
#ktmr - timer
#clp1, clp2, clp3, clp4, clp5, clp6, clp7- this is for animation
#mcnn - Style

# image any one can write down, simply changing the value here
# imagebutton idle ("k" + str (globals () ["cl" + str (z)] [i]) + ". w")
# on
# imagebutton idle ("k" + str (globals () ["cl" + str (z)] [i]) + ". png")


image kg="kg.w"   #background image
init python:
    import time
    style.mcnn=Style(style.default)
    style.mcnn.set_parent(style.button)
    style.mcnn.color="#beddff"
    style.mcnn.size=70
    style.mcnn.outlines=[(2,"#6e6e6e",0,0)]
    def krib():
        global cl1,cl2,cl3,cl4,cl5,cl6,cl7,kricol,krix,krix0,pointka,ktmr,clp1,clp2,clp3,clp4,clp5,clp6,clp7
        for i in range(0,9):
            if cl1[i]>0:
                clzz=1
                if i<7:
                    if cl1[i]==cl1[i+1]==cl1[i+2]:
                        pointka+=(cl1[i]+cl1[i+1]+cl1[i+2])*2
                        if i<6 and cl1[i]==cl1[i+3]:
                            if i<5 and cl1[i]==cl1[i+4]:
                                pointka+=cl1[i+4]*4
                                ktmr+=4
                                cl1[i+4]=0
                            pointka+=cl1[i+3]*3
                            ktmr+=2
                            cl1[i+3]=0
                        clzz,cl1[i+1],cl1[i+2]=0,0,0
                if cl1[i]==cl2[i]==cl3[i]:
                    pointka+=(cl1[i]+cl2[i]+cl3[i])*2
                    if cl1[i]==cl4[i]:
                        if cl1[i]==cl5[i]:
                            pointka+=cl5[i]*4
                            ktmr+=4
                            cl5[i]=0
                        pointka+=cl4[i]*3
                        ktmr+=2
                        cl4[i]=0
                    clzz,cl2[i],cl3[i]=0,0,0
                if clzz==0:
                    cl1[i]=0
        renpy.pause(0.05)
        for i in range(0,9):
            if cl2[i]>0:
                clzz=1
                if i<7:
                    if cl2[i]==cl2[i+1]==cl2[i+2]:
                        pointka+=(cl2[i]+cl2[i+1]+cl2[i+2])*2
                        if i<6 and cl2[i]==cl2[i+3]:
                            if i<5 and cl2[i]==cl2[i+4]:
                                pointka+=cl2[i+4]*4
                                ktmr+=4
                                cl2[i+4]=0
                            pointka+=cl2[i+3]*3
                            ktmr+=2
                            cl2[i+3]=0
                        clzz,cl2[i+1],cl2[i+2]=0,0,0
                if cl2[i]==cl3[i]==cl4[i]:
                    pointka+=(cl2[i]+cl3[i]+cl4[i])*2
                    if cl2[i]==cl5[i]:
                        if cl2[i]==cl6[i]:
                            pointka+=cl6[i]*4
                            ktmr+=4
                            cl6[i]=0
                        pointka+=cl5[i]*3
                        ktmr+=2
                        cl5[i]=0
                    clzz,cl3[i],cl4[i]=0,0,0
                if clzz==0:
                    cl2[i]=0
        renpy.pause(0.05)
        for i in range(0,9):
            if cl3[i]>0:
                clzz=1
                if i<7:
                    if cl3[i]==cl3[i+1]==cl3[i+2]:
                        pointka=(cl3[i]+cl3[i+1]+cl3[i+2])*2
                        if i<6 and cl3[i]==cl3[i+3]:
                            if i<5 and cl3[i]==cl3[i+4]:
                                pointka+=cl3[i+4]*4
                                ktmr+=4
                                cl3[i+4]=0
                            pointka+=cl3[i+3]*3
                            ktmr+=2
                            cl3[i+3]=0
                        clzz,cl3[i+1],cl3[i+2]=0,0,0
                if cl3[i]==cl4[i]==cl5[i]:
                    pointka+=(cl3[i]+cl4[i]+cl5[i])*2
                    if cl3[i]==cl6[i]:
                        pointka+=cl6[i]*3
                        ktmr+=2
                        cl6[i]=0
                    clzz,cl4[i],cl5[i]=0,0,0
                if clzz==0:
                    cl3[i]=0
        renpy.pause(0.05)
        for i in range(0,9):
            if cl4[i]>0:
                clzz=1
                if i<7:
                    if cl4[i]==cl4[i+1]==cl4[i+2]:
                        pointka+=(cl4[i]+cl4[i+1]+cl4[i+2])*2
                        if i<6 and cl4[i]==cl4[i+3]:
                            if i<5 and cl4[i]==cl4[i+4]:
                                pointka+=cl4[i+4]*4
                                ktmr+=4
                                cl4[i+4]=0
                            pointka+=cl4[i+3]*3
                            ktmr+=2
                            cl4[i+3]=0
                        clzz,cl4[i+1],cl4[i+2]=0,0,0
                if cl4[i]==cl5[i]==cl6[i]:
                    pointka+=(cl4[i]+cl5[i]+cl6[i])*2
                    clzz,cl5[i],cl6[i]=0,0,0
                if clzz==0:
                    cl4[i]=0
        renpy.pause(0.05)
        for i in range(0,7):
            if cl5[i]>0:
                if cl5[i]==cl5[i+1]==cl5[i+2]:
                    pointka+=(cl5[i]+cl5[i+1]+cl5[i+2])*2
                    if i<6 and cl5[i]==cl5[i+3]:
                        if i<5 and cl5[i]==cl5[i+4]:
                            pointka+=cl5[i+4]*4
                            ktmr+=4
                            cl5[i+4]=0
                        pointka+=cl5[i+3]*3
                        ktmr+=2
                        cl5[i+3]=0
                    cl5[i],cl5[i+1],cl5[i+2]=0,0,0
        renpy.pause(0.05)
        for i in range(0,7):
            if cl6[i]>0:
                if cl6[i]==cl6[i+1]==cl6[i+2]:
                    pointka+=(cl6[i]+cl6[i+1]+cl6[i+2])*2
                    if i<6 and cl6[i]==cl6[i+3]:
                        if i<5 and cl6[i]==cl6[i+4]:
                            pointka+=cl6[i+4]*4
                            ktmr+=4
                            cl6[i+4]=0
                        pointka+=cl6[i+3]*3
                        ktmr+=2
                        cl6[i+3]=0
                    cl6[i],cl6[i+1],cl6[i+2]=0,0,0
        for i in range(0,9):
            if cl6[i]==0:
                clp5[i]-=32
                if cl5[i]>0:
                    cl6[i]=cl5[i]
                    cl5[i]=0
                elif cl4[i]>0:
                    cl6[i]=cl4[i]
                    cl4[i]=0
                elif cl3[i]>0:
                    cl6[i]=cl3[i]
                    cl3[i]=0
                elif cl2[i]>0:
                    cl6[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl6[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl6[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp5[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl5[i]==0:
                clp5[i]-=32
                if cl4[i]>0:
                    cl5[i]=cl4[i]
                    cl4[i]=0
                elif cl3[i]>0:
                    cl5[i]=cl3[i]
                    cl3[i]=0
                elif cl2[i]>0:
                    cl5[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl5[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl5[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp5[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl4[i]==0:
                clp4[i]-=32
                if cl3[i]>0:
                    cl4[i]=cl3[i]
                    cl3[i]=0
                elif cl2[i]>0:
                    cl4[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl4[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl4[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp4[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl3[i]==0:
                clp3[i]-=32
                if cl2[i]>0:
                    cl3[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl3[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl3[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp3[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl2[i]==0:
                clp2[i]-=32
                if cl1[i]>0:
                    cl2[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl2[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp2[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl1[i]==0:
                clp1[i]-=32
                cl1[i]=renpy.random.randint(1,6)
                for w in range(4):
                    clp1[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        return
screen krix:
    text"[pointk]"style"mcnn"
    text str(int(ktmr))style"mcnn"xalign.99
    timer 1 repeat True action If(ktmr>0,true=SetVariable('ktmr',ktmr-1),false=Return())
    for z in range(1,7):
        for i in range(0,9):
            imagebutton idle("k"+str(globals()["cl"+str(z)][i])+".w")xpos(i*80+260)ypos(z*80+20)action[SetVariable('krix',i),SetVariable('kriy',z),ui.callsinnewcontext("krich")]
screen krixx:
    text"[pointk]"style"mcnn"
    text str(int(ktmr)) style"mcnn"xalign.99
    timer 1 repeat True action If(ktmr>0,true=SetVariable('ktmr',ktmr-1),false=Return())
    for z in range(1,7):
        for i in range(0,9):
            image("k"+str(globals()["cl"+str(z)][i])+".w")xpos(i*80+260)ypos(z*80+20+globals()["clp"+str(z)][i])
label krich:
    show screen krixx
    if krix>=0:
        if krix in(krix0+1,krix0-1)and kriy==kriy0:
            pass
        elif kriy in(kriy0+1,kriy0-1)and krix==krix0:
            pass
        else:
            jump krich3
        if krix0>=0:
            $krixxx=globals()["cl"+str(kriy)][krix]
            $globals()["cl"+str(kriy)][krix]=globals()["cl"+str(kriy0)][krix0]
            $globals()["cl"+str(kriy0)][krix0]=krixxx
            label krich2:
                $krib()
                if pointka>0:
                    $pointloop+=1
                    $pointk+=pointka
                    $pointka=0
                    jump krich2
                if pointloop==0:
                    $krixxx=globals()["cl"+str(kriy0)][krix0]
                    $globals()["cl"+str(kriy0)][krix0]=globals()["cl"+str(kriy)][krix]
                    $globals()["cl"+str(kriy)][krix]=krixxx
                $pointloop=0
                $krix=-1
                $krix0=-1
        else:
            label krich3:
                $krix0=krix
                $kriy0=kriy
    return
label krix:
    scene kg
    python:
        cl0,cl1,cl2,cl3,cl4,cl5,cl6,cl7,krix,kriy,kris,krin,kriw,krie,kricol,krix,krix0,kriy,kriy0,pointk,pointloop,ktmr,pointka=[],[],[],[],[],[],[],[],0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,120,0
        for z in range(1,7):
            for i in range(0,9):
                globals()["cl"+str(z)].append(renpy.random.randint(1,6))
        clp0,clp1,clp2,clp3,clp4,clp5,clp6,clp7=[],[],[],[],[],[],[],[]
        for z in range(1,7):
            for i in range(0,9):
                globals()["clp"+str(z)].append(0)
    call screen krix
    return

