Search found 33 matches

by EriksBlue
Sun Apr 15, 2012 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2848

Re: Multiple Ending scripting

This is a new question how does stacking choices work because I'm making a date sim kind of game and I want to have an accumulated set of choices to result in a certain scene to play. An I’m not sure how I’m supposed to get that to work.
by EriksBlue
Fri Mar 23, 2012 6:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Script for Credits? (sort of solved)
Replies: 2
Views: 2363

Re: Script for Credits? (sort of solved)

label credits: $ _game_menu_screen = None show text ("{size=80}Credits\n\n{size=40}Artist and Musician\n{size=60}DaFool\n\n{size=40}Sound FX\n{size=60}ERH (freesound.org)\n\n{size=40}Art Resources\n{size=60}morguefile.com\n\n{size=40}Title Screen Image derived from Aztec Calendar by\n{size=60}Keeps...
by EriksBlue
Wed Mar 14, 2012 6:38 pm
Forum: Works in Progress
Topic: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
Replies: 5
Views: 1459

Re: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]

Starshine wrote:wow you drew all your own backrounds, i've seen everyones works on here and they seem to do the same.
I'm just using the ready made ones, me & backrounds dont mix :0
I can understand that backgrounds are a pain in the butt, if you have trouble seeing a piece of paper in 3-d, which I do.
by EriksBlue
Mon Mar 12, 2012 5:43 am
Forum: Works in Progress
Topic: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
Replies: 5
Views: 1459

Re: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]

I'm not entirely sure what the phrase "the con of a blade" means. Are you using 'con' as in deception, as in disadvantage, or something else? You said that your main character "...fixates on revenge, but will a pact with powers better left alone cost him everything he holds dear?" If he's making a ...
by EriksBlue
Mon Mar 12, 2012 5:40 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Visual Novel Trailers
Replies: 12
Views: 4846

Re: Visual Novel Trailers

SusanTheCat wrote:If you are on windows, you can use Windows Movie Maker.

I found tonnes of tutorials online on how to make a book trailer, which would be similar.

Susan
There really not.
by EriksBlue
Tue Mar 06, 2012 11:58 pm
Forum: Works in Progress
Topic: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
Replies: 5
Views: 1459

Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]

The concept demo can be found here: http://rpgmaker.net/games/3580/ The Elevator Pitch In the wake of great tragedy, people always ask why. Why did I fall sick? Why couldn't she love me? Why did they have to die? I can tell you. You were hurt so that you could have the power to hurt others in turn....
by EriksBlue
Mon Mar 05, 2012 5:08 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Visual Novel Trailers
Replies: 12
Views: 4846

Re: Visual Novel Trailers

I'm not looking for something to complicated but nice enough that people woul be intrested in my game.

Any tips?
by EriksBlue
Mon Mar 05, 2012 3:59 pm
Forum: Asset Creation: Art
Topic: Looking for critique and feedback - Kazegen
Replies: 10
Views: 1329

Re: Looking for critique and feedback - Kazegen

For your first drawing your characters eyes are too far apart. On the second picture the characters eyes are to large and she needs wider shoulders.
by EriksBlue
Mon Mar 05, 2012 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2848

Re: Multiple Ending scripting

Thank you. This was very helpfull.
by EriksBlue
Mon Mar 05, 2012 3:42 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Visual Novel Trailers
Replies: 12
Views: 4846

Visual Novel Trailers

I want to make a Visual Novel trailer but dont know how. What do i need to get a trailer to get a trailer similar to these?


http://www.otakustudy.com/tag/visual-novel-trailer/
http://www.youtube.com/watch?v=TnRyojphi_o
http://www.youtube.com/watch?v=e7b-tcE5ESc
by EriksBlue
Mon Mar 05, 2012 1:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2848

Re: Multiple Ending scripting

Yes, just remember to keep your indentation. label start: $ variable = True if variable: "Text" "Text" "MOAR TEXT" "Even more text" jump next_label "Random text (not read)" label not_next_label: "More random text (also not read)" "You end up skipping this block of text. (not read)" label next_label...
by EriksBlue
Mon Mar 05, 2012 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2848

Re: Multiple Ending scripting

I think I understand but does the 'if' work with long stings of dialogue? Also do I need to use 'jump to label' for when dialogue ends and needs to continue in a place farther down than the other dialogue?
by EriksBlue
Mon Mar 05, 2012 8:25 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2848

Re: Multiple Ending scripting

This what I’m trying to do. Example: Jeff has a choice between going to the zoo and eating. Jeff chooses to go to the zoo. SO for now on any dialogue that was in the script saying he went to the restaurant is hidden(this dialogue being farther in the came and not being the first result of the choice...
by EriksBlue
Sun Mar 04, 2012 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2848

Re: Multiple Ending scripting

I think your explaining it perfectly fine i think its my lack of experience with renpy that’s holding me down. Basically what I’m saying is: You make a choice and now certain scenes are not available to you. Then when playing the game again, If you made the right choice now those scenes are availabl...