Search found 1532 matches

by Deji
Fri Mar 03, 2017 9:05 am
Forum: WiP: NaNoRenO
Topic: DoraKone! My Sweet Summer Adventure [GxG][Nano17]
Replies: 13
Views: 1494

Re: DoraKone! My Sweet Summer Adventure [GxG][Nano17]

Hi! It's team Kitty & Deji at it again! This is the GxG game we promised as a stretch goal for our CM Kickstarter, so we may not finish it all during NaNo, and we may hire some help... after I check our budget, lol. The rest of the CM/Apple Cider team will be helping out here and there too :) The ca...
by Deji
Thu Mar 02, 2017 1:03 pm
Forum: WiP: NaNoRenO
Topic: To Weave a Thread | BxB | Fantasy/Family [NaNo17] [DEMO out]
Replies: 91
Views: 4478

Re: To Weave a Thread | BxB | Fantasy [NaNo17]

*delurks*

Ganbaaaa namiiii <3

*goes back to lurk*
by Deji
Tue May 10, 2016 9:31 am
Forum: Ren'Py Questions and Announcements
Topic: Check when transform is executing and when it's over?
Replies: 6
Views: 314

Re: Check when transform is executing and when it's over?

I started looking more into UDDs now. They still seem puzzling, but I will figure the out >O Most of the examples I've seen from people seem huge and complicated, so I'll try to see if I can find simpler ones or figure out a simpler one and start from there :) Thanks a lot for the piece of code! I'l...
by Deji
Mon May 09, 2016 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Check when transform is executing and when it's over?
Replies: 6
Views: 314

Re: Check when transform is executing and when it's over?

Yeah, I need to learn mode about UDDs, they still puzzle me ^^;
by Deji
Mon May 09, 2016 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Check when transform is executing and when it's over?
Replies: 6
Views: 314

Re: Check when transform is executing and when it's over?

1. I want the check to happen after the square is done moving, not after like it's happening now. How do I do this? Set a screen timer? Add a function to the transform function to execute right after linear movement to flip some variable? Write a UDD to have complete control of what's happening and...
by Deji
Mon May 09, 2016 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Check when transform is executing and when it's over?
Replies: 6
Views: 314

Check when transform is executing and when it's over?

Hi there! I'm figuring out programming slowly (yay codecademy for its python course!) and of course I still have a ton to learn. I figured this would be better done with a custom displayable class, but I still don't have the hang of them yet, so I'm using ATL instead... Anyway, onto the question! I ...
by Deji
Sun Apr 17, 2016 1:12 pm
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 5453

Re: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D

(Sorry for the lack of updates >>; ) THE ALPHA DEMO IS OUT! https://apple-cider.itch.io/caramelmokaccino So... it's Alpha because it’s still unfinished and unpolished, and does not have all the final intended features and assets. The Alpha Demo has the following unfinished/unpolished features: A mu...
by Deji
Fri Apr 01, 2016 10:11 am
Forum: General Discussion
Topic: [April Fools] Welcoming our newest Administrator.
Replies: 63
Views: 2673

Re: Welcoming our newest Administrator.

I was like "Wait, what? O_o"
Nice one, Tom! xDDD
by Deji
Thu Mar 31, 2016 10:34 am
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 5453

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Last day of NaNo, we're obviously not making it, but here's a ton of screenshots of what the build looks like right now :)
by Deji
Wed Mar 30, 2016 8:36 am
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 5453

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Hi there! We're still alive, just tired, haha. I finished all the sprites (the ones I'm gonna finish for the demo, the rest will stay as sketches/silhouettes) yesterday, so now I'm going to grab Nuge's and J.Whitney's CG sketches to turn them into actual CGs. We have 5-8 CGs that will go into the ga...
by Deji
Thu Mar 24, 2016 9:42 am
Forum: WiP: NaNoRenO
Topic: OFFICIAL NaNo 2O16 Gift Art Thread!
Replies: 71
Views: 4261

Re: OFFICIAL NaNo 2O16 Gift Art Thread!

I love this thread >w<
I will draw some little doodle fanarts when NaNo is over >>
*goes back to sprite coloring hell*
by Deji
Wed Mar 16, 2016 8:36 am
Forum: WiP: NaNoRenO
Topic: Starlit Flowers [GxG] [NaNo16] [WIP THREAD] GAME DONE!!!!
Replies: 73
Views: 5418

Re: Starlit Flowers [GxG] [Slice of Life | Fantasy] [NaNo16]

AHHH SO PRETTY!
I love your backgrounds, seriously, they're great! And the little textbox look lovely.
(Also isn't it nice when you have a test build and see how things are taking shape?? it's priceless ;O; )
Great job! <3
by Deji
Tue Mar 15, 2016 9:28 am
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 5453

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

I haven't updated in a while, sorry :'D Status of the thing: Sprites : 6 inked and flat colored, one being inked, 2 left to ink. CGs: 5 base-sketched, 1 rough sketched, 2( or 3?) left to sketch. BGs: 4 sketched, 7 left to sketch. GUI: all basic GUI coded, some visual bugs to be ironed out. Special s...
by Deji
Tue Mar 08, 2016 8:12 pm
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 5453

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Just dropping by real quick with some stats: Statistics: The game contains 868 dialogue blocks, containing 9,317 words and 49,373 characters, for an average of 10.7 words and 57 characters per block. The game contains 3 menus, 8 images, and 12 screens. <3 This is all the "fixed" scenes. Activity-tie...
by Deji
Mon Mar 07, 2016 2:23 pm
Forum: WiP: NaNoRenO
Topic: Lads in Distress [GxB][Otome|Fairy Tale][NaNo16][COMPLETED!]
Replies: 185
Views: 19946

Re: Lads in Distress [GxB][Otome|Fairy Tale][NaNo16][ART UPD

This is just so pretty, nggggghhh <3
You're making awesome progress, goo luck during the rest of NaNo! :D