Page 1 of 1

NEW! Visual novel engine

Posted: Tue Jan 26, 2021 11:07 am
by szabo_sandor_istvan
Hey Everyone!

I'm a newbie here, but with decent knowledge of indie game development. I always liked visual novels, and especially FF series' storytelling concepts.

I wanted to make my own visual novel (mixed with RPG elements), but was too bored to learn Ren'Py, and couldn't afford Visual Novel Maker.

So I started to build my own visual novel engine, and I think it turned out pretty good. I though it could be useful for others too, so I just released it - for FREE!

The game engine's URL:

https://talefab.com/

Some features of the engine:
  • No coding required
  • Short learning curve, but deep enough to make a decent game
  • Items with interactions and conditioning
  • Easy branching
The product is released now, and I just made some test games:

A short visual novel: https://talefab.com/game-preview/the-lo ... et-g1.html
An escape room: https://talefab.com/game-preview/escape ... e-g11.html
A word learning educational game: https://talefab.com/game-preview/find-lucifer-g2.html
A demo game, which can be imported in a new project: https://talefab.com/game-preview/find-lucifer-g2.html

Feel free to register, create and play games, and share your opinion.

Your voice matters!

PS: some screenshots

Image

Image

Image

Image

Image

Image

Re: NEW! Visual novel engine

Posted: Tue Jan 26, 2021 11:50 pm
by fleet
Does the program save the finished visual novel as an exe file, or as an html file?

Re: NEW! Visual novel engine

Posted: Wed Jan 27, 2021 4:41 am
by szabo_sandor_istvan
Not right now, but this feature is on backlogs.

Technically speaking it can be done fairly easy, but...

I'm planning a free media repository too (backgrounds, sprites, items collection), and it depends if the artists of the repo's image grant the license for the used arts to be downloaded together with the games created. (Ofc, this applies only if you use images from the repo in your game).

Right now, I'm in talk with some of the artists, like @Rachel Chan, to clarify this questions.

Re: NEW! Visual novel engine

Posted: Wed Jan 27, 2021 4:41 am
by szabo_sandor_istvan
fleet wrote: Tue Jan 26, 2021 11:50 pm Does the program save the finished visual novel as an exe file, or as an html file?
Not right now, but this feature is on backlogs.

Technically speaking it can be done fairly easy, but...

I'm planning a free media repository too (backgrounds, sprites, items collection), and it depends if the artists of the repo's image grant the license for the used arts to be downloaded together with the games created. (Ofc, this applies only if you use images from the repo in your game).

Right now, I'm in talk with some of them, like @Rachel Chan, to clarify this questions.

Re: NEW! Visual novel engine

Posted: Wed Jan 27, 2021 4:45 pm
by fleet
szabo_sandor_istvan wrote: Wed Jan 27, 2021 4:41 am
fleet wrote: Tue Jan 26, 2021 11:50 pm Does the program save the finished visual novel as an exe file, or as an html file?
Not right now, but this feature is on backlogs.

Technically speaking it can be done fairly easy, but...

I'm planning a free media repository too (backgrounds, sprites, items collection), and it depends if the artists of the repo's image grant the license for the used arts to be downloaded together with the games created. (Ofc, this applies only if you use images from the repo in your game).

Right now, I'm in talk with some of them, like @Rachel Chan, to clarify this questions.
Never mind, I see the format is HTML.

Re: NEW! Visual novel engine

Posted: Thu Jan 28, 2021 11:54 am
by szabo_sandor_istvan

Never mind, I see the format is HTML.
Nope, that's only the container's format.

The games are rendered via WebGL, an OpenGL version for browsers.

Therefore it can be easily exported to an installable... same as Unity does with WebGL projects.

Think of talefab.com as an editor like Unity - except, this was made especially for VNs.

Re: NEW! Visual novel engine

Posted: Thu Jan 28, 2021 1:38 pm
by fleet
Is there a user manual available? If so, can I get it without registering at your site.

Re: NEW! Visual novel engine

Posted: Fri Jan 29, 2021 6:09 am
by szabo_sandor_istvan
Yes, it's under construction, and it will be available next week.

It will be public, without registration of course.

I'll get back to you with the link, when it's done!

Re: NEW! Visual novel engine

Posted: Tue Feb 09, 2021 7:27 am
by szabo_sandor_istvan
fleet wrote: Thu Jan 28, 2021 1:38 pm Is there a user manual available? If so, can I get it without registering at your site.
Here is the documentation of the engine. On schedule, as promised :)

https://talefab.com/documentation/quick-start-1.html

Re: NEW! Visual novel engine

Posted: Tue Feb 09, 2021 11:36 am
by fleet
szabo_sandor_istvan wrote: Tue Feb 09, 2021 7:27 am
fleet wrote: Thu Jan 28, 2021 1:38 pm Is there a user manual available? If so, can I get it without registering at your site.
Here is the documentation of the engine. On schedule, as promised :)

https://talefab.com/documentation/quick-start-1.html
Thanks! I'll check it out later today.

Re: NEW! Visual novel engine

Posted: Wed Feb 10, 2021 2:22 pm
by fleet
I read the documentation.
If I understand correctly, I have to register to download the talefab program, and the only place I can publish a VN written with talefab is your web site, and that distributing a VN as an executable file is not possible at this time. Is that correct?

Re: NEW! Visual novel engine

Posted: Thu Feb 11, 2021 6:41 am
by szabo_sandor_istvan
fleet wrote: Wed Feb 10, 2021 2:22 pm I read the documentation.
If I understand correctly, I have to register to download the talefab program, and the only place I can publish a VN written with talefab is your web site, and that distributing a VN as an executable file is not possible at this time. Is that correct?
Almost correct.

You don't have to download anything, it's an online platform.
You create and publish on talefab.com

Also, there will be an executable download options, in the first phase for Windows.

Also, I plan to make a "Guest play" option, so players don't need to register to play games (however, their progress will be saved only if they register).

If you wish to get our updates, you can join our Community Hub:
https://www.facebook.com/groups/talefab

Re: NEW! Visual novel engine

Posted: Thu Feb 11, 2021 1:10 pm
by fleet
Thank you for your prompt answers to my questions.
Very respectfully,
fleet

Re: NEW! Visual novel engine

Posted: Sat Mar 13, 2021 3:07 pm
by szabo_sandor_istvan
Guest play option is available! ;)

And I added a free built-in asset store, with more than 250 assets (backgrounds + characters).

Re: NEW! Visual novel engine

Posted: Tue Mar 16, 2021 7:22 am
by szabo_sandor_istvan
As promised:

You can now download a Windows standalone version of the created game ;)

Image