Search found 3347 matches

by trooper6
Mon Oct 15, 2018 4:56 pm
Forum: General Discussion
Topic: Do the backgrounds seriously need a crowd of people in it?
Replies: 5
Views: 116

Re: Do the backgrounds seriously need a crowd of people in it?

I personally appreciate it when city backgrounds have people in the background in them. But I grew up with different story focused games than Japanese VNs, so I tend to have different aesthetic preferences. But lots of VN fans are totally fine with empty city streets. Or actual photographs for BGs a...
by trooper6
Wed Oct 10, 2018 1:24 am
Forum: Ren'Py Questions and Announcements
Topic: How to disable "click to fill the textbox" for unseen dialogue?
Replies: 9
Views: 159

Re: How to disable "click to fill the textbox" for unseen dialogue?

Yeah, it just makes it so that when I click, instead of filling the box, it just goes to the next one, which is actually worse. Were you able to make it work like I said I wanted it? I explain it all in this post of mine here: https://lemmasoft.renai.us/forums/viewtopic.php?p=476829#p476829 Take th...
by trooper6
Sun Oct 07, 2018 7:51 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable "click to fill the textbox" for unseen dialogue?
Replies: 9
Views: 159

Re: How to disable "click to fill the textbox" for unseen dialogue?

There are a couple of things going on here. First you want to use slow_abortable false. https://www.renpy.org/doc/html/style_properties.html?highlight=slow#style-property-slow_abortable This is an example of me using it for one of the characters in my game: define b = Character('[barb_name]', image=...
by trooper6
Sat Oct 06, 2018 11:22 am
Forum: Ren'Py Questions and Announcements
Topic: On Asking Questions
Replies: 103
Views: 52834

Re: On Asking Questions

Dear NormalGuy, this thread isn’t for asking questions, it is a post about how to ask questions. You should create a new thread with your questions like the other threads in this section.
by trooper6
Wed Oct 03, 2018 2:58 am
Forum: Ren'Py Questions and Announcements
Topic: Transfering integers based off another integer
Replies: 7
Views: 125

Re: Transfering integers based off another integer

What is the main function?

Could you give an example of what exactly you are doing? Because very often there is a much better way of doing what you want to do.

Let's say you have a bunch of Var2s. Why can't you just pass the appropriate var2 to the main function?
by trooper6
Wed Oct 03, 2018 2:29 am
Forum: Ren'Py Questions and Announcements
Topic: Transfering integers based off another integer
Replies: 7
Views: 125

Re: Transfering integers based off another integer

I don't understand why'd you do this so it is hard to come up with the best way to get what you want.

You have
var1 = 30
var2 = 5

Why do you even need a third variable if the third variable is just var2? Why not just use var2? Could you explain what your actual use is?
by trooper6
Mon Oct 01, 2018 10:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering an event at a specific time
Replies: 6
Views: 111

Re: Triggering an event at a specific time

They could use my clock as a basis. It has a realtime mode and an alarm can be created. Clearly the clock is more than they would need, but looking at the code could give inspiration.
by trooper6
Fri Sep 28, 2018 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: keyword argument repeated
Replies: 4
Views: 75

Re: keyword argument repeated

This is because your definition of the callbackcontinue isn't done properly. Why don't you combine the two like so: init python: def low_beep(event, **kwargs): if event == "show": renpy.music.play("textsound.mp3", channel="sound", loop=True) elif event == "slow_done" or event == "end": renpy.music.s...
by trooper6
Wed Sep 26, 2018 10:22 pm
Forum: Development of Ren'Py
Topic: Ren'Py PNG Error
Replies: 10
Views: 221

Re: Ren'Py PNG Error

Since jpgs can't have transparency, it will not work with jpgs. If it is also not working with pngs, you might want to post one of your pngs...so we can see if your pngs have a transparency layer or not.
by trooper6
Wed Sep 26, 2018 8:44 pm
Forum: Development of Ren'Py
Topic: Ren'Py PNG Error
Replies: 10
Views: 221

Re: Ren'Py PNG Error

That file is a jpg. Only pngs can do transparency. So, in the program you are using, you should make sure to save as png rather than jpg.
by trooper6
Wed Sep 26, 2018 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: In game menu with single use choices
Replies: 6
Views: 143

Re: In game menu with single use choices

Here is a better way to achieve what you want. default flowers_set = [] #variables should be declared outside of any block using default if the variable will change, define if it won't label start: "Your game starts." menu flowers: set flowers_set "Choose a flower." "White": jump white "Red": jump r...
by trooper6
Mon Sep 24, 2018 3:09 am
Forum: General Discussion
Topic: How do you feel about rpg elements in a visual novel?
Replies: 4
Views: 202

Re: How do you feel about rpg elements in a visual novel?

I'm not super invested in genre boundaries. I like RPGs, I like VNs. You want to mix the two? Go for it.
All I care about is if the game is done well.
by trooper6
Sat Sep 15, 2018 4:43 pm
Forum: Ren'Py Questions and Announcements
Topic: "Day name" stuck in first value
Replies: 3
Views: 123

Re: "Day name" stuck in first value

None of that is going to work because variables don't automatically update. Also you need to declare your variables using default (if the variable will change) or define (if it won't), outside any block. Here is a way to get what you want using a class. init python: class Calendar(object): def __ini...
by trooper6
Sat Sep 15, 2018 4:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic conversation (solved)
Replies: 2
Views: 118

Re: Dynamic conversation

if jim == 0
by trooper6
Fri Sep 14, 2018 4:53 pm
Forum: Ren'Py Questions and Announcements
Topic: custom Displayable: how to add children in Screen language
Replies: 1
Views: 71

Re: custom Displayable: how to add children in Screen language

What you want to do, you can't even do in screen language. A custom displayable is just that, a displayable, like an image. You can't give an image a vbox...so you can't give a custom displayable a vbox. If you just want a screen to fade in...call the screen with an ATL transition. You don't need a ...