Search found 1532 matches
- Fri Mar 03, 2017 9:05 am
- Forum: WiP: NaNoRenO
- Topic: DoraKone! My Sweet Summer Adventure [GxG][Nano17][Finished][Free]
- Replies: 13
- Views: 7511
Re: DoraKone! My Sweet Summer Adventure [GxG][Nano17]
Hi! It's team Kitty & Deji at it again! This is the GxG game we promised as a stretch goal for our CM Kickstarter, so we may not finish it all during NaNo, and we may hire some help... after I check our budget, lol. The rest of the CM/Apple Cider team will be helping out here and there too :) Th...
- Thu Mar 02, 2017 1:03 pm
- Forum: WiP: NaNoRenO
- Topic: To Weave a Thread | BxB | Fantasy/Family [NaNo17] [DEMO out]
- Replies: 91
- Views: 13166
Re: To Weave a Thread | BxB | Fantasy [NaNo17]
*delurks*
Ganbaaaa namiiii <3
*goes back to lurk*
Ganbaaaa namiiii <3
*goes back to lurk*
- Tue May 10, 2016 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Check when transform is executing and when it's over?
- Replies: 6
- Views: 1561
Re: Check when transform is executing and when it's over?
I started looking more into UDDs now. They still seem puzzling, but I will figure the out >O Most of the examples I've seen from people seem huge and complicated, so I'll try to see if I can find simpler ones or figure out a simpler one and start from there :) Thanks a lot for the piece of code! I'l...
- Mon May 09, 2016 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Check when transform is executing and when it's over?
- Replies: 6
- Views: 1561
Re: Check when transform is executing and when it's over?
Yeah, I need to learn mode about UDDs, they still puzzle me ^^;
- Mon May 09, 2016 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Check when transform is executing and when it's over?
- Replies: 6
- Views: 1561
Re: Check when transform is executing and when it's over?
1. I want the check to happen after the square is done moving, not after like it's happening now. How do I do this? Set a screen timer? Add a function to the transform function to execute right after linear movement to flip some variable? Write a UDD to have complete control of what's happening and...
- Mon May 09, 2016 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Check when transform is executing and when it's over?
- Replies: 6
- Views: 1561
Check when transform is executing and when it's over?
Hi there! I'm figuring out programming slowly (yay codecademy for its python course!) and of course I still have a ton to learn. I figured this would be better done with a custom displayable class, but I still don't have the hang of them yet, so I'm using ATL instead... Anyway, onto the question! I ...
- Sun Apr 17, 2016 1:12 pm
- Forum: WiP: NaNoRenO
- Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
- Replies: 32
- Views: 12713
Re: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
(Sorry for the lack of updates >>; ) THE ALPHA DEMO IS OUT! https://apple-cider.itch.io/caramelmokaccino So... it's Alpha because it’s still unfinished and unpolished, and does not have all the final intended features and assets. The Alpha Demo has the following unfinished/unpolished features: A mu...
- Fri Apr 01, 2016 10:11 am
- Forum: General Discussion
- Topic: [April Fools] Welcoming our newest Administrator.
- Replies: 63
- Views: 10197
Re: Welcoming our newest Administrator.
I was like "Wait, what? O_o"
Nice one, Tom! xDDD
Nice one, Tom! xDDD
- Thu Mar 31, 2016 10:34 am
- Forum: WiP: NaNoRenO
- Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
- Replies: 32
- Views: 12713
Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]
Last day of NaNo, we're obviously not making it, but here's a ton of screenshots of what the build looks like right now
- Wed Mar 30, 2016 8:36 am
- Forum: WiP: NaNoRenO
- Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
- Replies: 32
- Views: 12713
Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]
Hi there! We're still alive, just tired, haha. I finished all the sprites (the ones I'm gonna finish for the demo, the rest will stay as sketches/silhouettes) yesterday, so now I'm going to grab Nuge's and J.Whitney's CG sketches to turn them into actual CGs. We have 5-8 CGs that will go into the ga...
- Thu Mar 24, 2016 9:42 am
- Forum: WiP: NaNoRenO
- Topic: OFFICIAL NaNo 2O16 Gift Art Thread!
- Replies: 71
- Views: 11797
Re: OFFICIAL NaNo 2O16 Gift Art Thread!
I love this thread >w<
I will draw some little doodle fanarts when NaNo is over >>
*goes back to sprite coloring hell*
I will draw some little doodle fanarts when NaNo is over >>
*goes back to sprite coloring hell*
- Wed Mar 16, 2016 8:36 am
- Forum: WiP: NaNoRenO
- Topic: Starlit Flowers [GxG] [NaNo16] [WIP THREAD] GAME DONE!!!!
- Replies: 73
- Views: 14027
Re: Starlit Flowers [GxG] [Slice of Life | Fantasy] [NaNo16]
AHHH SO PRETTY!
I love your backgrounds, seriously, they're great! And the little textbox look lovely.
(Also isn't it nice when you have a test build and see how things are taking shape?? it's priceless ;O; )
Great job! <3
I love your backgrounds, seriously, they're great! And the little textbox look lovely.
(Also isn't it nice when you have a test build and see how things are taking shape?? it's priceless ;O; )
Great job! <3
- Tue Mar 15, 2016 9:28 am
- Forum: WiP: NaNoRenO
- Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
- Replies: 32
- Views: 12713
Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]
I haven't updated in a while, sorry :'D Status of the thing: Sprites : 6 inked and flat colored, one being inked, 2 left to ink. CGs: 5 base-sketched, 1 rough sketched, 2( or 3?) left to sketch. BGs: 4 sketched, 7 left to sketch. GUI: all basic GUI coded, some visual bugs to be ironed out. Special s...
- Tue Mar 08, 2016 8:12 pm
- Forum: WiP: NaNoRenO
- Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
- Replies: 32
- Views: 12713
Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]
Just dropping by real quick with some stats: Statistics: The game contains 868 dialogue blocks, containing 9,317 words and 49,373 characters, for an average of 10.7 words and 57 characters per block. The game contains 3 menus, 8 images, and 12 screens. <3 This is all the "fixed" scenes. Ac...
- Mon Mar 07, 2016 2:23 pm
- Forum: WiP: NaNoRenO
- Topic: Lads in Distress [GxB][Otome|Fairy Tale][NaNo16][COMPLETED!]
- Replies: 186
- Views: 53030
Re: Lads in Distress [GxB][Otome|Fairy Tale][NaNo16][ART UPD
This is just so pretty, nggggghhh <3
You're making awesome progress, goo luck during the rest of NaNo!
You're making awesome progress, goo luck during the rest of NaNo!