Well its suppose to show the word keys when the mouse is hovering over the image.Ocelot wrote: ↑Tue May 31, 2022 6:27 pm What is the linesupposed to do?Code: Select all
hovered Show("displayTextScreen", displayText = "Keys")
Search found 36 matches
- Tue May 31, 2022 6:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton crashing game when I attempt to click it
- Replies: 7
- Views: 423
Re: Imagebutton crashing game when I attempt to click it
- Tue May 31, 2022 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton crashing game when I attempt to click it
- Replies: 7
- Views: 423
Re: Imagebutton crashing game when I attempt to click it
It says, that there is no screen "displayTextScreen". How do you define it? > ui.imagebutton Those should not ever be used again. Mentions of legacy UI functions are even purged from latest documentation. I am unfamiliar on how I would go about defining the "displayTextScreen". ...
- Tue May 31, 2022 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton crashing game when I attempt to click it
- Replies: 7
- Views: 423
Imagebutton crashing game when I attempt to click it
I am trying to implement a imagebutton into my game, i can launch the game and get to the screen but as soon as I go to click the image i get this code. Can anyone help? While running game code: File "game/chapter1.rpy", line 133, in script call screen drop_menu File "renpy/common/000...
- Sun Apr 15, 2012 12:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Ending scripting
- Replies: 27
- Views: 4071
Re: Multiple Ending scripting
This is a new question how does stacking choices work because I'm making a date sim kind of game and I want to have an accumulated set of choices to result in a certain scene to play. An I’m not sure how I’m supposed to get that to work.
- Mon Apr 02, 2012 8:59 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Crash course in screen language/UI design
- Replies: 45
- Views: 65483
Re: [Tutorial] Crash course in screen language/UI design
How do you map hotspots?
- Fri Mar 23, 2012 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Script for Credits? (sort of solved)
- Replies: 2
- Views: 3617
Re: Script for Credits? (sort of solved)
label credits: $ _game_menu_screen = None show text ("{size=80}Credits\n\n{size=40}Artist and Musician\n{size=60}DaFool\n\n{size=40}Sound FX\n{size=60}ERH (freesound.org)\n\n{size=40}Art Resources\n{size=60}morguefile.com\n\n{size=40}Title Screen Image derived from Aztec Calendar by\n{size=60}...
- Wed Mar 14, 2012 6:38 pm
- Forum: Works in Progress
- Topic: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
- Replies: 5
- Views: 1799
Re: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
I can understand that backgrounds are a pain in the butt, if you have trouble seeing a piece of paper in 3-d, which I do.Starshine wrote:wow you drew all your own backrounds, i've seen everyones works on here and they seem to do the same.
I'm just using the ready made ones, me & backrounds dont mix :0
- Mon Mar 12, 2012 5:43 am
- Forum: Works in Progress
- Topic: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
- Replies: 5
- Views: 1799
Re: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
I'm not entirely sure what the phrase "the con of a blade" means. Are you using 'con' as in deception, as in disadvantage, or something else? You said that your main character "...fixates on revenge, but will a pact with powers better left alone cost him everything he holds dear?&quo...
- Mon Mar 12, 2012 5:40 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Visual Novel Trailers
- Replies: 12
- Views: 6220
Re: Visual Novel Trailers
There really not.SusanTheCat wrote:If you are on windows, you can use Windows Movie Maker.
I found tonnes of tutorials online on how to make a book trailer, which would be similar.
Susan
- Tue Mar 06, 2012 11:58 pm
- Forum: Works in Progress
- Topic: Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
- Replies: 5
- Views: 1799
Torn Apart: The Con of a Blade [Mystery][Fantasy][VN]
The concept demo can be found here: http://rpgmaker.net/games/3580/ The Elevator Pitch In the wake of great tragedy, people always ask why. Why did I fall sick? Why couldn't she love me? Why did they have to die? I can tell you. You were hurt so that you could have the power to hurt others in turn....
- Mon Mar 05, 2012 5:08 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Visual Novel Trailers
- Replies: 12
- Views: 6220
Re: Visual Novel Trailers
I'm not looking for something to complicated but nice enough that people woul be intrested in my game.
Any tips?
Any tips?
- Mon Mar 05, 2012 3:59 pm
- Forum: Asset Creation: Art
- Topic: Looking for critique and feedback - Kazegen
- Replies: 10
- Views: 1713
Re: Looking for critique and feedback - Kazegen
For your first drawing your characters eyes are too far apart. On the second picture the characters eyes are to large and she needs wider shoulders.
- Mon Mar 05, 2012 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Ending scripting
- Replies: 27
- Views: 4071
Re: Multiple Ending scripting
Thank you. This was very helpfull.
- Mon Mar 05, 2012 3:42 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Visual Novel Trailers
- Replies: 12
- Views: 6220
Visual Novel Trailers
I want to make a Visual Novel trailer but dont know how. What do i need to get a trailer to get a trailer similar to these?
http://www.otakustudy.com/tag/visual-novel-trailer/
http://www.youtube.com/watch?v=TnRyojphi_o
http://www.youtube.com/watch?v=e7b-tcE5ESc
http://www.otakustudy.com/tag/visual-novel-trailer/
http://www.youtube.com/watch?v=TnRyojphi_o
http://www.youtube.com/watch?v=e7b-tcE5ESc
- Mon Mar 05, 2012 1:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Ending scripting
- Replies: 27
- Views: 4071
Re: Multiple Ending scripting
Yes, just remember to keep your indentation. label start: $ variable = True if variable: "Text" "Text" "MOAR TEXT" "Even more text" jump next_label "Random text (not read)" label not_next_label: "More random text (also not read)" "You...