Re: 6 mini-games

Posted: Mon May 07, 2018 7:30 pm
by Imperf3kt
Thanks for creating these!

4,5,6) 3 simple card mini games.

Posted: Wed May 23, 2018 3:54 am
by Andredron
Image Image
The license is free, but I'll be glad if specify the author - = a = Firestorm (https://vk.com/ a_firestorm)
In file script.rpy

Code: Select all

define e = Character('Eileen', color="#c8ffc8")
###When you start the game in windowed mode, the window itself is sometimes on the edges,
### or somewhere in the corner, we'll, definitely not in the center. To fix this, just add these lines
init python hide:
    import os 
    os.environ['SDL_VIDEO_CENTERED'] = '1'

init python:
    import os
screen map:
    add "map.webp"
    imagebutton idle ("tb.webp") xalign .5 yalign .5 action [Return(),Jump("dom")]
screen tet:
    $ line=renpy.get_filename_line()
    text "[line]"
label start:
label kgames:
    menu:
        e "What will we play?"
        "At 21 points":
            $ renpy.call_in_new_context("card78")
        "Fool":
            $ renpy.call_in_new_context("card79")
        "Drunkard":
            $ renpy.call_in_new_context("card77")
    jump kgames
    return

1) 21 points or blackjack, in file card78.rpy
https://pp.userapi.com/c841623/v8416236 ... fY5t0g.jpg

Code: Select all

image tb = "tb.webp"
screen c78a:
    if btnn<5:
        textbutton "Another card" xalign .5 yalign .5 action [SetVariable("karta"+str(btnn),renpy.random.randint(2,11)),SetVariable("kartam"+str(btnn),renpy.random.choice([100,200,300,400])),SetVariable("kart"+str(btnn),renpy.random.randint(2,11)),SetVariable("kartm"+str(btnn),renpy.random.choice([100,200,300,400])),SetVariable("btnn",btnn+1),Jump("cpui")]
    textbutton "Enough" xalign .5 yalign .54 action Jump("cstand")
screen c78:
    hbox xalign .1:
        add str(kart1+kartm1)+".png"
        add str(kart2+kartm2)+".png"
        add str(kart3+kartm3)+".png"
        add str(kart4+kartm4)+".png"
    hbox xalign .1 yalign .94:
        add str(karta1+kartam1)+".png"
        add str(karta2+kartam2)+".png"
        add str(karta3+kartam3)+".png"
        add str(karta4+kartam4)+".png"
label card78:
    scene tb
    $ btnn=2
    $ kart1=renpy.random.randint(2,11)
    $ kartm1=renpy.random.choice([100,200,300,400])
    $ karta1=renpy.random.randint(2,11)
    $ kartam1=renpy.random.choice([100,200,300,400])
    $ kart2=0
    $ kart3=0
    $ kart4=0
    $ kartm2=0
    $ kartm3=0
    $ kartm4=0
    $ karta2=0
    $ karta3=0
    $ karta4=0
    $ kartam2=0
    $ kartam3=0
    $ kartam4=0
    $ cpupoint=kart1
    $ ipoint=karta1
label bgme:
    show screen c78
    show screen c78a
    e "Opponent - [cpupoint]\n Your cards - [ipoint]"
    jump bgme
label cpui:
    if cpupoint>16:
        if btnn==4:
            $ kart3=0
            $ kartm3=0
        if btnn==5:
            $ kart4=0
            $ kartm4=0
    $ cpupoint=kart1+kart2+kart3+kart4
    $ ipoint=karta1+karta2+karta3+karta4
    if cpupoint>21:
        if kart1==11:
            $ kart1=1
        elif kart2==11:
            $ kart2=1
        elif kart3==11:
            $ kart3=1
        elif kart4==11:
            $ kart4=1
        $ cpupoint=kart1+kart2+kart3+kart4
    if ipoint>21:
        if karta1==11:
            $ karta1=1
        elif karta2==11:
            $ karta2=1
        elif karta3==11:
            $ karta3=1
        elif karta4==11:
            $ karta4=1
        $ ipoint=karta1+karta2+karta3+karta4
    jump bgme
label cstand:
    hide screen c78a
    $ cpupoint=kart1+kart2+kart3+kart4
    $ ipoint=karta1+karta2+karta3+karta4
    if ipoint>21:
        if cpupoint>21:
            e "Draw"
        else:
            e "Losing bust"
    elif cpupoint>21:
        e "Victory"
    elif ipoint==cpupoint:
        e "Draw"
    elif ipoint>cpupoint:
        if cpupoint<17:
            if kart2==0:
                $ kart2=renpy.random.randint(2,11)
                $ kartm2=renpy.random.choice([100,200,300,400])
                jump cstand
            elif kart3==0:
                $ kart3=renpy.random.randint(2,11)
                $ kartm3=renpy.random.choice([100,200,300,400])
                jump cstand
            elif kart4==0:
                $ kart4=renpy.random.randint(2,11)
                $ kartm4=renpy.random.choice([100,200,300,400])
                jump cstand
        e "Victory"
    else:
        e "Loss"
    return

