Search found 23 matches

by zorexx
Thu Dec 05, 2013 8:13 am
Forum: Development of Ren'Py
Topic: Regarding extra_info when saving files
Replies: 4
Views: 844

Re: Regarding extra_info when saving files

Ok, I get it now, thanks for the explanation. :)
by zorexx
Wed Dec 04, 2013 6:24 pm
Forum: Development of Ren'Py
Topic: Regarding extra_info when saving files
Replies: 4
Views: 844

Re: Regarding extra_info when saving files

I see, thanks.
But why use save_name instead of extra_info?

PS: I assume the same thing has to be done to line 446 as well? (list_saved_games)
by zorexx
Wed Dec 04, 2013 8:40 am
Forum: Development of Ren'Py
Topic: Regarding extra_info when saving files
Replies: 4
Views: 844

Regarding extra_info when saving files

I found that the extra_info feature when saving files is kinda broken. When using scan_saved_game, the extra_info returned is always an empty string. After a bit of poking here and there, I found the cause: In "renpy/loadsave.py", line 282: json = { "_save_name" : extra_info } should be json = { "_e...
by zorexx
Wed Feb 08, 2012 10:49 am
Forum: Old Threads (– September 2014)
Topic: Needs a ((full)) Team for my Project!
Replies: 22
Views: 2972

Re: Needs a ((full)) Team for my Project!

No problem, I'll pm you my skype name in a sec.
by zorexx
Wed Feb 08, 2012 10:00 am
Forum: Old Threads (– September 2014)
Topic: Needs a ((full)) Team for my Project!
Replies: 22
Views: 2972

Re: Needs a ((full)) Team for my Project!

Count me in for programming then.
I can't say that I'm very experienced in Ren'Py, and I don't judge myself, but all I can say is you can leave the programming to me and judge for yourself.

How are we communicating? (Skype? MSN?)
by zorexx
Tue Feb 07, 2012 9:30 pm
Forum: Old Threads (– September 2014)
Topic: Needs a ((full)) Team for my Project!
Replies: 22
Views: 2972

Re: Needs a ((full)) Team for my Project!

Hey, are you still looking for a programmer?
by zorexx
Mon Sep 19, 2011 3:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]problem with sideimage
Replies: 8
Views: 623

Re: [solved]problem with sideimage

No prob, glad to know it works. Yes, you're not supposed to use show, if you want to show a normal image along with the side image (show both), you'll have to define another image: define l = Character('Lynette', color = "#ffffff", image="lynette") image lynette naki1 s1 = "normal.png" #this one's f...
by zorexx
Mon Sep 19, 2011 4:28 am
Forum: Ren'Py Questions and Announcements
Topic: Regarding writing stuff(Dont even know what to call it XS)
Replies: 3
Views: 426

Re: Regarding writing stuff(Dont even know what to call it X

Open options.rpy, look for config.default_text_cps and change it to something above 0 (i.e. 40).

Code: Select all

config.default_text_cps = 40
Then, at the Ren'Py Launcher menu, click "Delete Persistent".
You'll have to delete persistent every time you change the default_text_cps for it to take effect.
by zorexx
Sun Sep 18, 2011 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]problem with sideimage
Replies: 8
Views: 623

Re: problem with sideimage

Can you try pasting this code, replacing yours, and see if it works? define l = Character('Lynette', color = "#ffffff", image="lynette") image side lynette naki1 s1 = "img/lynette/naki1s1.png" # The game starts here. label start: l naki1 s1 "....." One more question, did you rewrite the "say" screen...
by zorexx
Sun Sep 18, 2011 7:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]problem with sideimage
Replies: 8
Views: 623

Re: problem with sideimage

The ordering doesn't matter.

Your second code is correct, and it works for me, what version of Ren'Py are you using? Have you tried downloading the latest version?
by zorexx
Sun Sep 18, 2011 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]problem with sideimage
Replies: 8
Views: 623

Re: problem with sideimage

You have to put image="lynette" in your character definition. For example: define l = Character("Lynette", image="lynette") and if you're only displaying side image without the full image, you don't need to use the "show" command. In your case, you should do something like this: l naki1 s1 "Dialog h...
by zorexx
Sun Sep 18, 2011 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I call screen from another screen?
Replies: 11
Views: 11255

Re: How can I call screen from another screen?

Are you looking for: Show(your_screen) ? http://www.renpy.org/doc/html/screen_actions.html You can actually make your screens return a value, and do something based on that value: textbutton qq action Return(1) textbutton "Return" action Return(0) then to get the return value: result = renpy.call_sc...
by zorexx
Fri Sep 16, 2011 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Pop-up box
Replies: 14
Views: 1417

Re: Pop-up box

No prob, good to hear it works. I'm not too sure about the maximum part, but I guess in this case it sets the maximum space available to the contents. I notice that the hbox isn't affected though. I'll see if there's a better alternative. ;)
by zorexx
Fri Sep 16, 2011 2:43 am
Forum: Ren'Py Questions and Announcements
Topic: Pop-up box
Replies: 14
Views: 1417

Re: Pop-up box

Remove the whole window part, like this: screen yesno_prompt: modal True frame: style_group "yesno" ... See if this works, it should be centered. Edit: Sorry, my bad, I was testing with Solid just now, I just tested it out with image and found that you need this line: minimum (350, 250) I used maxim...
by zorexx
Fri Sep 16, 2011 12:50 am
Forum: Ren'Py Questions and Announcements
Topic: Pop-up box
Replies: 14
Views: 1417

Re: Pop-up box

I suppose what you want is removing the background and making your "background for the menu" the frame image, if that's what you want, try this: Remove the whole window part (the window and background line). Then change frame: style_group "yesno" xfill True xmargin .05 ypos .1 yanchor 0 ypadding .05...