Ren'Py @ 15
Posted: Wed Jan 30, 2019 11:08 pm
Looking at my post for the fifth anniversary of Ren'Py, I realized that today marks the fifteenth anniversary of the start of Ren'Py's development. So, I thought I would take a little time to write about that.
This morning I was reflecting on how Ren'Py has changed over the past five years or so. And weirdly, I sort of compare it to what a child goes through in their life during these same years. For the past decade, it was pretty clear what the direction of Ren'Py would be. Well, not entirely - I went off on a ton of tangents. But I had set out some goals for Ren'Py 7 years and years ago, and last year, those were finally achieved.
For me, the story of Ren'Py is the way it's coming into its own. For years, it was a project made up of mostly my own work, but it is now getting a regular stream of contributions from others - features, bug reports, even ports to platforms I never thought possible. (And that's not the only one. :X) When I first started developing Ren'Py, I thought there might be 50 games made with it, tops. As of this writing, Ren'Py has been used to make thousands and thousands of games - and even been the star of a few of them, something I never would have even thought of.
Right now, for the first time in a long time, I really have no idea where Ren'Py will be in five years, as I and others work to guide it to new places. Ren'Py's future has opened up a bit - if I had to stretch a metaphor, it's getting to the point in the teenage years where the direction of your life is no longer completely set out by your parents, and there are many places you can go. And I'm here proud of all the places Ren'Py has been, just like I am of all the places it's going. I look forward to being a part of that future.
I'd like to thank you for reading this, everyone who's worked on it with me, everyone who's found problems for me to fix (or tested and not found any), and of course, everyone who creates with Ren'Py.
This morning I was reflecting on how Ren'Py has changed over the past five years or so. And weirdly, I sort of compare it to what a child goes through in their life during these same years. For the past decade, it was pretty clear what the direction of Ren'Py would be. Well, not entirely - I went off on a ton of tangents. But I had set out some goals for Ren'Py 7 years and years ago, and last year, those were finally achieved.
For me, the story of Ren'Py is the way it's coming into its own. For years, it was a project made up of mostly my own work, but it is now getting a regular stream of contributions from others - features, bug reports, even ports to platforms I never thought possible. (And that's not the only one. :X) When I first started developing Ren'Py, I thought there might be 50 games made with it, tops. As of this writing, Ren'Py has been used to make thousands and thousands of games - and even been the star of a few of them, something I never would have even thought of.
Right now, for the first time in a long time, I really have no idea where Ren'Py will be in five years, as I and others work to guide it to new places. Ren'Py's future has opened up a bit - if I had to stretch a metaphor, it's getting to the point in the teenage years where the direction of your life is no longer completely set out by your parents, and there are many places you can go. And I'm here proud of all the places Ren'Py has been, just like I am of all the places it's going. I look forward to being a part of that future.
I'd like to thank you for reading this, everyone who's worked on it with me, everyone who's found problems for me to fix (or tested and not found any), and of course, everyone who creates with Ren'Py.