Search found 123 matches

by Joey
Fri Nov 02, 2012 11:54 am
Forum: Works in Progress
Topic: Aris High Junior College [GxB][Drama, Romance, School]
Replies: 11
Views: 3664

Re: Aris High Junior College [GxB][Drama, Romance, School]

Looks great so far! Though I think the text would be easier to read if you made it a larger font -- this probably would still be readable on a Galaxy Note but I think people with smaller resolutions would have difficulty. It's a bit odd that the font for options is larger than the font for the actua...
by Joey
Wed Oct 17, 2012 2:33 am
Forum: Works in Progress
Topic: Winterblood [BxB][Corrupted Fairy Tale] *NEW VIDEO 6/12/14*
Replies: 24
Views: 5102

Re: Winterblood [BxB][Corrupted Fairy Tale]

Love the art style, I can see where the influence from The Path (which is a neat game) comes in :D The reddish backgrounds especially! I'll be keeping an eye on this one.
by Joey
Tue Oct 16, 2012 11:42 am
Forum: Works in Progress
Topic: Wardrobe [Slice-of-Life, Drama, Psychological, Supernatural]
Replies: 10
Views: 1633

Re: Wardrobe [Slice-of-Life, Drama, Psychological, Supernatu

The story sounds really intriguing! What you have graphics-wise at the moment looks extremely polished *0* Can't wait for the character art to come out.
by Joey
Mon Oct 15, 2012 11:56 am
Forum: Works in Progress
Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
Replies: 55
Views: 11921

Re: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!

@magbie: Sorry bout that, we've taken off the demo for the time being because we're embarrassed of it now u_u;; We'll try to get the re-release out ASAP! @bic and try: thanks so much for your support! XP We thought the art changes may not be to some people's taste but it looks like we'll do fine, he...
by Joey
Sat Oct 13, 2012 12:44 pm
Forum: Creator Discussion
Topic: How did you decide on a team/studio/other name?
Replies: 44
Views: 3005

Re: How did you decide on a team/studio/other name?

Etoranze comes from the title of a song we both liked, so it stuck... It's the Japanese romanization of a French word for stranger, so yeah, it's pretty weird xD; I don't think we're going to change it anytime soon, though.
by Joey
Sat Oct 06, 2012 7:27 am
Forum: Works in Progress
Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
Replies: 55
Views: 11921

Re: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!

New Atsushi and UI!
prev.png
prev2.png
Showing off their 2 different poses \o/ Ishikawa is in the works. Meanwhile, follow our Tumblr (Tumblr is down now u_u) for tiny updates that we don't want to spam the dev blog with!
by Joey
Tue Oct 02, 2012 2:24 pm
Forum: Works in Progress
Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
Replies: 55
Views: 11921

Re: [BxB] [Horror] Water's Edge

Image

New Nagisa! Opinions? (Atsushi and Ishikawa will have multiple poses too n_n)
by Joey
Sat Sep 29, 2012 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a new preference?
Replies: 3
Views: 466

Re: Making a new preference?

$ x = 0.1 $ y = 0.3 $ persistent.pausing = True if persistent.pausing == False: $ x = 0 $ y = 0 I put a text tag {w=[x]} or {w=[y]} after each comma and period respectively. So if persistent.pausing is set to False, there will be no pause after punctuation. Trying to make sense of your method now b...
by Joey
Fri Sep 28, 2012 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a new preference?
Replies: 3
Views: 466

Making a new preference?

I have a new preference-type thing where you can choose to enable or disable pauses after punctuation. I have something like this for the code: hotspot (853, 321, 180, 41) action SetField(persistent, "pausing", True) hotspot (1031, 321, 180, 41) action SetField(persistent, "pausing", False) but I re...
by Joey
Tue Sep 25, 2012 1:30 am
Forum: Asset Creation: Writing
Topic: How To Effectively Write Horror?
Replies: 6
Views: 989

Re: How To Effectively Write Horror?

I think when it comes to horror writing, less is more -- it's not about what you show but what you don't show. Atmosphere is everything, and the best thing about visual novels is that you can accentuate that atmosphere in your writing with creepy music and sound effects. :>
by Joey
Sun Sep 23, 2012 1:02 pm
Forum: Works in Progress
Topic: It Starts With One [bxb][futuristic][mystery]
Replies: 17
Views: 2205

Re: It Starts With One [bxb][futuristic][mystery]

Gorgeous character designs! I especially love Reve and Allen *0* This looks really promising, gonna be keeping up with this!
by Joey
Sun Sep 23, 2012 12:53 pm
Forum: Works in Progress
Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
Replies: 55
Views: 11921

Re: [BxB] [Horror] Water's Edge

@WickedRacoon: Yeah, they're the pits D: We're not taking them till next year, but there's gonna be lots of intense studying involved... which I'm going to try to shirk :'D ANNOUNCEMENT: There is going to be a major graphics upheaval (for the third time!!!!!1!!!1! oh god) so don't be alarmed! Here i...
by Joey
Sun Sep 23, 2012 10:49 am
Forum: Works in Progress
Topic: Get Dumped ☆ [GxB][Comedy][COMPLETED]
Replies: 73
Views: 12558

Re: Get Dumped ☆ [GxB][Comedy]

Cute art and GUI! I'd love to see how the story develops :3
by Joey
Sat Sep 22, 2012 1:24 pm
Forum: General Discussion
Topic: Non-Japanese comics
Replies: 30
Views: 2261

Re: Non-Japanese comics

I've always been a fan of Neil Gaiman's Sandman but my interest in American comics got rekindled recently by the Walking Dead. I think if you're apprehensive about following a convoluted superhero comic timeline then TWD (and others like it) is probably for you -- the storyline is linear and the art...
by Joey
Sat Sep 22, 2012 12:26 pm
Forum: Works in Progress
Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
Replies: 55
Views: 11921

Re: [BxB] [Horror] Water's Edge

@WickedRaccoon: Whoops! Not at the moment! We are really busy now with school and a major national exam... Story-and-writing-and-programming-wise we have gotten a lot done already but we don't have a lot of time to work on graphics/GUI, plus editing backgrounds and CGs. Basically, we can't very well...