2) Fool card, 1 on 1 card79.rpy
https://pp.userapi.com/c841623/v8416236 ... w23P_E.jpg

Code: Select all

### Card, background, main buttons
screen c79:
    if cpua==1:
        textbutton "Pick up" xalign .5 yalign .7 action [SetVariable("kstep",0),SetVariable("tblnmb",set([0])),Jump("khodv")]
    else:
        if len(tblkardal)>1:
            textbutton "Finish the move" xalign .5 yalign .7 action [SetVariable("dhod",0),SetVariable("cpua",1),Jump("khodotb")]
    hbox xalign .1:
        if kart1!=0:
            add "krb.webp"
        if kart2!=0:
            add "krb.webp"
        if kart3!=0:
            add "krb.webp"
        if kart4!=0:
            add "krb.webp"
        if kart5!=0:
            add "krb.webp"
        if kart6!=0:
            add "krb.webp"
        if kart7!=0:
            add "krb.webp"
        if kart8!=0:
            add "krb.webp"
        if kart9!=0:
            add "krb.webp"
        if kart10!=0:
            add "krb.webp"
        if kart11!=0:
            add "krb.webp"
        if kart12!=0:
            add "krb.webp"
    hbox xpos .14 yalign .5:
        if len(tblkardal)>1:
            add str(tblkardal[1])+".png"
            if len(tblkarda)>2:
                add str(tblkardal[2])+".png"
                if len(tblkarda)>3:
                    add str(tblkardal[3])+".png"
                    if len(tblkarda)>4:
                        add str(tblkardal[4])+".png"
                        if len(tblkarda)>5:
                            add str(tblkardal[5])+".png"
                            if len(tblkarda)>6:
                                add str(tblkardal[6])+".png"
                                if len(tblkarda)>7:
                                    add str(tblkardal[7])+".png"
                                    if len(tblkarda)>8:
                                        add str(tblkardal[8])+".png"
                                        if len(tblkarda)>9:
                                            add str(tblkardal[9])+".png"
                                            if len(tblkarda)>10:
                                                add str(tblkardal[10])+".png"
                                                if len(tblkarda)>11:
                                                    add str(tblkardal[11])+".png"
                                                    if len(tblkarda)>12:
                                                        add str(tblkardal[12])+".png"
    hbox xpos .15 yalign .55:
        if len(tblkardzl)>1:
            add str(tblkardzl[1])+".png"
            if len(tblkardz)>2:
                add str(tblkardzl[2])+".png"
                if len(tblkardz)>3:
                    add str(tblkardzl[3])+".png"
                    if len(tblkardz)>4:
                        add str(tblkardzl[4])+".png"
                        if len(tblkardz)>5:
                            add str(tblkardzl[5])+".png"
                            if len(tblkardz)>6:
                                add str(tblkardzl[6])+".png"
                                if len(tblkardz)>7:
                                    add str(tblkardzl[7])+".png"
                                    if len(tblkardz)>8:
                                        add str(tblkardzl[8])+".png"
                                        if len(tblkardz)>9:
                                            add str(tblkardzl[9])+".png"
                                            if len(tblkardz)>10:
                                                add str(tblkardzl[10])+".png"
                                                if len(tblkardz)>11:
                                                    add str(tblkardzl[11])+".png"
                                                    if len(tblkardz)>12:
                                                        add str(tblkardzl[12])+".png"
    hbox yalign .5:
        add str(kozir)+".png" rotate -90
    if len(koloda)>0:
        hbox yalign .5:
            add "krb.webp"
    hbox xalign .1 yalign .94:
        if karta1!=0:
            imagebutton idle str(karta1)+".png" action [SetVariable("kartah",karta1),SetVariable("knmb",1),Jump("khod0")]
        if karta2!=0:
            imagebutton idle str(karta2)+".png" action [SetVariable("kartah",karta2),SetVariable("knmb",2),Jump("khod0")]
        if karta3!=0:
            imagebutton idle str(karta3)+".png" action [SetVariable("kartah",karta3),SetVariable("knmb",3),Jump("khod0")]
        if karta4!=0:
            imagebutton idle str(karta4)+".png" action [SetVariable("kartah",karta4),SetVariable("knmb",4),Jump("khod0")]
        if karta5!=0:
            imagebutton idle str(karta5)+".png" action [SetVariable("kartah",karta5),SetVariable("knmb",5),Jump("khod0")]
        if karta6!=0:
            imagebutton idle str(karta6)+".png" action [SetVariable("kartah",karta6),SetVariable("knmb",6),Jump("khod0")]
        if karta7!=0:
            imagebutton idle str(karta7)+".png" action [SetVariable("kartah",karta7),SetVariable("knmb",7),Jump("khod0")]
        if karta8!=0:
            imagebutton idle str(karta8)+".png" action [SetVariable("kartah",karta8),SetVariable("knmb",8),Jump("khod0")]
        if karta9!=0:
            imagebutton idle str(karta9)+".png" action [SetVariable("kartah",karta9),SetVariable("knmb",9),Jump("khod0")]
        if karta10!=0:
            imagebutton idle str(karta10)+".png" action [SetVariable("kartah",karta10),SetVariable("knmb",10),Jump("khod0")]
        if karta11!=0:
            imagebutton idle str(karta11)+".png" action [SetVariable("kartah",karta11),SetVariable("knmb",11),Jump("khod0")]
        if karta12!=0:
            imagebutton idle str(karta12)+".png" action [SetVariable("kartah",karta12),SetVariable("knmb",12),Jump("khod0")]
            
            
            
            
####Here begins the game
label card79:
    scene tb
    $ cpukarn=set([])
    $ knmb=0
    
    ####Cards register numbers
    $ koloda=set([102,103,104,105,106,107,108,109,110,111,202,203,204,205,206,207,208,209,210,211,302,303,304,305,306,307,308,309,310,311,402,403,404,405,406,407,408,409,410,411])
    
