Search found 2471 matches

by xela
Sun Sep 02, 2018 10:53 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Dynamic blur background for overlay menu like iOS
Replies: 15
Views: 4876

Re: [Tutorial] Dynamic blur background for overlay menu like iOS

Sorry, didn't test before posting... init python: def get_size(d): d = renpy.easy.displayable(d) w, h = d.render(0, 0, 0, 0).get_size() return int(round(w)), int(round(h)) class Blurred(renpy.Displayable): def __init__(self, child, factor=5, **kwargs): super(Blurred, self).__init__(**kwargs) self.ch...
by xela
Thu Apr 26, 2018 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Website link
Replies: 1
Views: 203

Re: Website link

Code: Select all

$ OpenURL("www.my-website.com")()
by xela
Thu Dec 07, 2017 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: Ways to Have User Navigate Rooms
Replies: 15
Views: 6293

Re: Ways to Have User Navigate Rooms

Screen loop just waits for user input, you use it as it is in the example whenever you wish to give a chance to the player to make a move.
by xela
Tue Dec 05, 2017 10:29 am
Forum: Ren'Py Questions and Announcements
Topic: Ways to Have User Navigate Rooms
Replies: 15
Views: 6293

Re: Ways to Have User Navigate Rooms

If you jump to a label manually (without using navigation system): "Dragon Tulip, Azur Sand and .... I don't remember!": jump test2 You should put the player in that tile: "Dragon Tulip, Azur Sand and .... I don't remember!": map.last_coords = None # Will prevent player from going back map.player_ti...
by xela
Thu Nov 30, 2017 7:18 am
Forum: Ren'Py Questions and Announcements
Topic: Double-clicking or shift-clicking a button
Replies: 6
Views: 706

Re: Double-clicking or shift-clicking a button

It's not "dirty," it's just using an undocumented method. You write a class that inherits from the Button and instantiates it in the same way. Then you copy event method from the original and try to expand it to do work as you see fit. But it's both advanced Python and Ren'Py. You could cook somethi...
by xela
Thu Nov 30, 2017 5:28 am
Forum: Ren'Py Questions and Announcements
Topic: How to replace the "rollback" function with your own.
Replies: 2
Views: 314

Re: How to replace the "rollback" function with your own.

You can overload the function or get the keybinding to do something else but what you want may not be possible. You can't just have a shown screen setting the variables that player can use at his/her leisure whenever they please and expect that to participate in Rollback. Rollback is setup to work w...
by xela
Thu Nov 30, 2017 5:03 am
Forum: Ren'Py Questions and Announcements
Topic: movie won't play
Replies: 3
Views: 261

Re: movie won't play

Try using WEBM format.
by xela
Thu Nov 30, 2017 2:45 am
Forum: Ren'Py Questions and Announcements
Topic: Game crashing
Replies: 3
Views: 301

Re: Game crashing

Not a menu. This is caused by having multiple labels with the same name (including in bytecode files). This has been fixed 100% so updating the engine is something to consider.
by xela
Thu Nov 30, 2017 2:36 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 696

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

Really? That's weird. I usually check the links before posting to see that they're pointing to the correct content. But yeah, could be a local thing. Funny how it doesn't work using the command "window hide", as it states. It generally should work, you need to put it after the sayer or some weird th...
by xela
Thu Nov 30, 2017 2:16 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 696

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

define config.window = 'hide'

It should be highlighted in yellow.
by xela
Thu Nov 30, 2017 2:11 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 696

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

Did you try setting this to "hide"?

https://www.renpy.org/doc/html/config.h ... fig.window

Solves these flashing window things in 99% of all cases...
by xela
Thu Nov 30, 2017 2:05 am
Forum: Ren'Py Questions and Announcements
Topic: Double-clicking or shift-clicking a button
Replies: 6
Views: 706

Re: Double-clicking or shift-clicking a button

Both are "tricky" indeed. It's not that either way is particularly challenging to implement. It's that there is no clean, smooth and intuitive way of doing so.
by xela
Mon Nov 13, 2017 4:30 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved/Explained) What Specifically is "Good Practice"?
Replies: 10
Views: 705

Re: What Specifically is "Good Practice"?

It's a bit of all of the above. Write your code in compliance with PEP-8, there will be more people willing to help you if you run into issues. Keep your project well structured. Use modern tools in favor of old (screens in favor of ui., Transform/ATL in favor of Position, ATL in favor of stuff like...
by xela
Sat Oct 07, 2017 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the appearance of an already-selected choice
Replies: 2
Views: 300

Re: Changing the appearance of an already-selected choice

AERenoir wrote:
Sat Oct 07, 2017 10:42 am
Do I have to change the code in Screen.rpy too?
Yeap, quite possibly the best way to get it done!