Search found 465 matches
- Tue Nov 04, 2014 2:55 am
- Forum: Works in Progress
- Topic: Journey Against Ouva [Mystery][Adventure] (discontinued)
- Replies: 26
- Views: 6433
Re: Journey Against Ouva [Mystery][Adv][Otome] Update 01/11/
This is really cool. *_* 1. Does the plot interest you? (or if not, why?) It interests me a lot. I want to know more about the world and the mystery, and the characters are really interesting. I really like the setting, too. It's different. One question that I have though is why the main character h...
- Tue Nov 04, 2014 2:37 am
- Forum: Works in Progress
- Topic: ----
- Replies: 10
- Views: 1875
Re: New Otome game Doki Doki Debut questions?
My question is what do you think of it i suck at advertising promotional stuff (and i know its important) is there a way to advertise it i want it to go beyond a high school project There's... no plot. ^^; Is it a slice of life story about a girl adjusting to her new school? What's the genre? What ...
- Tue Nov 04, 2014 2:20 am
- Forum: Works in Progress
- Topic: Walkerman [Fantasy] [Commerical]
- Replies: 18
- Views: 6709
Re: Walkerman [Fantasy] [Commerical]
I'm looking forward to this. This looks great! Good luck! :)
- Tue Nov 04, 2014 2:16 am
- Forum: Creator Discussion
- Topic: How many characters is too many?
- Replies: 13
- Views: 1747
Re: How many characters is too many?
A small game to me is a game with 1-3 characters that takes 10 minutes to 1 hour to complete one route, and a total time of 10 minutes to 3 hours to complete all the routes. The more characters there are, and the longer it takes to complete all the endings, the less I consider it a small game. Havin...
- Tue Nov 04, 2014 1:56 am
- Forum: Works in Progress
- Topic: Freak-Quency (GXB, stat raising, sci-fi, comedy, free)[DONE]
- Replies: 89
- Views: 32989
Re: Freak-Quency (GXB, stat raising, sci-fi, comedy, free)
Glad to see you're still working on this game! :D I'm also glad to hear you're really close to finishing! Good luck! Just a little more! I'm super excited for this release; I laughed so hard playing this game. o|-<
- Tue Nov 04, 2014 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make screen only accessible if conditional [SOLVED]
- Replies: 6
- Views: 464
Re: Make screen only accessible if conditional variable?
Okay, so it's just for items in the specifically for character's route, and not ALL the items. Got it! In that case, it should be: if freetime_02_off == False or freetime_03_off == False: centered "= X =" call afternoon_freetime This should be the one that works, with the 'or' operator ins...
- Tue Nov 04, 2014 1:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make screen only accessible if conditional [SOLVED]
- Replies: 6
- Views: 464
Re: Make screen only accessible if conditional variable?
I'm not sure what you mean by "releases"; do you mean all the items become available to get, or only the items exclusive to the character route? From the first post, it sounded like item 1 and 2 are exclusively for character A, while item 3 and 4 are exclusive to character B. Are you going...
- Tue Nov 04, 2014 12:50 am
- Forum: General Discussion
- Topic: NaNoWriMo 2014
- Replies: 13
- Views: 3057
Re: NaNoWriMo 2014
I totally forgot about NaNoWriMo and just started last night, haha. This isn't my first time, but it is my first time using it to work on my game. I've been procrastinating a lot with my writing lately (maybe 100 words a week...), so I'm using it as an excuse to get the first part done. I'm at 2,200...
- Tue Nov 04, 2014 12:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make screen only accessible if conditional [SOLVED]
- Replies: 6
- Views: 464
Re: Make screen only accessible if conditional variable?
if an_pres_01 and an_pres_02 == True: is equivalent to if an_pres_01 == True and an_pres_02 == True: You can condense your code to: if an_pres_01 and an_pres_02: since just stating the variable by itself checks if the variable is True. If you want to check if something is false, you should add 'not...
- Thu Oct 30, 2014 12:53 am
- Forum: Works in Progress
- Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
- Replies: 268
- Views: 91260
Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July
Wow!! Really?? Thank you so much! You guys are really generous! o|-< I don't know about a Pay What You Want since I'm using free music for non-commercial use, but I could put up a Paypal donation button on my wordpress/update blog. (I'll do it sometime this week maybe. ^q^) There's two pieces of mus...
- Wed Oct 29, 2014 12:10 am
- Forum: Works in Progress
- Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
- Replies: 268
- Views: 91260
Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July
Hot dang this looks amazing!! Need to try the demo ASAP :D I feel stupid for asking this, but, is it going to be commercial release? Also, that 200,000 word count. I'm impressed :) Wow! Thank you! I hope you enjoy it! Please feel free to let me know what you think about the game, positive or negati...
- Tue Oct 28, 2014 11:49 pm
- Forum: Works in Progress
- Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
- Replies: 268
- Views: 91260
Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July
Hello, I'm not dead and I'm still working on this project! I took a break from Lemmasoft for a while; got myself caught up in things like Gamergate, but I'll be spending more time here. :) you absolutely 100% can. don't feel pressured to include romance if you'd rather not! D: perhaps for this game ...
- Thu Aug 28, 2014 6:00 pm
- Forum: Works in Progress
- Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
- Replies: 268
- Views: 91260
Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July
Yay, an update! ...a crazy possessive yandere character that could murder you at any moment? Sounds interesting. I will definitely screw everything up at least once to see this path. XD (also, I love drama :3) It will be nice to see a more serious side of the game, too. Anyway, good luck with it an...
- Thu Aug 28, 2014 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting Size of Vbox, Making One Button Ignore Limit Rules
- Replies: 5
- Views: 4623
Re: Limiting Size of Vbox, Making One Button Ignore Limit Ru
What PyTom said. :) As for the Return button, you could give it a yfill property set to True textbutton "Return" action [Hide("menu2"), Hide("menu3"), Return()] yfill True and if that doesn't work, just set the ymaximum. The problem with that, though, is that it'll stre...
- Tue Aug 26, 2014 2:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scripting Issues
- Replies: 3
- Views: 692
Re: Scripting Issues
You'll want to post in the Ren'Py Questions and Announcements for Ren'py related questions like this. :) Could you paste the errors you're getting, and could you post the relevant code? $ bedroom = True should work. Some examples of how you're writing the conditional clauses and how you're using the...