If you think that I'm trolling you're making it far too easy on yourself. And I believe mugen is too dumb to troll.Enerccio wrote:Trolls trolling trolls trolling trolls.
Awesome. Just awesome.
Search found 522 matches
- Sun Jan 31, 2010 7:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Shop
- Replies: 27
- Views: 3936
Re: Ren'Py Shop
- Sun Jan 31, 2010 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Shop
- Replies: 27
- Views: 3936
Re: Ren'Py Shop
Exactly what you and your group did... it is very effective marketing strategy... you used the same strategy to gain notoriety so why can't I or other people do the same... Because it's not true. And I can't stop you from posting on here, but what I CAN do is point out at every opportunity how much...
- Sun Jan 31, 2010 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Shop
- Replies: 27
- Views: 3936
Re: Ren'Py Shop
Nah... I'd just follow your example and associate myself with 4chan, create a wikipedia article and daily /a/ and /jp/ spam... You WISH anyone would care enough about your shit that people would troll 4chan pretending to be you. And since most people in here don't actively follow 4chan and related ...
- Sun Jan 31, 2010 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Shop
- Replies: 27
- Views: 3936
Re: Ren'Py Shop
This is part of a plan to (starting in the next month or so) replace the random featured games on renpy.org with a monthly-rotating pair of featured games, one from games.renpy.org and one from shop.renpy.org. Well, at least mugen is going to be delighted to hear that you can buy yourself into feat...
- Sun Jan 31, 2010 11:14 am
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 11089
Re: 6.11 Development
Another feature request. config.tag_implicit_onlayer = {"tag":"layer", ...} Provides a mapping from image tags to layers. Tags in this dictionary will be shown on the named layer by default, unless explicitly stated otherwise in the script. Everything else is shown on the layer &...
- Sat Jan 30, 2010 1:27 pm
- Forum: Creator Discussion
- Topic: Non-english visual novel engines?
- Replies: 7
- Views: 1741
Re: Non-english visual novel engines?
Powerpoint has an IDE.
Yeah, laugh all you want. Powerpoint has everything you need to make a VN.
Yeah, laugh all you want. Powerpoint has everything you need to make a VN.
- Sat Jan 30, 2010 12:18 pm
- Forum: Creator Discussion
- Topic: Non-english visual novel engines?
- Replies: 7
- Views: 1741
Re: Non-english visual novel engines?
Apart from ONS (which is old, annoying and creaky, and only used by geriatric devs that wish these kids would keep off their lawn 7th Expansion) and KiriKiri2 (which is pretty similar to Ren'Py except that it's a DirectX application and its framework language is TJS, which is syntactically almost id...
- Fri Jan 29, 2010 12:53 pm
- Forum: General Discussion
- Topic: Ren'py Visual novel Let's Plays?
- Replies: 13
- Views: 2582
Re: Ren'py Visual novel Let's Plays?
Stumbled upon this and thought of this thread.
http://www.viddler.com/explore/proteus4994/videos/114/
http://www.viddler.com/explore/proteus4994/videos/114/
- Tue Jan 26, 2010 6:14 am
- Forum: Creator Discussion
- Topic: READ ME.TXT
- Replies: 10
- Views: 1323
Re: READ ME.TXT
You are a disgusting attention whore, mugen.
- Sun Jan 24, 2010 1:07 pm
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 11089
Re: 6.11 Development
Couple of random ideas regarding the launcher: * add a button to delete all rpyc files from a project. * add a distribution function that concatenates all scripts. It's useful not to include scripts in an rpa for easier later patching, but that can lead to a whole lot of clutter, and simply concaten...
- Sat Jan 23, 2010 5:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Testing two variables
- Replies: 2
- Views: 505
Re: Testing two variables
...
I think you should just think about that one for a bit.
I think you should just think about that one for a bit.
- Sat Jan 23, 2010 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1326
Re: Variables and Menus
Don't use the persistent object and set the default value of the variable directly after the start label. There are fancier ways to do it but you are struggling as it is.
- Sat Jan 23, 2010 2:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1326
Re: Variables and Menus
If you're doing an unlockable your whole question is beside the point, because that has to be a field on the persistent object and you can always test for those without things breaking. In general though, either initialize them to some value in the init block or test for existence with hasattr(store...
- Fri Jan 22, 2010 6:33 am
- Forum: Creator Discussion
- Topic: Advertising in your visual novels
- Replies: 11
- Views: 1787
Re: Advertising in your visual novels
I wouldn't waste space on that beyond a link to the web site (and if you want to advertise, you need images at the very least). Unless you're shipping on a CD and have storage to spare, but that would not be valid for the vast majority of people here. If I'm downloading a game and see that a noticea...
- Thu Jan 21, 2010 9:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: again on ATL
- Replies: 2
- Views: 771
Re: again on ATL
ATL blocks run asynchronously from the script and don't cause a display event, so your pause command is useless. You have to pause script execution with a top level "with Pause(2.0)" instead.