Search found 36 matches
- Sun Dec 23, 2007 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 6.5.0+ Release Plans / New Themes and Layouts
- Replies: 16
- Views: 3129
Re: 6.5.0+ Release Plans / New Themes and Layouts
Will 6.5+ have better support for low-res games? Because right now, Ren'py hates low-res games. The text is too jagged without anti-aliasing, and the save game menu ect. don't even fit on the screen. Also, would it be possible to turn off the ability to skip the letter-by-letter text? ...... Maybe I...
- Fri Dec 21, 2007 11:05 pm
- Forum: Creator Discussion
- Topic: Multiplayer Visual Novel
- Replies: 24
- Views: 4975
Re: Multiplayer Visual Novel
I think maybe the problem of different reading speeds could be solved by having auto-advancing text boxes. It would be kinda interesting for each person to play as a different character, and they choose what they want to say, but the other people don't know. Like, a choice could be "admit to mu...
- Fri Dec 21, 2007 8:51 pm
- Forum: Creator Discussion
- Topic: Multiplayer Visual Novel
- Replies: 24
- Views: 4975
Re: Multiplayer Visual Novel
A VN where multiple people contribute in some way or form. I've tried to think of ways this could work, and thought it would be interesting to see other ideas people might come up with.
- Fri Dec 21, 2007 8:04 pm
- Forum: Creator Discussion
- Topic: Multiplayer Visual Novel
- Replies: 24
- Views: 4975
Multiplayer Visual Novel
How do you think such a thing would work? It sounds cool, but what would happen in it?
- Wed Nov 28, 2007 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Slow text glitch with "what_slow_cps" and {w=1} commands
- Replies: 2
- Views: 1073
- Wed Nov 28, 2007 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Slow text glitch with "what_slow_cps" and {w=1} commands
- Replies: 2
- Views: 1073
Slow text glitch with "what_slow_cps" and {w=1} commands
Okay, this is a really weird glitch I think I found. When the number of characters in text exceeds the number of characters per second in "what_slow_cps", {w=1} commands don't work, and instead makes the slow text jump ahead to the point where the {w=1} command is, removing the delay that'...
- Mon Nov 26, 2007 1:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: 6.4.0 crashes on a {w} or {w=1}
- Replies: 2
- Views: 906
Re: 6.4.0 crashes on a {w} or {w=1}
Oh, whoops. Sorry.
- Sun Nov 25, 2007 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 6.4.0 crashes on a {w} or {w=1}
- Replies: 2
- Views: 906
6.4.0 crashes on a {w} or {w=1}
Whenever I put a {w} or a {w=1} into the text in my project, Ren'Py crashes. Here's the traceback: I'm sorry, but an exception occured while executing your Ren'Py script. AttributeError: 'NoneType' object has no attribute 'style' While running game code: - script at line 13 of C:\Documents and Setti...
- Sun Nov 25, 2007 10:41 pm
- Forum: Ideas
- Topic: Anyone willing to participate in experimental VN?(Concluded)
- Replies: 23
- Views: 4153
Re: Anyone willing to participate in experimental VN?(RUNNING)
A note for my starter pack: Move "Template.rpy" out of the game folder before trying to play the game. It uses some wrong syntax in places, which brings up an error message.
- Sun Nov 25, 2007 3:45 pm
- Forum: Ideas
- Topic: Anyone willing to participate in experimental VN?(Concluded)
- Replies: 23
- Views: 4153
Re: Anyone willing to participate in experimental VN?(RUNNING)
Also, I've made a zip file with everything in it, including a much easier to understand "template.rpy"!
Hope this motivates more people to contribute!
Extra Note:
Make sure to move "template.rpy" out of the game before trying to play.
Hope this motivates more people to contribute!
Extra Note:
Make sure to move "template.rpy" out of the game before trying to play.
- Sun Nov 25, 2007 3:32 pm
- Forum: Ideas
- Topic: Anyone willing to participate in experimental VN?(Concluded)
- Replies: 23
- Views: 4153
Re: Anyone willing to participate in experimental VN?(RUNNING)
Here's the image file you're missing out on. It's stored in "JQuartz_1_data.rpa". Works fine for me. Maybe using 6.4.0 would help? I noticed on the traceback thing that you were using 6.3.0.
- Sun Nov 25, 2007 3:17 pm
- Forum: General Discussion
- Topic: Couldn't you just imagine this song going with an emo person
- Replies: 4
- Views: 1127
Re: Couldn't you just imagine this song going with an emo person
Eh? Mod for what? Uhhhhh...... ModPlug Player, I gueessss....?Der Tor wrote:mod for what?
- Sun Nov 25, 2007 1:00 am
- Forum: General Discussion
- Topic: Couldn't you just imagine this song going with an emo person
- Replies: 4
- Views: 1127
- Sat Nov 24, 2007 11:50 pm
- Forum: Ideas
- Topic: Anyone willing to participate in experimental VN?(Concluded)
- Replies: 23
- Views: 4153
Re: Anyone willing to participate in experimental VN?
Thanks Bigfish for the feedback. But unfortunately I don't really know how to do it since I'm not a programmer. I can only think in Renpy. Python stuff still confuses me. I don't even know what an array or a pointer is. If you're willing to show then I'll make sure it's implemented if it fits the d...
- Sat Nov 24, 2007 11:15 pm
- Forum: Ideas
- Topic: Anyone willing to participate in experimental VN?(Concluded)
- Replies: 23
- Views: 4153
Re: Anyone willing to participate in experimental VN?
Right now, it appears that every choice menu requires an array AND a pointer in "Labels.rpy". Maybe with a 2 dimensional array and variables for the chapter and branch number, this could be fixed?