    ###Prescribe the cards that will first drop to the player
    $ kart1=renpy.random.choice(list(koloda))
    $ koloda.remove(kart1)
    $ kart2=renpy.random.choice(list(koloda))
    $ koloda.remove(kart2)
    $ kart3=renpy.random.choice(list(koloda))
    $ koloda.remove(kart3)
    $ kart4=renpy.random.choice(list(koloda))
    $ koloda.remove(kart4)
    $ kart5=renpy.random.choice(list(koloda))
    $ koloda.remove(kart5)
    $ kart6=renpy.random.choice(list(koloda))
    $ koloda.remove(kart6)
    $ kart7=0
    $ kart8=0
    $ kart9=0
    $ kart10=0
    $ kart11=0
    $ kart12=0
    
    ###I prescribe the cards that first drop the computer
    $ karta1=renpy.random.choice(list(koloda))
    $ koloda.remove(karta1)
    $ karta2=renpy.random.choice(list(koloda))
    $ koloda.remove(karta2)
    $ karta3=renpy.random.choice(list(koloda))
    $ koloda.remove(karta3)
    $ karta4=renpy.random.choice(list(koloda))
    $ koloda.remove(karta4)
    $ karta5=renpy.random.choice(list(koloda))
    $ koloda.remove(karta5)
    $ karta6=renpy.random.choice(list(koloda))
    $ koloda.remove(karta6)
    $ karta7=0
    $ karta8=0
    $ karta9=0
    $ karta10=0
    $ karta11=0
    $ karta12=0
    
    ###Trumps
    $ kozir=renpy.random.choice(list(koloda))
    $ koloda.remove(kozir)
    if kozir>400:    ###If the card starts with 4
        $ cozir=4
    elif kozir>300:    ###If the card starts with 3
        $ cozir=3
    elif kozir>200:    ###If the card starts with 2
        $ cozir=2
    else:                           ###If the card starts with 1
        $ cozir=1
    $ koziri=set([0])
    if karta1/100==cozir:
        $ koziri.add(karta1)
    if karta2/100==cozir:
        $ koziri.add(karta2)
    if karta3/100==cozir:
        $ koziri.add(karta3)
    if karta4/100==cozir:
        $ koziri.add(karta4)
    if karta5/100==cozir:
        $ koziri.add(karta5)
    if karta6/100==cozir:
        $ koziri.add(karta6)
    $ igkozir=max(koziri)
    $ koziri=set([0])
    if kart1/100==cozir:
        $ koziri.add(kart1)
    if kart2/100==cozir:
        $ koziri.add(kart2)
    if kart3/100==cozir:
        $ koziri.add(kart3)
    if kart4/100==cozir:
        $ koziri.add(kart4)
    if kart5/100==cozir:
        $ koziri.add(kart5)
    if kart6/100==cozir:
        $ koziri.add(kart6)
    $ cpukozir=max(koziri) ###computer all trumps
    if igkozir==0: ###player
        $ dhod=0
        $ cpua=1
    elif igkozir<cpukozir: ###player <computer
        $ dhod=1
        $ cpua=0
    else:
        $ dhod=0
        $ cpua=1
    $ tblkardz=set([0])
    $ tblkarda=set([0])
    $ tblkardzl=list("0")
    $ tblkardal=list("0")
    $ tblkarde=set([0])
    $ kartah=0
    $ kstep=0
    $ tblnmb=set([0])
    jump khod
    
    
    
label dgme:
    show screen c79

    e " "
    jump dgme
    
    
    
label khod0:
    if cpua==1:
        $ tblkardale=len(tblkardal)
        $ tblkardale=tblkardal[tblkardale-1]
        if (kartah/100)==cozir:
            if (tblkardale/100)==cozir:
                if kartah>tblkardale:
                    jump khod0a
            else:
                jump khod0a
        if tblkardale<200:
            if kartah<200:
                if kartah>tblkardale:
                    pass
                else:
                    jump dgme
            else:
                jump dgme
        elif tblkardale<300:
            if 200<kartah<300:
                if kartah>tblkardale:
                    pass
                else:
                    jump dgme
            else:
                jump dgme
        elif tblkardale<400:
            if 300<kartah<400:
                if kartah>tblkardale:
                    pass
                else:
                    jump dgme
            else:
                jump dgme
        else:
            if kartah>400:
                if kartah>tblkardale:
                    pass
                else:
                    jump dgme
            else:
                jump dgme
        label khod0a:
            $ tblkardz.add(kartah)
            $ tblkardzl.append(kartah)
    else:
        if len(tblkarda)>1:
            $ tblnmb.discard(0)
            $ tblnmb.add(tblkardal[kstep]%100)
            $ tblnmb.add(tblkardzl[kstep]%100)
            if kartah%100 not in(tblnmb):
                jump dgme
        $ kstep+=1
        $ tblkarda.add(kartah)
        $ tblkardal.append(kartah)
    $ globals()[("karta%s"%(knmb))]=0
    $ dhod=0
    
    
    ####Card when distributed here we get
label khod:
    if dhod==0:
        if cpua==1:
            jump khod2
        jump khod2i

    jump dgme
    
    
    
    
label khod1a:
    $ cpukarn=set([kart1,kart2,kart3,kart4,kart5,kart6,kart7,kart8,kart9,kart10,kart11,kart12])
    $ cpukarn.discard(0)
    $ igkarn=set([karta1,karta2,karta3,karta4,karta5,karta6,karta7,karta8,karta9,karta10,karta11,karta12])
    $ igkarn.discard(0)
    if len(cpukarn)<6:
        if len(koloda)<1:
            if len(igkarn)<1:
                jump dgwin
            if kozir==0:
                if len(cpukarn)<1:
                    jump dglose
                if cpua==0:
                    jump dgme
                jump khod2
            else:
                $ kartavz=kozir
                $ kozir=0
                jump kartavz1
        $ kartavz=renpy.random.choice(list(koloda))
        $ koloda.remove(kartavz)
        label kartavz1:
            if kart1==0:
                $ kart1=kartavz
            elif kart2==0:
                $ kart2=kartavz
            elif kart3==0:
                $ kart3=kartavz
            elif kart4==0:
                $ kart4=kartavz
            elif kart5==0:
                $ kart5=kartavz
            else:
                $ kart6=kartavz
        if len(igkarn)<6:
            if len(koloda)<1:
                if kozir==0:
                    if len(igkarn)<1:
                        jump dgwin
                    if cpua==0:
                        jump dgme
                    jump khod2
                else:
                    $ kartavz=kozir
                    $ kozir=0
                    jump kartavz2
            $ kartavz=renpy.random.choice(list(koloda))
            $ koloda.remove(kartavz)
            label kartavz2:
                if karta1==0:
                    $ karta1=kartavz
                elif karta2==0:
                    $ karta2=kartavz
                elif karta3==0:
                    $ karta3=kartavz
                elif karta4==0:
                    $ karta4=kartavz
                elif karta5==0:
                    $ karta5=kartavz
                else:
                    $ karta6=kartavz
    elif len(igkarn)<6:
        if len(koloda)<1:
            if kozir==0:
                if len(igkarn)<1:
                    jump dgwin
                if cpua==0:
                    jump dgme
                jump khod2
            else:
                $ kartavz=kozir
                $ kozir=0
                jump kartavz3
        $ kartavz=renpy.random.choice(list(koloda))
        $ koloda.remove(kartavz)
        label kartavz3:
            if karta1==0:
                $ karta1=kartavz
            elif karta2==0:
                $ karta2=kartavz
            elif karta3==0:
                $ karta3=kartavz
            elif karta4==0:
                $ karta4=kartavz
            elif karta5==0:
                $ karta5=kartavz
            else:
                $ karta6=kartavz
    else:
        if cpua==0:
            jump dgme
        jump khod2
    jump khod1a
    
