Search found 284 matches

by EvilDragon
Wed Sep 30, 2009 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: A way to skip whole blocks of text like Tsukihime?
Replies: 9
Views: 1682

Re: A way to skip whole blocks of text like Tsukihime?

... can't actually remember tsukihime having this... though Fate stay night did. the best way to do this (and probably how they did it in FSN) is to have perm variables for each scene that say whether it has been watched or not that are switched to true at the end of each scene, and have options as...
by EvilDragon
Sun Aug 02, 2009 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: Endings gallery
Replies: 9
Views: 1855

Re: Endings gallery

It's practically the same thing: if you have an ending reached, an image for that ending will be shown in the CG gallery. Makes sense, no?
by EvilDragon
Tue Jun 16, 2009 11:41 am
Forum: Ren'Py Questions and Announcements
Topic: How do I add music to the main game menu?
Replies: 2
Views: 362

Re: How do I add music to the main game menu?

It would be really nice to use forum search options before posting, you're posting questions that have been already answered at least several times. You also have a wiki, which you HAVE to read through, and some things will make more sense when you do!
by EvilDragon
Mon Jun 15, 2009 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: A bit customization...
Replies: 10
Views: 1095

Re: A bit customization...

Use shift+I when hovering over the part of the UI you wish to change and it will give you the name of the style you'll need to edit then!
by EvilDragon
Fri Jun 12, 2009 5:25 am
Forum: Development of Ren'Py
Topic: speex support (just an idea)
Replies: 11
Views: 1617

Re: speex support (just an idea)

How come, if you just use LAME codec?
by EvilDragon
Fri Jun 12, 2009 5:25 am
Forum: Development of Ren'Py
Topic: Transformation Language Design
Replies: 14
Views: 1811

Re: Transformation Language Design

This is a very good idea, opening up a LOT of possibilities. Syntax seems fairly easy to get a grasp on, too.

Will something similar be available for text? (Y'know, showing several lines at once in NVL mode for example, with various text effects here and there, etc.)
by EvilDragon
Tue Jun 09, 2009 9:18 am
Forum: Ren'Py Questions and Announcements
Topic: flashing dialogue window with sprite dissolve
Replies: 11
Views: 966

Re: flashing dialogue window with sprite dissolve

What do you mean by "side images"?
by EvilDragon
Tue Jun 09, 2009 9:17 am
Forum: Ren'Py Questions and Announcements
Topic: A bit customization...
Replies: 10
Views: 1095

Re: A bit customization...

Read in the wiki about Styles.
by EvilDragon
Tue Jun 09, 2009 8:05 am
Forum: Ren'Py Questions and Announcements
Topic: A bit customization...
Replies: 10
Views: 1095

Re: A bit customization...

Some of those questions have already been answered, try to search through this forum. As for ctc, you don't have to declare it for every character! Just declare ONE character that's called "ctc" and define your ctc there, it will be the same for all characters if you add "kind=ctc" to each of them. ...
by EvilDragon
Tue Jun 09, 2009 8:02 am
Forum: Ren'Py Questions and Announcements
Topic: tooltip on a overlay
Replies: 11
Views: 1131

Re: tooltip on a overlay

Just a thought: have you tried something called z-order of the layers that are currently displayed?
by EvilDragon
Mon Jun 08, 2009 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: tooltip on a overlay
Replies: 11
Views: 1131

Re: tooltip on a overlay

Why don't you use it then? :)
by EvilDragon
Sat Jun 06, 2009 8:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the links on the Main Menu
Replies: 10
Views: 926

Re: Changing the links on the Main Menu

The last part of the tuple is the condition which must be True to show the button. Say, if you put a variable x there (just for an example), then when in script you say x=True, the button will show up.
by EvilDragon
Sat Jun 06, 2009 4:50 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the links on the Main Menu
Replies: 10
Views: 926

Re: Changing the links on the Main Menu

In options.rpy, do your main menu: config.main_menu = [ (u"Start", "story1_ch0", "True"), (u"Continue", "_continue", "True", 'renpy.can_load("1")'), (u"Preferences", _intra_jumps("preferences_screen", "main_game_transition"), "True"), (u"Exit", ui.callsinnewcontext("quit_prompt"), "True") ] This is ...
by EvilDragon
Wed Jun 03, 2009 1:58 pm
Forum: Development of Ren'Py
Topic: speex support (just an idea)
Replies: 11
Views: 1617

Re: speex support (just an idea)

And then again, if size doesn't matter, you can always use MP3 rather than Vorbis, because the fidelity is a bit better :)