Search found 41 matches
- Thu Dec 20, 2018 7:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Defined Images in Screens? [Solved]
- Replies: 1
- Views: 294
Re: Using Defined Images in Screens? [Solved]
My very smart friend informed me that pc_avatar and dede just needed to be in quotes for them to work. I knew it would be something simple like that :X
- Thu Dec 20, 2018 7:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Defined Images in Screens? [Solved]
- Replies: 1
- Views: 294
Using Defined Images in Screens? [Solved]
Hi all, I want to show a pre-defined image on a menu screen. My game has a customizable player avatar, and I want their image to be shown on the menu screen, like this placeholder example: https://i.gyazo.com/191098066f80e0ac35086ef2793d0288.png Here's my problem, though. I can't seem to put images ...
- Sun Aug 20, 2017 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible for the renpy.input dialogue to be said by a character and not the narrator?
- Replies: 13
- Views: 1758
Re: Is it possible for the renpy.input dialogue to be said by a character and not the narrator?
Could you show me how that code should look? I'm using the legacy GUI so I'm not sure if what I'm using is the same as what you're using, and I don't have a full comprehension of how the say screen code works enough to confidently know what needs to be copy pasted or where it needs to go...
- Sun Aug 20, 2017 12:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible for the renpy.input dialogue to be said by a character and not the narrator?
- Replies: 13
- Views: 1758
Is it possible for the renpy.input dialogue to be said by a character and not the narrator?
Pretty much what it says as the title, is this something you can do? As far as I can tell it isn't, and I've messed around with it a lot, but I figured I'd ask before throwing in the towel. And in case it isn't entirely clear what I mean, I mean having a character's name on here instead of the empty...
- Sun Jul 30, 2017 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox doesn't automatically resize in new GUI
- Replies: 11
- Views: 2561
Re: Textbox doesn't automatically resize in new GUI
Could you explain how to do that? Saying 'just use a vbox' isn't very helpful on its own. I don't know what I should delete and what I need to replace.
- Sat Jul 29, 2017 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox doesn't automatically resize in new GUI
- Replies: 11
- Views: 2561
Re: Textbox doesn't automatically resize in new GUI
Right? I'm amazed this has never come up before, it's a huge problem. Felt like I was going insane since nobody was talking about it and I couldn't find anybody asking about it on the forum that got a working solution. And re: your question about the old GUI, it doesn't seem like there was that much...
- Sat Jul 29, 2017 11:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox doesn't automatically resize in new GUI
- Replies: 11
- Views: 2561
Re: Textbox doesn't automatically resize in new GUI
Sorry to be a thread bumper, I'm just still so stumped about why it's like this? Why is the documentation of the new dialogue and textbox GUI so empty? Half the things that exist in the gui.rpy code itself aren't in the new documentation at all , why does "define gui.namebox_height = None"...
- Fri Jul 28, 2017 10:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox doesn't automatically resize in new GUI
- Replies: 11
- Views: 2561
Textbox doesn't automatically resize in new GUI
So I asked a question about positioning talk windows earlier in the week, and I more or less figured out what was going on, but now my problem is that the textbox doesn't expand at all based on what text I have. And it seems like this is the default in the new GUI? Cause I slapped a bunch of text in...
- Mon Jul 24, 2017 10:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Window Frame/Text Alignment issue
- Replies: 2
- Views: 2065
Window Frame/Text Alignment issue
SO. I'm making a game where the dialogue is presented in chat bubbles closer to the top of the screen rather than at the bottom. I'm having problems with just about every aspect of this in the new GUI, when I'd had it working perfectly in the legacy gui. This is how it was looking in the old version...
- Sun Aug 10, 2014 12:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have [Stat]+1 appear on screen when point is earned
- Replies: 3
- Views: 569
How to have [Stat]+1 appear on screen when point is earned
Essentially what I want is for a little [Stat] +1 to pop up in the corner of the screen after the player makes a choice that would earn them that point. I assume this would be some kind of displayable but I'm not familiar with the code yet, and it seems like that's mostly for images? I'm not sure if...
- Mon Nov 25, 2013 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Windowed Mode As Default
- Replies: 1
- Views: 584
Setting Windowed Mode As Default
I don't want my game to be playable in fullscreen and for some reason the game, which is 1000x500, resizes itself to 800x400 if I don't have windowed mode set. How can I make it so the game just automatically and exclusively runs in windowed mode?
- Thu Nov 07, 2013 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL for a pan
- Replies: 4
- Views: 1006
Re: Using ATL for a pan
yeah thanks, that worked perfect :>
- Wed Nov 06, 2013 12:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL for a pan
- Replies: 4
- Views: 1006
Using ATL for a pan
basically what i want to do is have the top of a long image appear in the screen with some narration, and then after a point slowly pan down to the bottom of the image. i haven't the slightest idea how to use that and after a couple hours trying to reverse engineer it from the tutorial game im turni...
- Wed Aug 28, 2013 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using DSE without the Day Planner
- Replies: 0
- Views: 464
Using DSE without the Day Planner
is there a way to use the events framework without relying on the day planner? ideally i'd like to be able to choose events throughout the day rather than all at once in the beginning, and the probability functions of events would be useful for rare or random events that may occur without the player...
- Thu Apr 11, 2013 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save/Load screens issue [solved, an unrelated error oops]
- Replies: 3
- Views: 696
Re: Save/Load screens issue
well through some messing around and further testing I've discovered the real problem was with the yes/no prompt menu that comes up to confirm if you want to overwrite or lose saved changes, which a while ago I added "tag: menu" to because I didn't like how it looked over top the other scr...