Search found 41 matches

by corny
Thu Dec 20, 2018 7:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Using Defined Images in Screens? [Solved]
Replies: 1
Views: 294

Re: Using Defined Images in Screens? [Solved]

My very smart friend informed me that pc_avatar and dede just needed to be in quotes for them to work. I knew it would be something simple like that :X
by corny
Thu Dec 20, 2018 7:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Using Defined Images in Screens? [Solved]
Replies: 1
Views: 294

Using Defined Images in Screens? [Solved]

Hi all, I want to show a pre-defined image on a menu screen. My game has a customizable player avatar, and I want their image to be shown on the menu screen, like this placeholder example: https://i.gyazo.com/191098066f80e0ac35086ef2793d0288.png Here's my problem, though. I can't seem to put images ...
by corny
Sun Aug 20, 2017 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible for the renpy.input dialogue to be said by a character and not the narrator?
Replies: 13
Views: 1758

Re: Is it possible for the renpy.input dialogue to be said by a character and not the narrator?

Could you show me how that code should look? I'm using the legacy GUI so I'm not sure if what I'm using is the same as what you're using, and I don't have a full comprehension of how the say screen code works enough to confidently know what needs to be copy pasted or where it needs to go...
by corny
Sun Aug 20, 2017 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible for the renpy.input dialogue to be said by a character and not the narrator?
Replies: 13
Views: 1758

Is it possible for the renpy.input dialogue to be said by a character and not the narrator?

Pretty much what it says as the title, is this something you can do? As far as I can tell it isn't, and I've messed around with it a lot, but I figured I'd ask before throwing in the towel. And in case it isn't entirely clear what I mean, I mean having a character's name on here instead of the empty...
by corny
Sun Jul 30, 2017 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox doesn't automatically resize in new GUI
Replies: 11
Views: 2561

Re: Textbox doesn't automatically resize in new GUI

Could you explain how to do that? Saying 'just use a vbox' isn't very helpful on its own. I don't know what I should delete and what I need to replace.
by corny
Sat Jul 29, 2017 3:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox doesn't automatically resize in new GUI
Replies: 11
Views: 2561

Re: Textbox doesn't automatically resize in new GUI

Right? I'm amazed this has never come up before, it's a huge problem. Felt like I was going insane since nobody was talking about it and I couldn't find anybody asking about it on the forum that got a working solution. And re: your question about the old GUI, it doesn't seem like there was that much...
by corny
Sat Jul 29, 2017 11:54 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox doesn't automatically resize in new GUI
Replies: 11
Views: 2561

Re: Textbox doesn't automatically resize in new GUI

Sorry to be a thread bumper, I'm just still so stumped about why it's like this? Why is the documentation of the new dialogue and textbox GUI so empty? Half the things that exist in the gui.rpy code itself aren't in the new documentation at all , why does "define gui.namebox_height = None"...
by corny
Fri Jul 28, 2017 10:55 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox doesn't automatically resize in new GUI
Replies: 11
Views: 2561

Textbox doesn't automatically resize in new GUI

So I asked a question about positioning talk windows earlier in the week, and I more or less figured out what was going on, but now my problem is that the textbox doesn't expand at all based on what text I have. And it seems like this is the default in the new GUI? Cause I slapped a bunch of text in...
by corny
Mon Jul 24, 2017 10:35 am
Forum: Ren'Py Questions and Announcements
Topic: Window Frame/Text Alignment issue
Replies: 2
Views: 2065

Window Frame/Text Alignment issue

SO. I'm making a game where the dialogue is presented in chat bubbles closer to the top of the screen rather than at the bottom. I'm having problems with just about every aspect of this in the new GUI, when I'd had it working perfectly in the legacy gui. This is how it was looking in the old version...
by corny
Sun Aug 10, 2014 12:28 pm
Forum: Ren'Py Questions and Announcements
Topic: How to have [Stat]+1 appear on screen when point is earned
Replies: 3
Views: 569

How to have [Stat]+1 appear on screen when point is earned

Essentially what I want is for a little [Stat] +1 to pop up in the corner of the screen after the player makes a choice that would earn them that point. I assume this would be some kind of displayable but I'm not familiar with the code yet, and it seems like that's mostly for images? I'm not sure if...
by corny
Mon Nov 25, 2013 11:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting Windowed Mode As Default
Replies: 1
Views: 584

Setting Windowed Mode As Default

I don't want my game to be playable in fullscreen and for some reason the game, which is 1000x500, resizes itself to 800x400 if I don't have windowed mode set. How can I make it so the game just automatically and exclusively runs in windowed mode?
by corny
Thu Nov 07, 2013 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Using ATL for a pan
Replies: 4
Views: 1006

Re: Using ATL for a pan

yeah thanks, that worked perfect :>
by corny
Wed Nov 06, 2013 12:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Using ATL for a pan
Replies: 4
Views: 1006

Using ATL for a pan

basically what i want to do is have the top of a long image appear in the screen with some narration, and then after a point slowly pan down to the bottom of the image. i haven't the slightest idea how to use that and after a couple hours trying to reverse engineer it from the tutorial game im turni...
by corny
Wed Aug 28, 2013 8:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Using DSE without the Day Planner
Replies: 0
Views: 464

Using DSE without the Day Planner

is there a way to use the events framework without relying on the day planner? ideally i'd like to be able to choose events throughout the day rather than all at once in the beginning, and the probability functions of events would be useful for rare or random events that may occur without the player...
by corny
Thu Apr 11, 2013 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Save/Load screens issue [solved, an unrelated error oops]
Replies: 3
Views: 696

Re: Save/Load screens issue

well through some messing around and further testing I've discovered the real problem was with the yes/no prompt menu that comes up to confirm if you want to overwrite or lose saved changes, which a while ago I added "tag: menu" to because I didn't like how it looked over top the other scr...