Search found 36 matches

by NickelBuckle9
Sun Mar 25, 2012 1:36 pm
Forum: Creator Discussion
Topic: NaNoReNo 2012
Replies: 246
Views: 21240

Re: NaNoReNo 2012

Buying MineCraft was not very beneficial to my project >__>


6 days? I think it's doable to finish everything up...the problem is this week starts midterms D: Oh, what excellent timing.
by NickelBuckle9
Mon Mar 19, 2012 10:49 am
Forum: WiP: NaNoRenO
Topic: Ah! Peku [NaNoRenMo 2012] - UPLOADED
Replies: 5
Views: 1968

Re: Ah! Peku [NaNoRenMo 2012]

gas wrote:Hi NB9!
As usual your characters are so alive :D and your concepts bright!
Good work!
Thanks gas! :) Good luck on your project too! Looks great so far ^^
by NickelBuckle9
Wed Mar 14, 2012 4:09 pm
Forum: Creator Discussion
Topic: NaNoReNo 2012
Replies: 246
Views: 21240

Re: NaNoReNo 2012

I love sudden motivation ^_^

...all it took was a comfortable warm day with the windows open, some good music, and being sore and not wanting to move, haha.

Time to get some art done! Polishing all the rough sketches is my biggest roadblock right now, as most of the code is done. Let's do it!
by NickelBuckle9
Fri Mar 09, 2012 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: How do I customize bars? - SOLVED
Replies: 3
Views: 1662

Re: How do I customize bars?

Thank you! That's exactly what I'm looking for! ^^
by NickelBuckle9
Thu Mar 08, 2012 2:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I customize bars? - SOLVED
Replies: 3
Views: 1662

How do I customize bars? - SOLVED

Hey everyone! I've checked out Aleema's style customization tutorial and attempted changing the script she suggested, but nothing seems to have been changed. :( All I'm trying to do is display a simple bar (not a scroll bar), on the player's screen to show their current level in each stat. Could som...
by NickelBuckle9
Wed Mar 07, 2012 9:52 pm
Forum: WiP: NaNoRenO
Topic: Ah! Peku [NaNoRenMo 2012] - UPLOADED
Replies: 5
Views: 1968

Re: Ah! Peku [NaNoRenMo 2012]

Wow, the projects just keep on coming! As for yours, I really like the way you draw people and their descriptions are fun too. It gives them a lot of character with just two sentences. Your synopsis sounds fun too! Good luck! Thank you! ..You're working on NanoLife, right? That one really caught my...
by NickelBuckle9
Wed Mar 07, 2012 9:37 pm
Forum: WiP: NaNoRenO
Topic: Ah! Peku [NaNoRenMo 2012] - UPLOADED
Replies: 5
Views: 1968

Ah! Peku [NaNoRenMo 2012] - UPLOADED

STATUS: Well, here's my NaNoRenMo attempt! ...unfortunately, I wasn't able to finish, and thus it's a failed challenge I suppose. However, it's still worth checking out, and you could consider this version a demo. Here's what it's missing: --- Crafting system --- Home Decoration --- Happiness/Hunger...
by NickelBuckle9
Fri Mar 02, 2012 5:28 pm
Forum: Creator Discussion
Topic: NaNoReNo 2012
Replies: 246
Views: 21240

Re: NaNoReNo 2012

I only heard about NanNoReNo a few weeks ago, but I definitely want to give it a try! My good friend from High School participated in NaNoWriMo for like 5 years now, and it always seems like a challenge. Since writing is more of a side hobby to art... I'm excited there's a slightly more suitable cha...
by NickelBuckle9
Mon Feb 27, 2012 9:35 pm
Forum: Completed Games
Topic: MiniBot! Looking for Feedback!
Replies: 29
Views: 16027

Re: MiniBot! Looking for Feedback!

D'aww I just finished the game within 7 generations XD Completed all the challenges as well! While it is a cute fun game to play there's always feedback! When merging watts it was quite repetitive since I have to click all over and over again just to find the perfect match (higher than my bots' wat...
by NickelBuckle9
Thu Feb 09, 2012 7:00 pm
Forum: Completed Games
Topic: MiniBot! Looking for Feedback!
Replies: 29
Views: 16027

Re: MiniBot! Looking for Feedback!

HI! I've played your game AND REALLY ENJOYED!!! Well...maybe too much. This is my "fan" effort. In fact I'm REDRAWING everything from scratch with some BG art, just fur fun, but results are cute. How about a "new edition"? The code could be the same, I think is perfect (you can read this as "Please...
by NickelBuckle9
Sat Dec 31, 2011 7:24 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7827
Views: 802523

Re: Art Dumpage! Show your art ^^

Hey everyone! ^_^ I miss my friends back at college, since I'm home for winter break. I went ahead and drew this for my two good friends. :) Can you guess which one is me? ;D haha. Shouldn't be too hard if you look at my avatar, lol. HAPPY NEW YEARS (eve), btw http://i1179.photobucket.com/albums/x39...
by NickelBuckle9
Mon Dec 26, 2011 1:10 am
Forum: Creator Discussion
Topic: WiP Questionnaire
Replies: 63
Views: 3887

Re: WiP Questionnaire

LSF is a forum for visual novels and story-based games - rather than arbitrary game development projects. We don't have a clear definition of what a story-based game is - but a "pure" dress up game probably isn't it. On the original post, there wasn't any story - just a series of sprite sheets - so...
by NickelBuckle9
Sun Dec 25, 2011 11:52 pm
Forum: Creator Discussion
Topic: WiP Questionnaire
Replies: 63
Views: 3887

Re: WiP Questionnaire

Just throwing in my two cents... I think that mod approval, guidelines, or requirements to be met are all good ideas for the WIP forum. As several other users have stated, questionnaires have the potential to be annoying, as well as limit the ability to have unique layouts in forum posts. Guidelines...
by NickelBuckle9
Sat Dec 24, 2011 1:52 am
Forum: Ren'Py Questions and Announcements
Topic: CG Gallery Help
Replies: 2
Views: 1409

Re: CG Gallery Help

You could set a true or false variable that could unlock the CG Gallery... all you would have to do is put the variable in the code at the end of the game.

Just have the galley unable to view unless the variable is true... it would need to be persistent data as well :P
by NickelBuckle9
Fri Dec 23, 2011 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How to define image to a Variable? SOLVED
Replies: 4
Views: 375

Re: How to define image to a Variable?

Hmm...that's odd. "image hair = HAIR" works fine for me. Well, anyway, you don't want to define 'hair' as an image. I don't think images defined in init blocks can be changed. Try this: $ HAIR = "Pictures/H" + HAIRSTYLE + HAIRCOLOR + ".png" show expression HAIR *sorry if this is irrelevant again* A...