Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Yeah that time I was using for numbers only, but i just wonder if there is a way to follow the AnimatedValue Bar behaviour like actually "track" the bar's animation with number values together. As it seems for now AnimatedValue does not have this function, so I guess you have to make two separate entities.
Lol I didn't realize you were the same person. I was referring also to Remix's Extra AnimatedValue library which you linked in that question -- that extends AnimatedValue to access the current value of the AnimatedValue and output it as text, which seems like what you are asking for.
philat wrote: ↑Thu Dec 14, 2023 2:01 am
Lol I didn't realize you were the same person. I was referring also to Remix's Extra AnimatedValue library which you linked in that question -- that extends AnimatedValue to access the current value of the AnimatedValue and output it as text, which seems like what you are asking for.
Yeah, i liked Remix's Extra AnimatedValue too, it is just i assumed there is a more easier way to achieve same goal, since I thought Remix's code is quite complicated to gasp because it includes extra features and my OOP knowledge isn't that great.