Ah, yes! That's exactly the outcome I want.
I'll see if this works, thanks for the help!
Search found 7 matches
- Thu Aug 16, 2012 8:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calling dictionary strings in textbox?
- Replies: 2
- Views: 1435
- Thu Aug 16, 2012 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calling dictionary strings in textbox?
- Replies: 2
- Views: 1435
Calling dictionary strings in textbox?
I'm trying to come up with a simple way to make a customized calender (28 days/month, 12 months/year) for my game. I wanted an easy way to find which integer corresponds with which month name, so that hopefully I could do something like "month += 1" and it would automatically know that 2 =...
- Thu Aug 09, 2012 1:23 pm
- Forum: Works in Progress
- Topic: Galactical Maiden Ciel - Indiegogo Campaign is now Live!!
- Replies: 72
- Views: 11905
Re: Galactical Maiden Ciel - Indiegogo Campaign is now Live!
I want to pledge, but can't afford it. However, I am posting your kickstarter link allllllll over where ever I can. I've posted on tumblr, and shown it to a few friends, so I hope you'll get some more donations soon!
- Wed Aug 08, 2012 11:10 pm
- Forum: Works in Progress
- Topic: Galactical Maiden Ciel - Indiegogo Campaign is now Live!!
- Replies: 72
- Views: 11905
Re: Galactical Maiden Ciel - Indiegogo Campaign is now Live!
This game looks absolutely adorable, let me start off by saying that!
I do have a question, though. How did you animate the sprites? Was that done in Blitzmax or in Flash?
I do have a question, though. How did you animate the sprites? Was that done in Blitzmax or in Flash?
- Wed Jul 27, 2011 10:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window size/resolution, text input and menus
- Replies: 4
- Views: 1962
Re: Window size/resolution, text input and menus
That worked perfectly, thank you! = w=
I had seen on a different thread where it had said to use DynamicCharacter(), but that didn't work. But this makes sense.
Thank you so much for your help.
I had seen on a different thread where it had said to use DynamicCharacter(), but that didn't work. But this makes sense.
Thank you so much for your help.
- Wed Jul 27, 2011 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window size/resolution, text input and menus
- Replies: 4
- Views: 1962
Re: Window size/resolution, text input and menus
You can resize the window using the preference action. Something like: textbutton "Window 2x" action Preference("display", 2.0) will work. The 2.0 will double the original size. Yes, it's possible to have narration and a menu at once: menu: "Are you happy right now?" &...
- Wed Jul 27, 2011 7:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window size/resolution, text input and menus
- Replies: 4
- Views: 1962
Window size/resolution, text input and menus
OH DEAR. xD Well, I just have a couple questions right now. I've searched the forum, but didn't find anything. The first one is, is it possible to have the game window itself (the actual OS window) be resized based on user input? Such as, the user chooses which screen resolution he wants the game to...