Search found 3157 matches

by trooper6
Wed Jun 20, 2018 9:17 am
Forum: Development of Ren'Py
Topic: say-with-attribute Negation Not Working for Layered Image
Replies: 0
Views: 11

say-with-attribute Negation Not Working for Layered Image

I'm testing some Layered Image stuff and I think I've found a bug. I have a layered image and the attribute "photo" shows the image holding a photo. default is the image not showing the photo. It seems that adding say-with-attributes works fine, but negating and attribute with a say-with-attribute i...
by trooper6
Wed Jun 20, 2018 8:31 am
Forum: Ren'Py Questions and Announcements
Topic: Layered Images and Atribute_Function
Replies: 3
Views: 40

Re: Layered Images and Atribute_Function

kivik thank you for that stack overflow link. It was very informative! This has helped me make a bit of a breakthrough I think!
I still have to do some more experiments to see how this works...but I'm getting somewhere now!
by trooper6
Wed Jun 20, 2018 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: Layered Images and Atribute_Function
Replies: 3
Views: 40

Layered Images and Atribute_Function

Greetings All. I'm back from being away and trying to get Layered Images to work for me. PyTom recommended I use attribute_function to solve my conundrum...but I don't seem to be able to get it to work. Perhaps some of you all can figure out how I need to write this code? Problem: Given separate eye...
by trooper6
Thu Jun 14, 2018 3:02 am
Forum: General Discussion
Topic: Newbie VN reccomendation quiz
Replies: 6
Views: 191

Re: Newbie VN reccomendation quiz

I started...but the first 4/5 rounds were all JVNs...and I haven’t played any besides Phoenix Wright. So I feel unqualified to participate in the quiz.
by trooper6
Tue Jun 12, 2018 12:52 pm
Forum: Creator Discussion
Topic: Historical VNS and disclaimers?
Replies: 11
Views: 279

Re: Historical VNS and disclaimers?

1979 Revolution: Black Friday is highly recommended. It is really amazing. It is about the Iranian revolution. And it is banned in Iran. And some of the Iranians who worked on it had to use pseudonyms...and some had to leave the country. It is very controversial. But it is also great art. And it was...
by trooper6
Tue Jun 12, 2018 7:15 am
Forum: Creator Discussion
Topic: Historical VNS and disclaimers?
Replies: 11
Views: 279

Re: Historical VNS and disclaimers?

You can write what you want. You don’t have to be balanced if you don’t want to. You can make propaganda of you want. This is your art and you can do what you want. There are lots of historical games out there that deal with tense moments of history—let’s set aside all the WW2 games—try out 1979 Rev...
by trooper6
Sun May 27, 2018 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Am I able to define new variables on old saves when playing an updated game
Replies: 7
Views: 127

Re: Am I able to define new variables on old saves when playing an updated game

You should *always* use default, or you will end up with problems during saving, loading, and rollback.
by trooper6
Sat May 26, 2018 4:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Am I able to define new variables on old saves when playing an updated game
Replies: 7
Views: 127

Re: Am I able to define new variables on old saves when playing an updated game

Are you defining your new variables using default? My understanding is that this is partially the purpose of default in the first place. But I’m not really certain.
by trooper6
Fri May 25, 2018 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 3241

Re: Ren'Py 7.0.0 Prereleased

When I get back home in two weeks I’ll try the attribute_function and see if I can make that work, then report back.
by trooper6
Fri May 25, 2018 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: "deactivate" screens (modal? z-order?)
Replies: 4
Views: 99

Re: "deactivate" screens (modal? z-order?)

Why don’t you use SensitiveIf on your buttons, keyed to the result of a renpy.get_screen() call for whatever screen you want to be visible for the other screens to work?
by trooper6
Mon May 21, 2018 7:27 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 3241

Re: Ren'Py 7.0.0 Prereleased

So any word on being able to define emotions in layeredimages that are a mix of differently named brows, eyes, and mouth? I have the eyes, mouth, and brows done separately so I can have more variety in emotions. It seems like layeredimages can’t currently handle that. Is that true? Calling sad will ...
by trooper6
Fri May 18, 2018 5:10 pm
Forum: Creator Discussion
Topic: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal
Replies: 29
Views: 932

Re: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal

I thought the issue was that HuniePop also advertises the full nudity unlocks also on Steam, no?

Also, I’ve played all the Dragon Age games, and I don’t recall any nipples.
by trooper6
Mon May 14, 2018 3:54 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 3241

Re: Ren'Py 7.0.0 Prereleased

So this is what my original code looks like: define barb = Character('[barb_name]', color="#994411", what_color="#FFFFCC") default ba = BarbEx() default b_bhpose = "Straight" default b_brow = "Normal" default b_mouth = "Normal" default b_eyes = "Normal" default b_hpose = "Neutral" image barber = Liv...
by trooper6
Mon May 14, 2018 3:12 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 3241

Re: Ren'Py 7.0.0 Prereleased

Here is what I've used to get a Transform to apply to the whole layeredimage and it works: layeredimage barber: at Transform("barber", zoom=0.4, yanchor=0.2, ypos=0.5) always "barber_base" group backhand auto: attribute straight default always "barber_jacket" group brows auto: attribute normal defau...
by trooper6
Sun May 13, 2018 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 3241

Re: Ren'Py 7.0.0 Prereleased

I'm testing out layered images to see how to use them. I have a question about using Layered Images in practice for complex sprites. Let's say you have a sprite named rex that has separate eyebrow, eye, and mouth layers. Let's say you have the following images: rex_base rex_pants_long rex_pants_shor...