Search found 1264 matches

by JQuartz
Sun Apr 04, 2010 10:27 am
Forum: Creator Discussion
Topic: Question about choices
Replies: 3
Views: 582

Re: Question about choices

You mean something like this?: init: $ Ending1=0 $ Ending2=0 label choice1: menu: "Run": $ Ending1+=1 "Walk": $ Ending2+=1 label choice2: menu: "Eat": $ Ending1+=2 "Don't Eat": $ Ending2+=1 label ending: if Ending1==3: jump ending1 elif Ending2==2: jump ending2
by JQuartz
Fri Mar 26, 2010 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the exit prompt
Replies: 1
Views: 403

Re: Changing the exit prompt

nibl wrote:I need to change the exit prompt to use icons and audio
You can use imagemap yesno prompt layout (layout.QUIT)http://www.renpy.org/wiki/renpy/doc/ref ... sno_prompt
by JQuartz
Fri Mar 19, 2010 12:53 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu generator (ver 1.15)
Replies: 51
Views: 11011

Re: Main menu generator (ver 1.15)

it shows that the bouton " continue " isn't there, there is an hole were it is supposed to be... I think this is caused by the xpos of the button. You can either edit the xpos of the continue button to 0 or you can use ver 1.15(first page) to generate a new mainmenu.rpy. If this doesn't help then p...
by JQuartz
Sun Mar 14, 2010 7:49 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu generator (ver 1.15)
Replies: 51
Views: 11011

Re: Main menu generator (ver 1.13-Completed!)

sharakael wrote:does it delete the pre-set themes that came with renpy itself?
It shouldn't and it didn't do so for me. Anyway, the layouts(http://www.renpy.org/wiki/renpy/doc/ref ... _main_menu) Pytom made is easier and less buggy. Perhaps you should use that instead.
by JQuartz
Wed Mar 10, 2010 6:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Save and load
Replies: 1
Views: 325

Re: Save and load

I can't figure out how you save and load persistent data You can just set it as a variable without needing to save or load it, like so: label start: $ myval = persistent.myval "Game" "End" if highscore: jump highscore_set $ renpy.full_restart() label highscore_set: $ persistent.myval = 22
by JQuartz
Mon Mar 08, 2010 10:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Placement [question resolved]
Replies: 4
Views: 495

Re: Imagemap Placement

Is there an easy way to place an imagemap somewhere on the screen, I mean one that isn't the full screen size? If it isn't full size then placing each of the ui.imagebutton individually in front of an ui.image, something like the code in this post: http://lemmasoft.renai.us/forums/viewtopic.php?f=8...
by JQuartz
Sun Mar 07, 2010 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: Key Input?
Replies: 9
Views: 1169

Re: Key Input?

Now, I have to state every key on its own? If you use for you wouldn't need to state every key, like so: init: $ all_alphabets=['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'] $ all_numbers=['1', '2', '3', '4', '5', '...
by JQuartz
Wed Mar 03, 2010 11:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Typing Tutor
Replies: 5
Views: 713

Re: Typing Tutor

This is something I made in the past. Not sure if you'll be able to use it since it's quite messy but maybe it'll help: init: $ test_text=None $ test_result=None $ test_had_started=None $ type_error=None $ shown_text=None $ number=0 $ typed_button=None $ letter="" $ got_start_over=None $ got_done=No...
by JQuartz
Sat Feb 27, 2010 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: adventure game - finding objects [SOLVED]
Replies: 1
Views: 425

Re: adventure game - finding objects

After a particular event he will 'discover' a treasure which will go into his inventory where he can view it and read a bit about it. Is there anyway to make this happen? You can use an overlay to show the inventory button which will call an inventory label like so: init: $ treasure1=False $ show_b...
by JQuartz
Sun Feb 21, 2010 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Images
Replies: 10
Views: 1158

Re: Dynamic Images

So far none of the Matrix things worked for me with ui image Try this then: init: $ hair_number=1 $ valueb=0 label start: pass label select_hair: python: if hair_number>=4: hair_number=0 ui.vbox() ui.textbutton("Add valueb", ui.jumps("add_valueb")) ui.textbutton("Reduce valueb", ui.jumps("reduce_va...
by JQuartz
Sat Feb 20, 2010 5:38 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Images
Replies: 10
Views: 1158

Re: Dynamic Images

You can try using im.MatrixColor to change the color like so: init: $ hair_number=1 $ valueb=0 label select_hair: python: if hair_number>=4: hair_number=0 ui.vbox() ui.textbutton("Add valueb", ui.jumps("add_valueb")) ui.textbutton("Reduce valueb", ui.jumps("reduce_valueb")) ui.textbutton("Next", ui....
by JQuartz
Sat Feb 20, 2010 5:28 am
Forum: Ren'Py Questions and Announcements
Topic: linking scripts
Replies: 1
Views: 310

Re: linking scripts

radale wrote:how can i link the other script that i have made or the .rpy to my main .rpy?
http://www.renpy.org/wiki/renpy/FAQ#How ... e_files.3F
by JQuartz
Thu Feb 18, 2010 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Images
Replies: 10
Views: 1158

Re: Dynamic Images

It was somewhat going to use layers of different image sets like one for eyes another for hair and clothes and rotate a value based on button presses I don't really get what exactly you meant but maybe it is something like this: init: $ hair_number=1 label select_hair: python: if hair_number>=4: ha...
by JQuartz
Sun Feb 14, 2010 11:16 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Images
Replies: 10
Views: 1158

Re: Dynamic Images

pkt wrote:Will said images need to be in the init as well?
No.
by JQuartz
Thu Feb 11, 2010 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: love bar final queries... (SOLVED)
Replies: 17
Views: 2862

Re: love bar final queries...

2 - How can I get the relationship bar to go up without needing text after each You can use renpy.pause or renpy.restart_interaction like so: label start: $ show_hana=True $ current_love_hana+=50 $ renpy.pause() $ show_hana=True $ current_love_hana+=50 $ renpy.restart_interaction() How do we make t...