Fixed list of rpy / py files to parse
Posted: Thu Apr 25, 2024 4:09 am
A short background:
I've made a game with some kind of lock-code. It's pretty easy to work-around this code by writing a .rpy file, put it in the game directory and overload the checker function.
So my idea would be, when the distribution starts, there should be a .txt file containing all valid importable files. These files would also have an md5 combined with an internal code.
The parser then has to check if a file is listed and valid. It'd be some overhead for the startup and it wouldn't be 100% secure but it would make the overloading much harder.
Ideas on this? Or maybe something like this exists already?
Thanks so far.
I've made a game with some kind of lock-code. It's pretty easy to work-around this code by writing a .rpy file, put it in the game directory and overload the checker function.
So my idea would be, when the distribution starts, there should be a .txt file containing all valid importable files. These files would also have an md5 combined with an internal code.
The parser then has to check if a file is listed and valid. It'd be some overhead for the startup and it wouldn't be 100% secure but it would make the overloading much harder.
Ideas on this? Or maybe something like this exists already?
Thanks so far.