Search found 31 matches
- Tue Aug 02, 2016 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 13312
Re: Ren'Py 6.99.11 Pre-Released
Aoide, is your system set to a Japanese encoding by default? If not, this is a known bug. If so, I have a new issue to fix. My Win 7 was installed as and runs in Japanese, so I assume it's set to Japanese encoding as default. Is there anything specific you want me to check? Also, unrelated, but is ...
- Mon Aug 01, 2016 9:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 13312
Re: Ren'Py 6.99.11 Pre-Released
New projects can't be created if their paths contain folder names that contain non-ascii characters (my Ren'py project folder is in a path that contains folders with Japanese names). As far as I can tell, this only applies to creating projects; my existing projects seem to be running fine. Here's th...
- Mon Mar 28, 2016 1:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Positioning DynamicDisplayable in LiveComposite
- Replies: 11
- Views: 1044
Re: Positioning DynamicDisplayable in LiveComposite
LiveComposite is a function that returns Fixed, it creates one for you and positions your displayable within the fixed. It doesn't do anything else. Whatever it does to position the displayables within the Fixed was different than what I was doing and I couldn't manage to replicate it. LiveComposit...
- Thu Mar 24, 2016 8:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Splashscreen skipping text
- Replies: 4
- Views: 554
Re: Splashscreen skipping text
I don't know what exactly "doesn't work" about the text (does the splashscreen seem to skip right into the main menu after the movies play? do you get a black screen for the right amount of time but no text shows up?), but did you try taking the "with" out of the "with Pause...
- Thu Mar 24, 2016 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Positioning DynamicDisplayable in LiveComposite
- Replies: 11
- Views: 1044
Re: Positioning DynamicDisplayable in LiveComposite
Rather than including DD in other displayables, including other displayables in DD makes more sense. I mean, that's really a matter of opinion? Unless I find that having multiple DD is causing lag, it makes more sense for my particular design to keep the parts in their own DD, instead of trying to ...
- Wed Mar 23, 2016 5:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Positioning DynamicDisplayable in LiveComposite
- Replies: 11
- Views: 1044
Re: Positioning DynamicDisplayable in LiveComposite
Hmm... I don't see a particularly easy way of doing this. If you really want to go through the hassle, perhaps wrapping the DD inside a ConditionSwitch with appropriate offsets (i.e., having the ConditionSwitch be a displayable containing the DD with appropriate blank space). That's a heck of a has...
- Wed Mar 23, 2016 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translating the main menu
- Replies: 21
- Views: 3092
Re: Translating the main menu
Is it possible that the original game uses a different font for those menu items?
- Wed Mar 23, 2016 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Positioning DynamicDisplayable in LiveComposite
- Replies: 11
- Views: 1044
Re: Positioning DynamicDisplayable in LiveComposite
I had trouble with using LiveCrop and LiveComposite together too. What solved it for me was to use im.Crop instead of LiveCrop and im.Composite instead of LiveComposite. Thanks for the advice! I switched LiveCrop to im.Crop and then tried to set the position using Image(), but it still displays at ...
- Wed Mar 23, 2016 2:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Positioning DynamicDisplayable in LiveComposite
- Replies: 11
- Views: 1044
[SOLVED] Positioning DynamicDisplayable in LiveComposite
I was wondering if it is possible to have the displayables within a DynamicDisplayable that is inside of a LiveComposite have different positions from each other? Basically, I have code that is structured similar to this: LiveComposite( (h,w), (x1,y1), DynamicDisplayable1, (x2,y2), DynamicDisplayabl...
- Fri Nov 06, 2015 2:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Performance of single images vs large file?
- Replies: 2
- Views: 530
Performance of single images vs large file?
Which is better performance-wise: loading several individual images as displayables or loading all the images from a single file and using LiveCrop to make the individual displayables? For example: image bg 1 = "bg1.jpg" image bg 2 = "bg2.jpg" vs: image bg 1 = LiveCrop((0, 0, 300...
- Mon Oct 19, 2015 2:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using lint properly in Creator-Defined Statements?
- Replies: 7
- Views: 964
Re: Using lint properly in Creator-Defined Statements?
I think I figured out the problem. For some reason I assumed the lint statement would error check every time the project was launched (like it does for Ren'py's native statements, such as when you write an invalid statement--like "grow" instead of "show"--or whatever), but it's o...
- Sun Oct 18, 2015 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using lint properly in Creator-Defined Statements?
- Replies: 7
- Views: 964
Re: Using lint properly in Creator-Defined Statements?
You mean something like this?
If so, it was one of the first things I tried it didn't give me any errors.
Code: Select all
def lint_my_statement(o):
renpy.error("Return error when called.")
- Sat Oct 17, 2015 1:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using lint properly in Creator-Defined Statements?
- Replies: 7
- Views: 964
Re: Using lint properly in Creator-Defined Statements?
You mean like this?:
Because that's how I registered it (using "lint=lint_my_statement"). Does it need to be registered in a different way?
Code: Select all
renpy.register_statement("line", parse=parse_smartline, execute=execute_smartline, lint=lint_smartline)
- Fri Oct 16, 2015 10:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using lint properly in Creator-Defined Statements?
- Replies: 7
- Views: 964
Using lint properly in Creator-Defined Statements?
I'm currently trying to learn Creator-Defined Statements but I'm stumped as to how to use the lint statement properly. The renpy.error() statements I use never show up when there's a problem, and I can't figure out how to make it give an error when I want it to (eg. telling the user that "X is ...
- Fri Oct 16, 2015 9:29 pm
- Forum: Development of Ren'Py
- Topic: Creator-Defined Statements documentation errors
- Replies: 1
- Views: 944
Creator-Defined Statements documentation errors
I'm working on learning how to write creator-defined statements and noticed two errors on the Ren'py Documenation: Creator-Defined Statements page. First, under the documentation for the lexer it says: Matches any word, including keywords. Returns the "Returns the" <-- returns the what? Se...