    
    
label khod2:
    $ igkarn=set([karta1,karta2,karta3,karta4,karta5,karta6,karta7,karta8,karta9,karta10,karta11,karta12])
    $ igkarn.discard(0)
    if len(igkarn)<1:
        $ dhod=1
        $ cpua=0
        jump khodotb
    if len(tblkarda)>1+kstep:
        $ tblnmb.discard(0)
        $ cpukarn=set([])
        $ tblnmb.add(tblkardal[kstep+1]%100)
        $ tblnmb.add(tblkardzl[kstep+1]%100)
        $ kstep+=1
        if kart1%100 in tblnmb:
            $ cpukarn.add(kart1)
        if kart2%100 in tblnmb:
            $ cpukarn.add(kart2)
        if kart3%100 in tblnmb:
            $ cpukarn.add(kart3)
        if kart4%100 in tblnmb:
            $ cpukarn.add(kart4)
        if kart5%100 in tblnmb:
            $ cpukarn.add(kart5)
        if kart6%100 in tblnmb:
            $ cpukarn.add(kart6)
        if kart7%100 in tblnmb:
            $ cpukarn.add(kart7)
        if kart8%100 in tblnmb:
            $ cpukarn.add(kart8)
        if kart9%100 in tblnmb:
            $ cpukarn.add(kart9)
        if kart10%100 in tblnmb:
            $ cpukarn.add(kart10)
        if kart11%100 in tblnmb:
            $ cpukarn.add(kart11)
        if kart12%100 in tblnmb:
            $ cpukarn.add(kart12)
        if len(cpukarn)<1:
            $ dhod=1
            $ cpua=0
            jump khodotb
        jump khod2a
        
        
label khod2i:
    $ cpukarn=set([kart1,kart2,kart3,kart4,kart5,kart6,kart7,kart8,kart9,kart10,kart11,kart12])
    $ cpukarnc=set([])
    $ cpukarn.discard(0)
    if len(cpukarn)<1:
        jump dglose
    if kart1/100==cozir:
        $ cpukarnc.add(kart1)
    if kart2/100==cozir:
        $ cpukarnc.add(kart2)
    if kart3/100==cozir:
        $ cpukarnc.add(kart3)
    if kart4/100==cozir:
        $ cpukarnc.add(kart4)
    if kart5/100==cozir:
        $ cpukarnc.add(kart5)
    if kart6/100==cozir:
        $ cpukarnc.add(kart6)
    if kart7/100==cozir:
        $ cpukarnc.add(kart7)
    if kart8/100==cozir:
        $ cpukarnc.add(kart8)
    if kart9/100==cozir:
        $ cpukarnc.add(kart9)
    if kart10/100==cozir:
        $ cpukarnc.add(kart10)
    if kart11/100==cozir:
        $ cpukarnc.add(kart11)
    if kart12/100==cozir:
        $ cpukarnc.add(kart12)
    if cpua==0:
        $ cpukarn=set([])
        $ kartaa=len(tblkardal)-1
        $ kartaa=tblkardal[kartaa]
        if kartaa%100<kart1%100:
            if kartaa/100==kart1/100:
                $ cpukarn.add(kart1)
        if kartaa%100<kart2%100:
            if kartaa/100==kart2/100:
                $ cpukarn.add(kart2)
        if kartaa%100<kart3%100:
            if kartaa/100==kart3/100:
                $ cpukarn.add(kart3)
        if kartaa%100<kart4%100:
            if kartaa/100==kart4/100:
                $ cpukarn.add(kart4)
        if kartaa%100<kart5%100:
            if kartaa/100==kart5/100:
                $ cpukarn.add(kart5)
        if kartaa%100<kart6%100:
            if kartaa/100==kart6/100:
                $ cpukarn.add(kart6)
        if kartaa%100<kart7%100:
            if kartaa/100==kart7/100:
                $ cpukarn.add(kart7)
        if kartaa%100<kart8%100:
            if kartaa/100==kart8/100:
                $ cpukarn.add(kart8)
        if kartaa%100<kart9%100:
            if kartaa/100==kart9/100:
                $ cpukarn.add(kart9)
        if kartaa%100<kart10%100:
            if kartaa/100==kart10/100:
                $ cpukarn.add(kart10)
        if kartaa%100<kart11%100:
            if kartaa/100==kart11/100:
                $ cpukarn.add(kart11)
        if kartaa%100<kart12%100:
            if kartaa/100==kart12/100:
                $ cpukarn.add(kart12)
        jump khod2a
    $ cpukarn-=cpukarnc
    
    
    
    
label khod2a:
    if len(cpukarn)==0:
        if kartaa/100==cozir:
            if cpua==0:
                jump khodvc
        if len(cpukarnc)>0:
            $ cpukar=min(cpukarnc)
            jump khod2u
        else:
            jump khodvc
        $ cpukarn=set([kart1,kart2,kart3,kart4,kart5,kart6,kart7,kart8,kart9,kart10,kart11,kart12])
        $ cpukarn.discard(0)
    $ cpukar=min(cpukarn)
    
    
    
    
label khod2u:
    if cpukar==kart1:
        $ kart1=0
    elif cpukar==kart2:
        $ kart2=0
    elif cpukar==kart3:
        $ kart3=0
    elif cpukar==kart4:
        $ kart4=0
    elif cpukar==kart5:
        $ kart5=0
    elif cpukar==kart6:
        $ kart6=0
    elif cpukar==kart7:
        $ kart7=0
    elif cpukar==kart8:
        $ kart8=0
    elif cpukar==kart9:
        $ kart9=0
    elif cpukar==kart10:
        $ kart10=0
    elif cpukar==kart11:
        $ kart11=0
    else:
        $ kart12=0
    if cpua==1:
        $ tblkarda.add(cpukar)
        $ tblkardal.append(cpukar)
    else:
        $ tblkardz.add(cpukar)
        $ tblkardzl.append(cpukar)
        $ cpukarn=set([kart1,kart2,kart3,kart4,kart5,kart6,kart7,kart8,kart9,kart10,kart11,kart12])
        $ cpukarn.discard(0)
        if len(cpukarn)<1:
            $ dhod=0
            $ cpua=1
            jump khodotb
    $ dhod=1
    jump khod
    
    
    
    
label khodv:
    if len(tblkardal)>1:
        $ kartavz=tblkardal[1]
        $ tblkarda.remove(kartavz)
        $ tblkardal.remove(kartavz)
        jump khodv1
    if len(tblkardzl)>1:
        $ kartavz=list(tblkardz)
        $ kartavz=kartavz[1]
        $ tblkardz.remove(kartavz)
        $ tblkardzl.remove(kartavz)
        jump khodv1
    jump khod1a
    
