Search found 284 matches
- Wed Sep 30, 2009 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to skip whole blocks of text like Tsukihime?
- Replies: 9
- Views: 4551
Re: A way to skip whole blocks of text like Tsukihime?
... can't actually remember tsukihime having this... though Fate stay night did. the best way to do this (and probably how they did it in FSN) is to have perm variables for each scene that say whether it has been watched or not that are switched to true at the end of each scene, and have options as...
- Sun Aug 02, 2009 6:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Endings gallery
- Replies: 9
- Views: 2812
Re: Endings gallery
It's practically the same thing: if you have an ending reached, an image for that ending will be shown in the CG gallery. Makes sense, no?
- Tue Jun 16, 2009 11:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I add music to the main game menu?
- Replies: 2
- Views: 510
Re: How do I add music to the main game menu?
It would be really nice to use forum search options before posting, you're posting questions that have been already answered at least several times. You also have a wiki, which you HAVE to read through, and some things will make more sense when you do!
- Mon Jun 15, 2009 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: A bit customization...
- Replies: 10
- Views: 1522
Re: A bit customization...
Use shift+I when hovering over the part of the UI you wish to change and it will give you the name of the style you'll need to edit then!
- Fri Jun 12, 2009 5:25 am
- Forum: Development of Ren'Py
- Topic: speex support (just an idea)
- Replies: 11
- Views: 2241
Re: speex support (just an idea)
How come, if you just use LAME codec?
- Fri Jun 12, 2009 5:25 am
- Forum: Development of Ren'Py
- Topic: Transformation Language Design
- Replies: 14
- Views: 2375
Re: Transformation Language Design
This is a very good idea, opening up a LOT of possibilities. Syntax seems fairly easy to get a grasp on, too.
Will something similar be available for text? (Y'know, showing several lines at once in NVL mode for example, with various text effects here and there, etc.)
Will something similar be available for text? (Y'know, showing several lines at once in NVL mode for example, with various text effects here and there, etc.)
- Tue Jun 09, 2009 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: flashing dialogue window with sprite dissolve
- Replies: 11
- Views: 1649
Re: flashing dialogue window with sprite dissolve
What do you mean by "side images"?
- Tue Jun 09, 2009 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: A bit customization...
- Replies: 10
- Views: 1522
Re: A bit customization...
Read in the wiki about Styles.
- Tue Jun 09, 2009 8:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: A bit customization...
- Replies: 10
- Views: 1522
Re: A bit customization...
Some of those questions have already been answered, try to search through this forum. As for ctc, you don't have to declare it for every character! Just declare ONE character that's called "ctc" and define your ctc there, it will be the same for all characters if you add "kind=ctc&quo...
- Tue Jun 09, 2009 8:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: tooltip on a overlay
- Replies: 11
- Views: 1792
Re: tooltip on a overlay
Just a thought: have you tried something called z-order of the layers that are currently displayed?
- Mon Jun 08, 2009 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: tooltip on a overlay
- Replies: 11
- Views: 1792
Re: tooltip on a overlay
Why don't you use it then?
- Mon Jun 08, 2009 5:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the links on the Main Menu
- Replies: 10
- Views: 1430
Re: Changing the links on the Main Menu
What, tuple?
- Sat Jun 06, 2009 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the links on the Main Menu
- Replies: 10
- Views: 1430
Re: Changing the links on the Main Menu
The last part of the tuple is the condition which must be True to show the button. Say, if you put a variable x there (just for an example), then when in script you say x=True, the button will show up.
- Sat Jun 06, 2009 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the links on the Main Menu
- Replies: 10
- Views: 1430
Re: Changing the links on the Main Menu
In options.rpy, do your main menu: config.main_menu = [ (u"Start", "story1_ch0", "True"), (u"Continue", "_continue", "True", 'renpy.can_load("1")'), (u"Preferences", _intra_jumps("preferences_screen", "mai...
- Wed Jun 03, 2009 1:58 pm
- Forum: Development of Ren'Py
- Topic: speex support (just an idea)
- Replies: 11
- Views: 2241
Re: speex support (just an idea)
And then again, if size doesn't matter, you can always use MP3 rather than Vorbis, because the fidelity is a bit better