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Alright then. I am still playing the game (for that one very special ending where I hope to "B"-come friends with a certain person - hopefully there IS an ending like that), but so far, I got all the standard endings, plus two more, so... I can comment!
Let's start with the downsides - actually I can think of none, really - if I would take into consideration AP, I'd say the game is shorter and because it focuses on more characters, inevitably the "amginity" that I liked about AP is not there. So I had to kind of switch to other mode to enjoy GSK. And here's the story:
The intro just flattened me, really great, the first steps, the first thoughts, the music... I think it was the most emotional game start ever, even before any of the characters appeared.
To make a long story short, I enjoyed the atmosphere. It's once again true, that the atmosphere was more "friendly" than "renaish", and it took me some time to get used to it, as I said. Also, the music was so dominant at times, that it almost pushed back the game - but not to include it would be a crime, as the soft piano is so wonderful. On my second/third play though, I had the music internalized already, and then it all was harmonizing for me.
Characters and BGs - it was a good choice to go with the BW settings and characters, as you could probably give them more detail (which you did!) and the unmistakable style. Also, all the girls/women are genuinely feminine in their appearances and clothing, which just makes one so mellow... Really, it's nice to see the alternative to the miniskirt & tight blouse.
The setting - you strike again. A garden/park is well, what do you call it... ah!... romantic! The characters fit nicely into the setting as well, with all the girls in their fragile outfits (even the "provocative" ones never feel cheap) and the nature/art of the setting... waaah! Excellent.
The story... well, I have not seen all endings, so I can't be too specific about it. It seemed though, that my story was never fully resolved/uncovered, for whatever reason (didn't get all the endings?). I've said it before though, it didn't look like the story played a major part (read: you can have a full experience without actually finishing everything).
And so that's why I think that GSK is more of a romantic game than anything else. I might be wrong, I might even have missed a point, and I may have missed some easter eggs, but that's the way the game was to me. I just let myself go where the game took me, inhaling the experience and getting lost in the gentle world, because as my favorite GSK game character says... isn't art always subjective?
Superb job.
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