Code: Select all
# Abilities increase
vbox:
align(0.2, 0.6)
spacing 35
if creation == 0 or strength == 8:
imagebutton auto "button-increase-%s" action NullAction()
else:
imagebutton auto "button-increase-%s" action [SetVariable("strength", strength + 1), SetVariable("creation", creation - 1)]
# Ability stats
default strength = 3
default dexterity = 3
default constitution = 3
default intelligence = 3
default wisdom = 3
default charisma = 3
# Clothing stats
default weapon_attack = 0
# Battle stats
default player_attack = strength + weapon_attack + renpy.random.randint(0, 2)
while (player_health > 0) and (burglar_health > 0):
# Player Attack menu
menu:
"Attack":
if burglar_dodge >= 10:
"The man manages to dodge your attack. Damn!"
elif player_attack <= 4:
$ burglar_health -= player_attack
$ random_dialogue = renpy.random.choice(weak_attack_dialogue)
"[random_dialogue]"