Search found 3655 matches

by trooper6
Tue Aug 18, 2020 12:00 am
Forum: Ren'Py Cookbook
Topic: Tutorial & Code: Analog/Digital Clock as User Defined Displa
Replies: 26
Views: 29723

Re: Tutorial & Code: Analog/Digital Clock as User Defined Displa

I can't write a function for you if I don't know exactly what it is doing. After a certain amount of time it moves to another label. How much time? Does it jump to a label after 6 hours, or does it jump to a label at 2 o'clock? 2 o'clock am or pm? Does this happen only once? Or does it happen multip...
by trooper6
Mon Aug 17, 2020 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: "Affection points" variable help
Replies: 4
Views: 1386

Re: "Affection points" variable help

Hi, I'm doing a test and trying to make it so if you pick a certain option in a menu , you will gain an "affection_point" for each answer in the character's favour. I defined the variable at the beginning to "define affection_points = 0" and this is my first menu that comes up: ...
by trooper6
Sun Aug 02, 2020 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: pausing dialogue while "about" screen is open
Replies: 3
Views: 949

Re: pausing dialogue while "about" screen is open

Either set the modal to true, or call the screen rather than show the screen.
by trooper6
Sun Aug 02, 2020 12:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Text bleeps callback won't stop in menus [SOLVED!]
Replies: 22
Views: 5332

Re: Text bleeps callback won't stop in menus [SOLVED!]

The second sound is very unpleasant. I’d never use it in an actual game. That is just for testing purposes. Also, that code doesn’t implement the menu fix because Mikasa didn’t quote my post dealing with muting the bleeps, just the post having different bleeps. The solution I posted earlier (adding ...
by trooper6
Sat Aug 01, 2020 2:23 am
Forum: Ren'Py Questions and Announcements
Topic: Text bleeps callback won't stop in menus [SOLVED!]
Replies: 22
Views: 5332

Re: Text bleeps callback won't stop in menus [SOLVED!]

I noticed a typo in that code that could have caused that problem. When I was defining dan, the last bit says: ch_char=2, but that should be cb_char=2 The "cb" stands for callback. Anyhow, I just remade the project and tested it, it work. I'll post the code and also a zip of the project it...
by trooper6
Wed Jul 29, 2020 1:43 am
Forum: Ren'Py Cookbook
Topic: Tutorial & Code: Analog/Digital Clock as User Defined Displa
Replies: 26
Views: 29723

Re: Tutorial & Code: Analog/Digital Clock as User Defined Displa

Is it possible to create a code that will trigger an action at a certain time in Your clock? My goal is for the code to end the day, in my game, at a certain time. Certainly. But a lot of it depends on what you are doing in your game and how you are using the clock. Are you doing a real time clock?...
by trooper6
Thu Jun 18, 2020 12:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a 'smart' Inventory by comparing lists (using Python) ...
Replies: 3
Views: 977

Re: Creating a 'smart' Inventory by comparing lists (using Python) ...

You might want to look into Layered images, because layered images are set up with tags and swap layers out. It is newer than Dynamic Displayables and might be useful. I don't have time to make the code for you (I'm moving soon)...but I'd encourage you to just check out the docs I link below, make a...
by trooper6
Wed Jun 17, 2020 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: What's wrong with my python loop?
Replies: 5
Views: 904

Re: What's wrong with my python loop?

For loops are totally fine in screens and used all the time...I'm just not certain about while loops considering screens refresh regularly.
by trooper6
Wed Jun 17, 2020 3:38 am
Forum: Ren'Py Questions and Announcements
Topic: Textbutton Image?
Replies: 7
Views: 1453

Re: Textbutton Image?

Thanks trooper6 So, is it the only way? I mean I'll need too many screens Could you give more information about what the actual use case is? Because there may be more efficient ways to do what you want. Also you can pass a variable to a screen, for example, you could pass an image to that screen. S...
by trooper6
Tue Jun 16, 2020 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbutton Image?
Replies: 7
Views: 1453

Re: Textbutton Image?

Create a screen that has the image on it. Have the button show the screen.
by trooper6
Wed Jun 10, 2020 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Is this possible?
Replies: 10
Views: 1194

Re: Is this possible?

I don't think they'd need to know javascript, but python will definitely be a thing. Probably a User Defined Displayable.
by trooper6
Sat Jun 06, 2020 3:12 am
Forum: Ren'Py Cookbook
Topic: Imagebutton GUI Framework [GxImagebuttons]
Replies: 105
Views: 88284

Re: Imagebutton GUI Framework [GxImagebuttons]

Thanks for the kind words!
by trooper6
Wed May 20, 2020 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton action
Replies: 14
Views: 1837

Re: Imagebutton action

isobellesophia wrote: Wed May 20, 2020 8:49 am I think you need to define first.

Code: Select all

$ thevariable = "hello"
Variables should not be defined this way. This will cause problems with save and rollback.
Variables should be defined:

Code: Select all

default thevariable = "hello"
Outside of a code block.
by trooper6
Fri May 15, 2020 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] marking previously made choices - but not persistent
Replies: 7
Views: 1063

Re: marking previously made choices - but not persistent

How exactly are you coding this?

Also is your concern the variable being saved within a game (normal behavior) or carrying over into a new game (persistent behavior)?

Variables are not persistent by default. You have to define them that way. So...could you share some of your actual code?
by trooper6
Fri May 15, 2020 1:54 am
Forum: Ren'Py Questions and Announcements
Topic: Character understanding
Replies: 3
Views: 875

Re: Character understanding

Also you shouldn't name different things the same.
So you should not have a character named e and a sprite named e. That will lead to problems.

So if your character is called e, then name your sprite eileen, or whatever.