Topagae wrote:
@1 You're right. If I wanted a lot of money, I would NOT be in the games industry, and I WOULD NOT be in the VN games industry. The only money we're trying to make back is cost of living and keeping our site running. The people I have making games for me right now are NOT amateurs, but I'm reaching out to as many people as I can because I'd like our site to have all walks of genre and quality for any sort of skill level.
I'm not saying you are trying to make bank, or only hiring amateurs, or anything like that. But despite wanting to make back cost/pay your bills, you have to provide a service that people will want to give up that 50% for. If this were me, thinking about it, I would be like "why should I license my game with these people for 50% of the profit? What are they providing my group that my group cannot do, or replicate feasibly?" It's a question that you need to think carefully about as far as people who put more professional level games out there. This is a perfect deal if a group has an amateur programmer who can only do basics, or no private programmer at all. Not nearly so much of a deal if they have a great programmer, and programmers (as far as this sort of work dictates) will work for free on games that look good.
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@2 Did I ever really say it was necessary? I don't think I ever made such a bold claim.
Excuse if I was unclear. You mention in the FAQ for licensing that "we need you, and you need us, so 50/50 is fair." When truthfully, this is not necessarily the case, hence me mentioning that you might want to change percentages based on projected game sales.
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I do refute however, that ANY programmer can do the same thing with "some know-how", the technical challenges of having a VN engine that runs simultaneously on any modern browser was pretty staggering, to the point I believe we're the only ones at the moment.
Again, I might've been unclear. I am not talking about creation of a
VN engine that runs on all modern browsers. I was referring to the creation of a game itself that runs on all modern browsers. The game my group and I are working on now is 100% portable and has full language support. So far, the VNs I have seen in English that get sold are also portable. I'm not sure why a VN engine that does the same thing would be useful in those cases...
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Maybe I'm taking that a bit personal because I poured so much sweat and tears into the damn thing, but if it really is so simple, why isn't anyone else doing it?
I don't mean to make it personal, and I understand having a pet project, but VN engines aren't an absolute necessity to make a VN, and those with enough skills to completely forego a VN engine or tweak a VN engine to do whatever their want anyway are likely to be the best selling games.
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As for the "Programmer on the project" you misunderstand, I don't want or need ANY programmers. We'd be porting a game with or without code into our engine. I appreciate the candor with the percentage, which at this point is completely negotiable depending on what the other party has to offer, but there is a flaw in your second argument.
I wasn't saying you needed programmers. I was saying that generally VN making groups will have someone doing programming already. In cases that a group doesn't have any programmers, your service will be of much more worth; but at the same time, who doesn't know they'll need a programmer if they want to make a game? Programmers are one of the first things it's recommended that someone wanting to make a game will look for.
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That being: If I already had a company with a reputation of making indie games popular and selling thousands of copies, I certainly wouldn't need to be making this thread, I'd probably get 10-20 emails a day of people asking me to do it.
Obviously, I agree with this. xD
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Edit: We'd probably go as low as 20-30% if the content offered was SUPER top notch, but any lower then that and we'd probably not even break even =(. Programming is long, hard, and expensive work.
Trust me...I'm aware of this, and I agree, but unfortunately, markets like this are based only on how much you can get for it. A lot of amateur artists with mediocre to decent work are seen complaining all over deviantart and whatnot about how people don't want to pay fair price for their art. And the fact is that "fair market price" is only "however much someone will pay", and yeah, sometimes that's going to be little to nothing.
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As for your last statement I'm a bit confused. I just said we're more then willing to port free games for free, and then sell them for free (Or next to free, like 10-50cents maybe to cover costs..).
I actually was in the middle of posting my comment when this comment came up, so I ended up not seeing it until after I posted. I think that, of course, is a good idea.
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