Search found 4 matches

by lonewolf
Sat Jan 05, 2008 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Stopping user input
Replies: 2
Views: 937

Re: Stopping user input

Fantastic ! :D very big thanks for your help :)

Code: Select all

$ renpy.pause(6, hard=True)
works perfect.
by lonewolf
Sat Jan 05, 2008 5:02 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping user input
Replies: 2
Views: 937

Stopping user input

Hi I'm currently working on a remake for Snatcher... you can see early shots at: http://idendenied.deviantart.com/ Anyway my question is how to stop user/player input. I've finished several scenes that for example do this -: Show image play sound wait 5 seconds next scene Now this works as long as t...
by lonewolf
Fri Dec 14, 2007 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable Menus
Replies: 1
Views: 783

Re: Variable Menus

AHHHHHHHHHHHHHHHHHHHHHHHHH ! I have found a way, I'm sorry for posting this :oops: here is my solution after reading the documentation :oops: label mtest: menu: "a": c "A" jump mtest "b": c "B" jump mtest "c": c "C" $ menux = 1 jump mtest &...
by lonewolf
Fri Dec 14, 2007 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable Menus
Replies: 1
Views: 783

Variable Menus

Hi, I was wondering about variable menus... by that i mean a single written menu that can expand depending on a variable. A game I'm working on is fairly heavy on text and also needs expanding menus, so if you click on menu list C out of A,B,C then after C has been read menu list D shows up. somethi...