    
    
    
label khodv1:
    if karta1==0:
        $ karta1=kartavz
    elif karta2==0:
        $ karta2=kartavz
    elif karta3==0:
        $ karta3=kartavz
    elif karta4==0:
        $ karta4=kartavz
    elif karta5==0:
        $ karta5=kartavz
    elif karta6==0:
        $ karta6=kartavz
    elif karta7==0:
        $ karta7=kartavz
    elif karta8==0:
        $ karta8=kartavz
    elif karta9==0:
        $ karta9=kartavz
    elif karta10==0:
        $ karta10=kartavz
    elif karta11==0:
        $ karta11=kartavz
    elif karta12==0:
        $ karta12=kartavz
    else:
        jump dglose
    jump khodv
    
    
    
label khodvc:
    if len(tblkardal)>1:
        $ kartavz=tblkardal[1]
        $ tblkarda.remove(kartavz)
        $ tblkardal.remove(kartavz)
        jump khodv1c
    if len(tblkardzl)>1:
        $ kartavz=list(tblkardz)
        $ kartavz=kartavz[1]
        $ tblkardz.remove(kartavz)
        $ tblkardzl.remove(kartavz)
        jump khodv1c
    $ tblnmb=set([0])
    $ kstep=0
    $ tblkarda=set([0])
    $ tblkardal=list(["0"])
    $ tblkardz=set([0])
    $ tblkardzl=list(["0"])
    jump khod1a
    
    
    
label khodv1c:
    if kart1==0:
        $ kart1=kartavz
    elif kart2==0:
        $ kart2=kartavz
    elif kart3==0:
        $ kart3=kartavz
    elif kart4==0:
        $ kart4=kartavz
    elif kart5==0:
        $ kart5=kartavz
    elif kart6==0:
        $ kart6=kartavz
    elif kart7==0:
        $ kart7=kartavz
    elif kart8==0:
        $ kart8=kartavz
    elif kart9==0:
        $ kart9=kartavz
    elif kart10==0:
        $ kart10=kartavz
    elif kart11==0:
        $ kart11=kartavz
    elif kart12==0:
        $ kart12=kartavz
    else:
        jump dgwin
    jump khodvc
    
    
    
    
label khodotb:
    $ tblnmb=set([0])
    $ kstep=0
    $ tblkarda=set([0])
    $ tblkardal=list(["0"])
    $ tblkardz=set([0])
    $ tblkardzl=list(["0"])
    jump khod1a
    
    
    
label dglose:
    hide screen c79
    e "Loss"
    return
    
label dgwin:
    hide screen c79
    e "Victory"
    return
    
label dgnich:
    hide screen c79
    e "Draw"
    return
3) Drunkard, 1 on 1 card77.rpy

