Search found 3557 matches

by trooper6
Mon Nov 11, 2019 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py OS 19.04.01 - Released
Replies: 21
Views: 2343

Re: Ren'Py OS 19.04.01 - Released

That is an April Fool's joke. Every April 1 in the US (and other places? I don't know!) People make jokes. And one thing PyTom does is announce fake RenPy things for laughs. This is one of the fake announcements. So it really was an April fools joke? But In all my years here I've never seen any oth...
by trooper6
Mon Nov 11, 2019 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py OS 19.04.01 - Released
Replies: 21
Views: 2343

Re: Ren'Py OS 19.04.01 - Released

That is an April Fool's joke.
Every April 1 in the US (and other places? I don't know!) People make jokes. And one thing PyTom does is announce fake RenPy things for laughs. This is one of the fake announcements.
by trooper6
Wed Oct 16, 2019 7:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Lists don't refill after reload/restart
Replies: 5
Views: 292

Re: [Solved] Lists don't refill after reload/restart

Define is for data that will never change. I rarely use define to be honest. Mostly for things like days of the week, names the months, things like that. But if you are going to change the data in any way, make it a default.
by trooper6
Mon Oct 07, 2019 7:51 am
Forum: Ren'Py Questions and Announcements
Topic: How To Rotate Rendered Objects (Creator-Defined Displayables)?
Replies: 7
Views: 357

Re: How To Rotate Rendered Objects (Creator-Defined Displayables)?

If all you want to do is rotate an object, I don’t think you need a CCD. I think you can just use ATL, it is much easier!
by trooper6
Sun Oct 06, 2019 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How To Rotate Rendered Objects (Creator-Defined Displayables)?
Replies: 7
Views: 357

Re: How To Rotate Rendered Objects (Creator-Defined Displayables)?

One of my first questions would be, does this need to be a creator defined displayable at all? Or is the only thing you want to do rotate an image...because that could be done with a simple ATL Transformation. CCDs are really powerful and often more than a person really needs. Do you actually need a...
by trooper6
Sat Oct 05, 2019 8:04 pm
Forum: Ren'Py Questions and Announcements
Topic: How To Rotate Rendered Objects (Creator-Defined Displayables)?
Replies: 7
Views: 357

Re: How To Rotate Rendered Objects (Creator-Defined Displayables)?

Hello! 1) Those offsets are to deal with the hour/minute/second hands needing to rotate, but the images being squares. Without the offset for the second, minute, and hour hands would move all over and it wouldn't look right. Note that the base doesn't need to use the offsets because it isn't rotatin...
by trooper6
Sat Oct 05, 2019 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How To Rotate Rendered Objects (Creator-Defined Displayables)?
Replies: 7
Views: 357

Re: How To Rotate Rendered Objects (Creator-Defined Displayables)?

In my signature is a link to my clock tutorial in the Cookbook section. That clock has rotating hands and the final version of it is a s custom displayable. You might want to check that out for some inspiration.
by trooper6
Tue Oct 01, 2019 2:11 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED! Is there a way to "comment" an entire label
Replies: 9
Views: 389

Re: Is there a way to "comment" an entire label

Or use the triple quotes.

"""
Using three quotes will comment out
a whole block of quotes.
"""
by trooper6
Sat Sep 28, 2019 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: is there an easy way of keeping the class attrebutes after reload?
Replies: 14
Views: 474

Re: is there an easy way of keeping the class attrebutes after reload?

If you want the data to remain between games, then it needs to be a persistent variable.
by trooper6
Mon Sep 02, 2019 1:44 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] can somebody test this code and tell me the result please
Replies: 12
Views: 394

Re: can somebody test this code and tell me the result please

Did you follow the link I provided? All you have to do have your data ordered is to used an ordered dict rather than a dict.
Also I have no idea when/if Renpy will migrate to Python 3.
by trooper6
Sun Sep 01, 2019 7:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] can somebody test this code and tell me the result please
Replies: 12
Views: 394

Re: can somebody test this code and tell me the result please

Dicts are unordered in Python, so those parts can come in any order.
If you want ordered, use an ordered dict.
https://www.geeksforgeeks.org/ordereddict-in-python/
by trooper6
Mon Aug 19, 2019 12:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [Meta-Question] What Licence Ren'Py Cookbook Under?
Replies: 2
Views: 337

Re: [Meta-Question] What Licence Ren'Py Cookbook Under?

As Kia said, most of the code is free to use. But watch out especially for the battle systems...I notice a lot of those don’t allow use without permission. Basically, if there are further restrictions, the cookbook posts will generally say so.
by trooper6
Fri Aug 16, 2019 11:20 am
Forum: Ren'Py Questions and Announcements
Topic: Beginner Question - multiple storylines
Replies: 11
Views: 444

Re: Beginner Question - multiple storylines

I’ll answer in a different way: Yes, it is possible—using a number of different approaches. But, since, by your own admission, you don’t know any Ren’py at all, I won’t provide any code...because it won’t make any sense to you yet. Instead, I’ll say, start to learn some Ren’py basics. Make a little ...
by trooper6
Wed Aug 14, 2019 12:56 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to temporarily disable some key bindings
Replies: 4
Views: 269

Re: Trying to temporarily disable some key bindings

Are you defining K_ESCAPE anywhere else? It sounds like maybe you are putting the escape back in thus overriding your screen?
You might want to check your code. If you can't find anything, make a fresh project and and add the code back in piece by piece to see what might be breaking it.