Search found 15 matches

by Variasaber
Mon Nov 21, 2011 7:16 pm
Forum: General Discussion
Topic: Stop SOPA - USA members, please read
Replies: 159
Views: 22027

Re: Stop SOPA - USA members, please read

This is one of the worst proposed bills in recent times, and one which I oppose wholeheartedly. I'm not sure how much the non-US forumgoers here know about the US, but here's a bit of background for you: We have a Constitution written by our founding fathers, and -- more importantly to this news -- ...
by Variasaber
Sat Oct 15, 2011 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: Quicktime Event still an issue
Replies: 11
Views: 1636

Re: Quicktime Event still an issue

Ah! I think I see how it works now; like positioning a displayable, it needs values for the position and the anchor? Anyway, I've been bogged down with work lately but once I find some spare time I'll put the idle declarations in that quicktime event code, get the traceback, and put it here. Oh, and...
by Variasaber
Tue Oct 11, 2011 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Quicktime Event still an issue
Replies: 11
Views: 1636

Re: Quicktime Event still an issue

Actually, that's not it... see, the code I posted above is what I wrote after initially seeing this error. Previously it used idle instead of insensitive, and had the same error. I've since removed the quicktime event outright since I had a deadline to make, but I can put it back in and post the tra...
by Variasaber
Mon Oct 10, 2011 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: Quicktime Event still an issue
Replies: 11
Views: 1636

Re: Quicktime Event still an issue

Here you go: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 829, in script call screen quicktimeseq1 File "renpy-6.12.0-mainline/common/00statements.rpy", line 532, in python File "game/script.rpy", line 824, in pyth...
by Variasaber
Sun Oct 09, 2011 11:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Quicktime Event still an issue
Replies: 11
Views: 1636

Re: Several issues (all but one resolved)

Okay, there's still an issue. I tried to implement all the stuff you showed me, Alex, to make a functional quicktime event, but it's returning an error I don't even understand. Here's my code for the event: label quicktimesequence: subtitle "Quicktime Sequence Start!" screen quicktimeseq1:...
by Variasaber
Sun Oct 09, 2011 3:48 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing Menus
Replies: 158
Views: 252294

Re: [Tutorial] Customizing Menus

A moderator or admin should sticky (is that what they call it here?) your tutorials, Aleema, they are fantastic. I know finding them is just a matter of searching for "[Tutorial]", but not everyone knows that. Are you one of the higher-ups on the forum, or is it simply that you've been pos...
by Variasaber
Sun Oct 09, 2011 3:40 pm
Forum: Ren'Py Questions and Announcements
Topic: re: On Asking Questions
Replies: 113
Views: 22441

Re: On Asking Questions

I just want to say that how this forum is ran as far as getting help, asking questions, posting and all is of a format I LOVE! Its not rules based, but instead people based. :D 8) I second this! I have been on many forums from many sources over the past several years, and this one has been one of t...
by Variasaber
Sun Oct 09, 2011 3:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Quicktime Event still an issue
Replies: 11
Views: 1636

Re: Several issues

It sounds like you're mixing screens and layouts, something that doesn't work very well. Wow, a reply from the creator himself! I'm honored. This project I'm working on is the final course project for an introductory Game Design course at Worcester Polytechnic Institute. So, Ren'Py is being taught ...
by Variasaber
Sun Oct 09, 2011 12:33 am
Forum: Ren'Py Questions and Announcements
Topic: Quicktime Event still an issue
Replies: 11
Views: 1636

Quicktime Event still an issue

EDIT3: Everything's resolved except the quicktime event, but I don't know if that's going to go anywhere. EDIT2: The big issue right now is in my latest post, at the bottom. EDIT: Resolved issues are struckthrough. Only one remains: "style.say_label.text_align = 0.5" in options.rpy simply ...
by Variasaber
Sun Oct 09, 2011 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: Centered name display + End of text image
Replies: 3
Views: 880

Re: Centered name display + End of text image

I've run into another issue. I can't use caret. See, the format for changing these things seems to be style.[something].[whatever you're changing] So, for the caret it would be style.[something].caret = 0.5 But I can't find what that [something] is supposed to be, and the documentation doesn't menti...
by Variasaber
Fri Oct 07, 2011 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: Centered name display + End of text image
Replies: 3
Views: 880

Re: Centered name display + End of text image

I think you're looking for the text style property called text_align . style.say_label.text_align = 0.5 The small icon at the end of a line of dialogue is a click-to-continue indicator, or ctc for short. The relevant doc page is this page about Character objects . Here's an example of how to use it...
by Variasaber
Tue Oct 04, 2011 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Centered name display + End of text image
Replies: 3
Views: 880

Centered name display + End of text image

Hi everyone, I'm still somewhat new to Ren'Py so I'm still getting used to everything, and right now I'm trying to get all the formatting and styles out of the way so that it doesn't come back to bite me later. In a previous thread, Aleema showed me how to make the character's name not bold when it ...
by Variasaber
Sun Sep 25, 2011 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: User input names, making character names not bold [RESOLVED]
Replies: 15
Views: 14444

Re: Making character names not bold (User input names resolv

style.say_label.bold = False There you go. Excellent! Thanks very much! Since that's a style modifier, I suppose it belongs in options.rpy, but I'm guessing such settings can also be put in script.rpy if the setting were to change partway through the game. I'll have to do some more exploring before...
by Variasaber
Sun Sep 25, 2011 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: User input names, making character names not bold [RESOLVED]
Replies: 15
Views: 14444

Re: Setting Character names from user input, and something e

Thanks for the help, guys :mrgreen: I actually ended up finding how to make it work, a friend of mine showed me. My mistake was trying to put the $ next to pov in the Character definition; it's supposed to go at the beginning of the line. After doing that, everything works great. :mrgreen: But, Sora...
by Variasaber
Sat Sep 24, 2011 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: User input names, making character names not bold [RESOLVED]
Replies: 15
Views: 14444

User input names, making character names not bold [RESOLVED]

Hi guys. I registered here just now because there's something I need to ask about. Some other folks and I are working with Ren'Py for a project, and we've just recently started coding our game after going through the tutorials. Almost immediately we hit our first roadblock. We're trying to set it up...