Code: Select all

screen c77:
    if len(koloda)<1:
        textbutton "Pass" xalign .5 yalign .7 action [SetVariable("dhod",0),SetVariable("igpass",1),Jump("khodp")]
    else:
        textbutton "Take a card" xalign .5 yalign .7 action Jump("khodvр")
    hbox xalign .1:
        if kart1!=0:
            add "krb.webp"
        if kart2!=0:
            add "krb.webp"
        if kart3!=0:
            add "krb.webp"
        if kart4!=0:
            add "krb.webp"
        if kart5!=0:
            add "krb.webp"
        if kart6!=0:
            add "krb.webp"
        if kart7!=0:
            add "krb.webp"
        if kart8!=0:
            add "krb.webp"
        if kart9!=0:
            add "krb.webp"
        if kart10!=0:
            add "krb.webp"
        if kart11!=0:
            add "krb.webp"
        if kart12!=0:
            add "krb.png"
    hbox yalign .5 xalign .44:
        add str(kozir)+".png"
    if len(koloda)>0:
        hbox yalign .5 xalign .56:
            add "krb.webp"
    hbox xalign .1 yalign .94:
        if karta1!=0:
            imagebutton idle str(karta1)+".png" action [SetVariable("kartah",karta1),SetVariable("knmb",1),Jump("khodp")]
        if karta2!=0:
            imagebutton idle str(karta2)+".png" action [SetVariable("kartah",karta2),SetVariable("knmb",2),Jump("khodp")]
        if karta3!=0:
            imagebutton idle str(karta3)+".png" action [SetVariable("kartah",karta3),SetVariable("knmb",3),Jump("khodp")]
        if karta4!=0:
            imagebutton idle str(karta4)+".png" action [SetVariable("kartah",karta4),SetVariable("knmb",4),Jump("khodp")]
        if karta5!=0:
            imagebutton idle str(karta5)+".png" action [SetVariable("kartah",karta5),SetVariable("knmb",5),Jump("khodp")]
        if karta6!=0:
            imagebutton idle str(karta6)+".png" action [SetVariable("kartah",karta6),SetVariable("knmb",6),Jump("khodp")]
        if karta7!=0:
            imagebutton idle str(karta7)+".png" action [SetVariable("kartah",karta7),SetVariable("knmb",7),Jump("khodp")]
        if karta8!=0:
            imagebutton idle str(karta8)+".png" action [SetVariable("kartah",karta8),SetVariable("knmb",8),Jump("khodp")]
        if karta9!=0:
            imagebutton idle str(karta9)+".png" action [SetVariable("kartah",karta9),SetVariable("knmb",9),Jump("khodp")]
        if karta10!=0:
            imagebutton idle str(karta10)+".png" action [SetVariable("kartah",karta10),SetVariable("knmb",10),Jump("khodp")]
        if karta11!=0:
            imagebutton idle str(karta11)+".png" action [SetVariable("kartah",karta11),SetVariable("knmb",11),Jump("khodp")]
        if karta12!=0:
            imagebutton idle str(karta12)+".png" action [SetVariable("kartah",karta12),SetVariable("knmb",12),Jump("khodp")]
label card77:
    scene tb
    $ cpukarn=set([])
    $ knmb=0
    $ igpass=0
    $ koloda=set([102,103,104,105,106,107,108,109,110,111,202,203,204,205,206,207,208,209,210,211,302,303,304,305,306,307,308,309,310,311,402,403,404,405,406,407,408,409,410,411])
    $ kart1=renpy.random.choice(list(koloda))
    $ koloda.remove(kart1)
    $ kart2=renpy.random.choice(list(koloda))
    $ koloda.remove(kart2)
    $ kart3=renpy.random.choice(list(koloda))
    $ koloda.remove(kart3)
    $ kart4=renpy.random.choice(list(koloda))
    $ koloda.remove(kart4)
    $ kart5=renpy.random.choice(list(koloda))
    $ koloda.remove(kart5)
    $ kart6=renpy.random.choice(list(koloda))
    $ koloda.remove(kart6)
    $ kart7=renpy.random.choice(list(koloda))
    $ koloda.remove(kart7)
    $ kart8=0
    $ kart9=0
    $ kart10=0
    $ kart11=0
    $ kart12=0
    $ karta1=renpy.random.choice(list(koloda))
    $ koloda.remove(karta1)
    $ karta2=renpy.random.choice(list(koloda))
    $ koloda.remove(karta2)
    $ karta3=renpy.random.choice(list(koloda))
    $ koloda.remove(karta3)
    $ karta4=renpy.random.choice(list(koloda))
    $ koloda.remove(karta4)
    $ karta5=renpy.random.choice(list(koloda))
    $ koloda.remove(karta5)
    $ karta6=renpy.random.choice(list(koloda))
    $ koloda.remove(karta6)
    $ karta7=renpy.random.choice(list(koloda))
    $ koloda.remove(karta7)
    $ karta8=0
    $ karta9=0
    $ karta10=0
    $ karta11=0
    $ karta12=0
    $ kozir=renpy.random.choice(list(koloda))
    $ koloda.remove(kozir)
    $ igkozir=max(karta1,karta2,karta3,karta4,karta5,karta6,karta7)
    $ cpukozir=max(kart1,kart2,kart3,kart4,kart5,kart6,kart7)
    if igkozir>cpukozir:
        $ dhod=1
    else:
        $ dhod=0
    $ kartah=0
label khodp:
    if dhod==0:
        jump khod2ip
    if kartah/100==kozir/100:
        $ kozir=kartah
        $ globals()[("karta%s"%(knmb))]=0
        $ dhod=0
        $ igkarn=set([karta1,karta2,karta3,karta4,karta5,karta6,karta7,karta8,karta9,karta10,karta11,karta12])
        $ igkarn.discard(0)
        if len(igkarn)<1:
            jump pgwin
        jump khod2ip
    elif kartah%100==kozir%100:
        $ kozir=kartah
        $ globals()[("karta%s"%(knmb))]=0
        $ dhod=0
        $ igkarn=set([karta1,karta2,karta3,karta4,karta5,karta6,karta7,karta8,karta9,karta10,karta11,karta12])
        $ igkarn.discard(0)
        if len(igkarn)<1:
            jump pgwin
        jump khod2ip
label pgme:
    show screen c77
    e "..."
    jump pgme
label khod2ip:
    $ cpukarn=set([])
    if kozir/100==kart1/100:
        $ cpukarn.add(kart1)
    if kozir/100==kart2/100:
        $ cpukarn.add(kart2)
    if kozir/100==kart3/100:
        $ cpukarn.add(kart3)
    if kozir/100==kart4/100:
        $ cpukarn.add(kart4)
    if kozir/100==kart5/100:
        $ cpukarn.add(kart5)
    if kozir/100==kart6/100:
        $ cpukarn.add(kart6)
    if kozir/100==kart7/100:
        $ cpukarn.add(kart7)
    if kozir/100==kart8/100:
        $ cpukarn.add(kart8)
    if kozir/100==kart9/100:
        $ cpukarn.add(kart9)
    if kozir/100==kart10/100:
        $ cpukarn.add(kart10)
    if kozir/100==kart11/100:
        $ cpukarn.add(kart11)
    if kozir/100==kart12/100:
        $ cpukarn.add(kart12)
    if kozir%100==kart1%100:
        $ cpukarn.add(kart1)
    if kozir%100==kart2%100:
        $ cpukarn.add(kart2)
    if kozir%100==kart3%100:
        $ cpukarn.add(kart3)
    if kozir%100==kart4%100:
        $ cpukarn.add(kart4)
    if kozir%100==kart5%100:
        $ cpukarn.add(kart5)
    if kozir%100==kart6%100:
        $ cpukarn.add(kart6)
    if kozir%100==kart7%100:
        $ cpukarn.add(kart7)
    if kozir%100==kart8%100:
        $ cpukarn.add(kart8)
    if kozir%100==kart9%100:
        $ cpukarn.add(kart9)
    if kozir%100==kart10%100:
        $ cpukarn.add(kart10)
    if kozir%100==kart11%100:
        $ cpukarn.add(kart11)
    if kozir%100==kart12%100:
        $ cpukarn.add(kart12)
    if len(cpukarn)<1:
        if len(koloda)<1:
            if igpass==1:
                if kart1+kart2+kart3+kart4+kart5+kart6+kart7>karta1+karta2+karta3+karta4+karta5+karta6+karta7:
                    jump pgwin
                jump pglose
            jump pppas
        $ kartavz=renpy.random.choice(list(koloda))
        $ koloda.remove(kartavz)
        if kart1==0:
            $ kart1=kartavz
        elif kart2==0:
            $ kart2=kartavz
        elif kart3==0:
            $ kart3=kartavz
        elif kart4==0:
            $ kart4=kartavz
        elif kart5==0:
            $ kart5=kartavz
        elif kart6==0:
            $ kart6=kartavz
        elif kart7==0:
            $ kart7=kartavz
        elif kart8==0:
            $ kart8=kartavz
        elif kart9==0:
            $ kart9=kartavz
        elif kart10==0:
            $ kart10=kartavz
        elif kart11==0:
            $ kart11=kartavz
        elif kart12==0:
            $ kart12=kartavz
        else:
            jump pgwin
        jump khod2ip
    $ kozir=renpy.random.choice(list(cpukarn))
    if kozir==kart1:
        $ kart1=0
    elif kozir==kart2:
        $ kart2=0
    elif kozir==kart3:
        $ kart3=0
    elif kozir==kart4:
        $ kart4=0
    elif kozir==kart5:
        $ kart5=0
    elif kozir==kart6:
        $ kart6=0
    elif kozir==kart7:
        $ kart7=0
    elif kozir==kart8:
        $ kart8=0
    elif kozir==kart9:
        $ kart9=0
    elif kozir==kart10:
        $ kart10=0
    elif kozir==kart11:
        $ kart11=0
    else:
        $ kart12=0
    $ cpukarn=set([kart1,kart2,kart3,kart4,kart5,kart6,kart7,kart8,kart9,kart10,kart11,kart12])
    $ cpukarn.discard(0)
    if len(cpukarn)<1:
        jump pglose
label pppas:
    $ dhod=1
    $ igpass=0
    jump pgme
label khodvр:
    $ kartavz=renpy.random.choice(list(koloda))
    $ koloda.remove(kartavz)
    if karta1==0:
        $ karta1=kartavz
    elif karta2==0:
        $ karta2=kartavz
    elif karta3==0:
        $ karta3=kartavz
    elif karta4==0:
        $ karta4=kartavz
    elif karta5==0:
        $ karta5=kartavz
    elif karta6==0:
        $ karta6=kartavz
    elif karta7==0:
        $ karta7=kartavz
    elif karta8==0:
        $ karta8=kartavz
    elif karta9==0:
        $ karta9=kartavz
    elif karta10==0:
        $ karta10=kartavz
    elif karta11==0:
        $ karta11=kartavz
    elif karta12==0:
        $ karta12=kartavz
    else:
        jump pglose
    jump pgme
label pglose:
    hide screen c77
    e "Loss"
    return
label pgwin:
    hide screen c77
    e "Victory"
    return
Download the finished version (only the buttons there in Russian are made) https://vk.com/doc189145553_451441774?h ... c0cff9b871

7) Memoria

Posted: Wed May 23, 2018 4:44 am
by Andredron
Image
http://renpyfordummies.blogspot.ru/2015/08/memoria.html Download the finished project
Finished a little mini-game to memorize. Now the program checks the folder "images" for files of the type "card _ *. Png", where "*" - preferably the letter of the English alphabet. Required pictures are "card_back.png" and "card_empty.png" (card shirt and empty picture). If the picture-cards are small (<2, not including the empty and the shirt), then the text mode (img_mode = False) will turn on. If you set the field to 3x3 (ww, hh = 3, 3), then one cell will remain empty.

