Search found 94 matches

by 000
Mon Dec 14, 2009 5:23 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.10.1 Released
Replies: 46
Views: 4698

Re: Ren'Py 6.10.1 Pre-Released

Confirming: cyrillic letters in window title now work properly. BUT, tutorial's code show part still spews garbage instead of russian letters. *sigh* Oh well, I'l just ship old demo updated with new thingies, I guess. Didn't like the idea of "Tutorial" anyway. Demo was faaar better when it comes to ...
by 000
Thu Nov 26, 2009 2:59 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.10.0 Released
Replies: 91
Views: 8259

Re: Ren'Py 6.10.0 Released

Is the question-marks instead of window title back with 6.10? I thought it was fixed. Yup, back in full glory... :( Also, there is bug in Ren'Py's handlilg of paths with cyrillic (non-ASCII in general?) letters in it. I mentioned it in my comment to other (related) bug in the pad, but it might be g...
by 000
Tue Nov 24, 2009 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.10.0 Released
Replies: 91
Views: 8259

Re: Ren'Py 6.10.0 Released

Congratulate me: my Russian borks AGAIN.
Now, that new shiny Tutorial demo, at the part with examples, refuses to show cyrillic letters in examle window properly :(

And of course, there is ever-favorite "Question marks instead of windows title" problem...
by 000
Sun Aug 30, 2009 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: Questions on how to use text effects..and stuff in general
Replies: 38
Views: 3849

Re: Questions on how to use text effects..and stuff in general

Now then, what I want to do is make it so that as you reach certain points in the main story, extras are unlocked. If no extras are unlocked yet, I want an alternate message instead of the welcome to extras section bit. What would be the easiest way to code this? While I think I may have some idea,...
by 000
Sun Aug 30, 2009 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Deleting the saves
Replies: 8
Views: 1899

Re: Deleting the saves

delta wrote:The code is fairly trivial.
Then be my guest an share this piece of fairly trivial code with the rest of us.
Imagemap layout extentions won't count as "fairly trivial", however. But useful, yes.
by 000
Thu Aug 27, 2009 2:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I delete saved games?
Replies: 9
Views: 3678

Re: How can I delete saved games?

Sorry to post in [SOLVED] tread, but...

Can I specify some OTHER place for savegames, not the OS-specific directory used by default?
by 000
Tue Aug 25, 2009 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Deleting the saves
Replies: 8
Views: 1899

Deleting the saves

I think, easy way for VN-readers to delete the saves would be nice addition for the engine, as it is a standart feature in games. Do you agree with me? Perhaps the easiest way would be adding new menu screen similar to the save and load screens, but instead of saving / loading, it would delete picke...
by 000
Tue Aug 25, 2009 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Color
Replies: 4
Views: 474

Re: Text Color

$ e = Character(u'Eileen', color="<Char name color>", what_color="<Spoken text color>" )
by 000
Mon May 18, 2009 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.9.2 Released
Replies: 31
Views: 3276

Re: Ren'Py 6.9.2 Released

georgmay wrote:
000 wrote:RenPy \
maybе space?
Not quite. There should be letter "ц" as well, but it was omitted by lint...
Fun thing is, building a distribution package and other tools work just fine. Launcher opens game folder without any complains as well.

6.7.0 works fine (this is only older version I have now)...
by 000
Mon May 18, 2009 4:15 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.9.2 Released
Replies: 31
Views: 3276

Re: Ren'Py 6.9.2 Released

Help! When I am trying to archive things launcher breaks up saying I'm sorry, but an exception occured while executing your Ren'Py script. UnicodeDecodeError: While running game code: - script at line 612 of renpy-6.9.2/launcher/launcher.rpy - python at line 646 of renpy-6.9.2/launcher/launcher.rpy....
by 000
Sat May 09, 2009 8:07 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.9.2 Released
Replies: 31
Views: 3276

Re: Ren'Py 6.9.2 Released

So there is not a way to patch Ren'Py easily with the new languages? Well, what I do is create the .rpy file with the content like init python: #just 3 lines for example. Real deal has more config.translations[u'Display'] = u'Отображать' config.translations[u'Window'] = u'В окне' config.translation...
by 000
Tue Oct 14, 2008 7:36 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 19437

Re: Ren'Py Development Thread

I just saw ooo working hard on a russian version - how's he doing it? (Don't know if he's reading this thread :-) ). (I do. Just not really on consistent basis.) I wouldn't call it "hard work" as only things I do is whine here about somethings stopped working copy my config.translation lists where ...
by 000
Mon Oct 06, 2008 9:09 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.7.1 Released
Replies: 74
Views: 7454

Re: Ren'Py 6.7.1 Released

Does it turn up if you edit one of the script file, rather than your new one? No, it doesn't... With localize.rpy I even tried to create new file (with same name), dump my config.translations there and place it in game folder. No luck... T_T edit: Nevermind, I extracted a fresh version of Ren'Py, a...
by 000
Sun Oct 05, 2008 9:09 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.7.1 Released
Replies: 74
Views: 7454

Re: Ren'Py 6.7.1 Released

Hello agin. It your unreliable, tend-to-disappear, russian "localizer" with yet another problem here. Due to IRL buisiness I missed 6.7.0 and tried to translate the 6.7.1. Everything looked finу until I tried to apply my ol'good trusted localize.rpy, wich is just a set of config.translations, to the...