Search found 16 matches

by jackalope044
Thu Oct 06, 2011 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: Making Sprites?
Replies: 10
Views: 1058

Re: Making Sprites?

I was using GIMP, actually. I'm just not very savvy with photoediting software of ANY kind. Thanks, though, guys.
by jackalope044
Wed Oct 05, 2011 7:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Making Sprites?
Replies: 10
Views: 1058

Making Sprites?

God, this is probably the newbiest newb question I could ever ask. Okay, so, I made myself a sprite, and I gave it a white background like I saw in the sprites for the tutorial game, but, low and behold, the white background showed up and replaced the in-game background. So... How do I get the sprit...
by jackalope044
Thu Sep 29, 2011 3:56 pm
Forum: Old Threads (– September 2014)
Topic: K-On Visual Novel Project Needs Artists
Replies: 0
Views: 828

K-On Visual Novel Project Needs Artists

Exactly what it says on the tin. The Blog: http://konvn.blogspot.com/ The IRC: #k-onvisnov @rizon.net Right now we're doing more of a "Mini Visual Novel", which is just an adaptation of the first episode into visual novel format, for the purposes of getting familiar with Ren'Py, the proces...
by jackalope044
Tue Sep 27, 2011 5:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Making A Non-Image Date Display
Replies: 10
Views: 1264

Re: Making A Non-Image Date Display

Many thanks again.
by jackalope044
Mon Sep 26, 2011 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Making A Non-Image Date Display
Replies: 10
Views: 1264

Re: Making A Non-Image Date Display

Okay, so, everything's working fine, but I'm having problems CHANGING the date.

This is the code I use:

Code: Select all

    define month = "April"
    define day = 24
But the date is always just whatever's closest to the end of the script.
by jackalope044
Sun Sep 25, 2011 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating Text?
Replies: 19
Views: 2741

Re: Floating Text?

The answer depends on the way you called your screen . With show screen, you'll usually use hide screen: screen tennisclub: text "Please join the tennis club!" size 40 xpos 0.3 ypos 0.3 outlines [(20, "#000", 0, 0)] label start: me "What should I do?" show screen tenni...
by jackalope044
Sun Sep 25, 2011 2:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Making A Non-Image Date Display
Replies: 10
Views: 1264

Re: Making A Non-Image Date Display

First of all, you need a comma after yalign. Unlike screen language, UI widgets need commas and = signs. Next, I'm not entirely sure, but I think you might need to put parenthesis around the outlines (at least, that's how I've always done it): ui.text(month + " %d" % day, size=40, color=&...
by jackalope044
Sun Sep 25, 2011 1:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Making A Non-Image Date Display
Replies: 10
Views: 1264

Re: Making A Non-Image Date Display

UI functions and screen language statements have different syntaxes ! Moreover, with xpos set to 1.0, your text will be displayed outside its container. xalign is probably what you want to set. Try this: init python: show_date = True month = "January" day = 1 def date_overlay(): if show_d...
by jackalope044
Sun Sep 25, 2011 1:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating Text?
Replies: 19
Views: 2741

Re: Floating Text?

Outlines takes a list. Write it as: screen tennisclub: text "Please join the tennis club!" size 40 xpos 0.3 ypos 0.3 outlines [ (20, "#000", 0, 0) ] Thanks! It worked to display it, but the only problem is is that it doesn't allow the user to go past after the screen is displayed.
by jackalope044
Sat Sep 24, 2011 8:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating Text?
Replies: 19
Views: 2741

Re: Floating Text?

That would be outline, and yes you can. Just add text style properties next to (or under, depends on which system you're using) your xpos and ypos stuff. The code I'm using: screen tennisclub: text "Please join the tennis club!" size 40 xpos 0.3 ypos 0.3 outlines (20, color("#000000&...
by jackalope044
Sat Sep 24, 2011 7:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Making A Non-Image Date Display
Replies: 10
Views: 1264

Re: Making A Non-Image Date Display

Because that's all supposed to be under an "init python": init python: show_date = True month = "January" day = 1 def date_overlay(): if show_date: ui.text(month + " %d" % day, size=20, color="#ffffff") config.overlay_functions.append(date_overlay) Err... Rig...
by jackalope044
Sat Sep 24, 2011 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Making A Non-Image Date Display
Replies: 10
Views: 1264

Re: Making A Non-Image Date Display

Basically exactly what it says in the title. I'm trying to make a date display that doesn't use an image, sort of like what I think: http://www.renpy.org/wiki/renpy/doc/FAQ#How_do_I_display_a_statistic_.28date.2Fscore.2Fetc.29_on_the_screen.3F Is trying to explain how to do. I copy and paste that c...
by jackalope044
Sat Sep 24, 2011 3:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating Text?
Replies: 19
Views: 2741

Re: Floating Text?

There are two ways to do this. Either you write everything on the same line: screen tennisclub: text "Please join the tennis club!" size 40 xpos 0.3 ypos 0.3 or you add a colon and indent: screen tennisclub: text "Please join the tennis club!": size 40 xpos 0.3 ypos 0.3 Wow, tha...
by jackalope044
Sat Sep 24, 2011 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating Text?
Replies: 19
Views: 2741

Re: Floating Text?

Well, I tried something here:

Code: Select all

screen tennisclub:
    text "Please join the tennis club!" size 40
    xpos 0.3 ypos 0.3
And got this:

Code: Select all

File "game/script.rpy", line 20: Expected a screen language statement.
    xpos 0.3 ypos 0.3
        ^
by jackalope044
Fri Sep 23, 2011 8:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating Text?
Replies: 19
Views: 2741

Floating Text?

Hey there, guys. I wanted to add floating text (I.E. Outside of the bottom text box, at various points on the screen) to my game, but I currently have no clue how I'd do something like this. I managed to get text that was completely centered on the screen, but I want to figure out how to put it at a...