Search found 3510 matches

by trooper6
Sun Jun 23, 2019 10:21 am
Forum: General Discussion
Topic: How to draw items for visual novel?
Replies: 8
Views: 203

Re: How to draw items for visual novel?

Really, if you are taking commissions, you should ask your client what size they want and what items. Some people might be making a 1920*1080 games , others might be making an 800*600 game. Ask your customers!
by trooper6
Mon Jun 03, 2019 12:45 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Changing response based on player name.
Replies: 5
Views: 425

Re: Changing response based on player name.

You just use an if statement. default player_name = "Jessie" label start: j "Hey! Nice to meet you." pc "Nice to meet you, too." j "What's your name?" pc "Oh, my name is [player_name]." if player_name == "Jessie": j "Really? That's strange, my name is Jessie, too." else: j "Nice to meet you."
by trooper6
Thu May 23, 2019 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: I want to make a health-bar/life system [Solved]
Replies: 13
Views: 708

Re: I want to make a health-bar/life system [HELP]

Try something a bit more like this: Go to your screens.rpy file. Find the Quickmenu. Add a button that will bring up your health screen. screen quick_menu(): ## Ensure this appears on top of other screens. zorder 100 if quick_menu: hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back"...
by trooper6
Thu May 23, 2019 4:58 am
Forum: Ren'Py Questions and Announcements
Topic: I want to make a health-bar/life system [Solved]
Replies: 13
Views: 708

Re: I want to make a health-bar/life system [HELP]

Provide your code, so we can see if there is some sort of error in it.
by trooper6
Thu May 23, 2019 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: I want to make a health-bar/life system [Solved]
Replies: 13
Views: 708

Re: I want to make a health-bar/life system [HELP]

It isn't that complex. You just add a button to your quickmenu that brings up the love meter screen.
by trooper6
Sun May 19, 2019 12:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Proper use of variable as class name
Replies: 4
Views: 99

Re: Proper use of variable as class name

What is the rest of your code?
Where/how do you define the class Place.
Where/how do you define the variable where?
by trooper6
Sun May 19, 2019 3:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing dialogue location for each character
Replies: 4
Views: 125

Re: Changing dialogue location for each character

You may want to look at this Renpy Patreon article about customizing the text box per character: https://patreon.renpy.org/speech-bubbles.html
by trooper6
Tue May 14, 2019 12:14 am
Forum: Creator Discussion
Topic: Does Kickstarter funding work?
Replies: 5
Views: 353

Re: Does Kickstarter funding work?

Running a successful Kickstarter is a LOT of work. It involves a lot of work before the campaign even starts, you want to get 1/3 of the funding in the first 24 hours. So you need to have lots of hype before the Kickstarter even starts. You don't want to hope the Kickstarter itself will generate the...
by trooper6
Fri May 10, 2019 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to update init python variable outside of the block?
Replies: 3
Views: 88

Re: [SOLVED] How to update init python variable outside of the block?

Best practices for variables in modern Ren'Py is: Declare all variables outside of any block using default or define. default if the variable will change, define if it won't. Doing this means you don't have to declare your variable twice, once in an init block and then again right after start. It al...
by trooper6
Sun May 05, 2019 2:31 am
Forum: Ren'Py Questions and Announcements
Topic: Issues with Editra
Replies: 8
Views: 181

Re: Issues with Editra

I went from Editra to Atom. That switch worked for me.
by trooper6
Thu May 02, 2019 8:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Issues with Editra
Replies: 8
Views: 181

Re: Issues with Editra

Editra hasn't been supported by its makers for a long time. It was worse on the Mac, so I just switched over to Atom. I'd recommend switches your editor to be honest.
by trooper6
Fri Apr 26, 2019 6:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing random variables as text
Replies: 3
Views: 101

Re: Showing random variables as text

Also be sure to declare your variables outside of any label using default.
by trooper6
Wed Apr 24, 2019 10:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I "force" the game to save like this?
Replies: 4
Views: 136

Re: Can I "force" the game to save like this?

What I do in this situation, is create a fresh project with nothing in it, and test the one thing I want to test. So I would write the code and see if it worked. If it didn't work, I'd play around with it. Do I need to put slot_1 in quotations? Or not? What happens if I don't put any extra_info? Oka...
by trooper6
Wed Apr 24, 2019 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I "force" the game to save like this?
Replies: 4
Views: 136

Re: Can I "force" the game to save like this?

Have you checked the documentation? Specifically the paged titled Saving, Loading, and Rollback? There is documentation on the exact command you are asking about: https://www.renpy.org/doc/html/save_loa ... renpy.save
by trooper6
Sun Apr 21, 2019 11:22 am
Forum: Ren'Py Questions and Announcements
Topic: Showing a screen within a screen?
Replies: 5
Views: 135

Re: Showing a screen within a screen?

So it works with some imagemaps but not others. What is the difference between the times when it works and the times it doesn’t? Is there difference in your screen code or how you show/call the screens? If you are getting different results, then something different is in the code. Try to isolate tha...