Code of the completed script
Code: Select all
init python:
import math
def inCircle(pointX, pointY,gX,gY,distance):
xDist = pointX-gX
xDist=math.fabs(xDist)
yDist = pointY-gY
yDist=math.fabs(yDist)
xyDist = (xDist*xDist)+(yDist*yDist)
if distance >= math.sqrt(xyDist):
return True
else:
return False
default mpos="Outside"
default mX = 0
default mY = 0
default turnDegree =0
image wheel w0="images/wheel00.png"
image wheel w1="images/wheel01.png"
image wheel w2="images/wheel02.png"
image wheel w3="images/wheel03.png"
image wheel w4="images/wheel04.png"
image wheel w5="images/wheel05.png"
image wheel w6="images/wheel06.png"
image wheel w7="images/wheel07.png"
image wheel w8="images/wheel08.png"
image wheel w9="images/wheel09.png"
screen checker():
text str(mX) + ":" + str(mY)
text mpos pos (156, 170)
text str(int(turnDegree)) pos (156, 190)
# The game starts here.
label start:
scene bg
show screen checker
label rotater:
$ mX, mY = renpy.get_mouse_pos()
if inCircle(320, 240,mX,mY,100)==False:
$ mpos="Outside"
elif inCircle(320, 240,mX,mY,100)==True:
if inCircle(320, 240,mX,mY,50)==False:
$ mpos="In zone"
else:
$ mpos="To far in"
$ turnDegree = - (math.degrees(math.atan2(mX-320, mY-240)) - 180)
if mpos=="In zone":
if turnDegree<36:
show wheel w0:
pos (270, 190)
elif turnDegree<72:
show wheel w1:
pos (270, 190)
elif turnDegree<108:
show wheel w2:
pos (270, 190)
elif turnDegree<144:
show wheel w3:
pos (270, 190)
elif turnDegree<180:
show wheel w4:
pos (270, 190)
elif turnDegree<216:
show wheel w5:
pos (270, 190)
elif turnDegree<252:
show wheel w6:
pos (270, 190)
elif turnDegree<288:
show wheel w7:
pos (270, 190)
elif turnDegree<324:
show wheel w8:
pos (270, 190)
else:
show wheel w9:
pos (270, 190)
else:
show wheel w0:
pos (270, 190)
$renpy.pause (0.02, hard=True)
jump rotater