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How to split the revenue?

Posted: Sun Jan 16, 2022 3:52 pm
by volegames
Hi guys,

I'm a VN developer. We're planning to create a new game with a friend who also has a published game. And an artist will be in the team too.
Mainly there are 3 professions. Art, development and writing. In addition to these there're things like project planning/management, publishing, social media etc.
How should we split the revenue? If you're in working with a rev-share model, please share your experience with us. We want to determine the numbers, boundaries etc.

Re: How to split the revenue?

Posted: Tue Jan 10, 2023 4:58 am
by Kia
It's posted in the wrong section, but here's my take.
Measure or estimate the time each member will be spending, multiply it by their usual hourly rate, sum all of them together, then calculate what percent of total each member contributes. Once you have the percentages, split the revenue according to that.That's the closest you can get to fair.