Code: Select all

init python:

    # DEFAULT GAME SETTINGS:

    # default card type set
    all_cards = ['A', 'B', 'C']
    # width and height of the field
    ww = 3
    hh = 3
    # how many cards can be opened for 1 turn
    max_c = 2
    # text size in the card for text mode
    card_size = 48
    # time allocated for the passage
    max_time = 25
    # pause before the cards disappear
    wait = 0.5
    # mode of cards with images, not with the text
    img_mode = True

    values_list = []
    temp = []
    # we announce picture cards
    # must be in the format "images / card _ *. png"
    # required "card_back.png" and "card_empty.png"
    for fn in renpy.list_files ():
        if fn.startswith ("images / card_") and fn.endswith ((". png")):
            name = fn [12: -4]
            renpy.image ("card" + name, fn)
            if name! = "empty" and name! = "back":
                temp.append (str (name))
    # if the picture found> 1,
    # then change the set of card types, but the file names
    if len (temp)> 1:
        all_cards = temp
    else:
        # otherwise turn on the text mode,
        # because the pictures are very small
        img_mode = False

    # the function of initializing the playing field
    def cards_init ():
        global values_list
        values_list = []
        while len (values_list) + max_c <= ww * hh:
            current_card = renpy.random.choice (all_cards)
            for i in range (0, max_c):
                values_list.append (current_card)
        renpy.random.shuffle (values_list)
        while len (values_list) <ww * hh:
            values_list.append ('empty')

# screen game
screen memo_scr:
    # timer
    timer 1.0 action If (memo_timer> 1, SetVariable ("memo_timer", memo_timer - 1), Jump ("memo_game_lose")) repeat True
    # field
    grid ww hh:
        align (.5, .5) # in the center
        for card in cards_list:
            button:
                left_padding 0
                right_padding 0
                top_padding 0
                bottom_padding 0
                background None
                if card ["c_value"] == 'empty':
                    if img_mode:
                        add "card empty"
                    else:
                        text "" size card_size
                else:
                    if card ["c_chosen"]:
                        if img_mode:
                            add "card" + card ["c_value"]
                        else:
                            text card ["c_value"] size card_size
                    else:
                        if img_mode:
                            add "card back"
                        else:
                            text "#" size card_size
                # pressing the button-card
                action If ((card ["c_chosen"] or not can_click), None, [SetDict (cards_list [card ["c_number"]], "c_chosen", True), Return (card ["c_number"])])
    text str (memo_timer) xalign .5 yalign 0.0 size card_size

# the game itself
label memoria_game:
    $ cards_init ()
    $ cards_list = []
    python:
        for i in range (0, len (values_list)):
            if values_list [i] == 'empty':
                cards_list.append ({"c_number": i, "c_value": values_list [i], "c_chosen": True})
            else:
                cards_list.append ({"c_number": i, "c_value": values_list [i], "c_chosen": False})
    $ memo_timer = max_time
    # show the game screen
    show screen memo_scr
    # main game loop
    label memo_game_loop:
        $ can_click = True
        $ turned_cards_numbers = []
        $ turned_cards_values ​​= []
        $ turns_left = max_c
        label turns_loop:
            if turns_left> 0:
                $ result = ui.interact ()
                $ memo_timer = memo_timer
                $ turned_cards_numbers.append (cards_list [result] ["c_number"])
                $ turned_cards_values.append (cards_list [result] ["c_value"]
                $ turns_left - = 1
                jump turns_loop
        # prevent opening of extra cards
        $ can_click = False
        if turned_cards_values.count (turned_cards_values ​​[0])! = len (turned_cards_values):
            $ renpy.pause (wait, hard = True)
            python:
                for i in range (0, len (turned_cards_numbers)):
                    cards_list [turned_cards_numbers [i]] ["c_chosen"] = False
        else:
            $ renpy.pause (wait, hard = True)
            python:
                for i in range (0, len (turned_cards_numbers)):
                    cards_list [turned_cards_numbers [i]] ["c_value"] = 'empty'
                for j in cards_list:
                    if j ["c_chosen"] == False:
                        renpy.jump ("memo_game_loop")
                renpy.jump ("memo_game_win")
        jump memo_game_loop

# loss
label memo_game_lose:
    hide screen memo_scr
    $ renpy.pause (0.1, hard = True)
    centered "{size = 36} Vdul! Re-Try. {/ size}"
    jump memoria_game
    
# winnings
label memo_game_win:
     hide screen memo_scr
     $ renpy.pause (0.1, hard = True)
     centered "{size = 36} {b} Winning! {/ b} {/ size}"
     return

# start-up example
# label start:
     # scene black
     # $ max_time = 60
     # $ ww, hh = 4, 4
     # call memoria_game
     # return
    
    

8) 2048

Posted: Wed May 23, 2018 5:02 am
by Andredron
Image
Download the finished project http://renpyfordummies.blogspot.ru/2018/04/2048.html
###by 7dots Ruslan Nebykov
###license: cc by-sa
###free use, when specifying the author

Re: 8 mini games

Posted: Thu May 24, 2018 4:44 am
by ComputerArt.Club
Cool! Do these work with the newest version of Renpy?

Re: 8 mini games

Posted: Thu May 24, 2018 2:57 pm
by gas
3 in 1 can be really streamlined using some particular python method. I'll try for as it's a nice input.

Re: 8 mini games

Posted: Thu May 24, 2018 3:47 pm
by Andredron
ComputerArt.Club wrote: Thu May 24, 2018 4:44 am Cool! Do these work with the newest version of Renpy?
On new versions they (games) work, trouble if there is a grid. They are all in one corner going to gui. 2 solutions are

1) Wise and use grid instead of hbox and vbox

2) Forgot what they write, like

Code: Select all

grid 4 3:
    xfill True
    yfill True
    ......

Re: 8 mini games

Posted: Thu May 24, 2018 3:53 pm
by Andredron
I would be glad, but here as in the saying:
Hatiko waited 6 years and I will wait
viewtopic.php?f=8&t=50002

9) QTE

Posted: Sat Jun 02, 2018 8:23 am
by Andredron
Image

The game is qte. You need to click on certain buttons, earning points for a while. Each repetition deletes points.
Download https://m.vk.com/doc189145553_44265737 ... 657dc8d136

The license is free

Re: 10) Dog fishing

Posted: Thu Jun 21, 2018 7:32 pm
by Andredron
Image
download https://vk.com/doc189145553_440230785? ... 6e949f2048
Management of arrows, arrow forward capture fish


To make control buttons write

Code: Select all

label fish_catcher:
    window hide None

    scene bg background
    with fade

    python:
        fishGame = FishCatcherGame()
        fishGames = renpy.curry(fishGame.player.handleInput);
        ui.add( fishGame)
        ui.imagebutton("assets/minigame_fish_catcher/fish.png" ,"assets/minigame_fish_catcher/fish.png" ,clicked = fishGames("GRAB" ),width = 25,height = 25);
        ui.interact( suppress_overlay=True, suppress_underlay=True )
        

11)test Chess

Posted: Thu Jun 28, 2018 4:07 pm
by Andredron
Image
download https://m.vk.com/doc245191038_459115246 ... 4cceed95f6

The license is free, but I'll be glad if ty specify the author -Al Loui