Search found 465 matches

by akemicchi
Tue Nov 04, 2014 2:55 am
Forum: Works in Progress
Topic: Journey Against Ouva [Mystery][Adventure] (discontinued)
Replies: 26
Views: 6433

Re: Journey Against Ouva [Mystery][Adv][Otome] Update 01/11/

This is really cool. *_* 1. Does the plot interest you? (or if not, why?) It interests me a lot. I want to know more about the world and the mystery, and the characters are really interesting. I really like the setting, too. It's different. One question that I have though is why the main character h...
by akemicchi
Tue Nov 04, 2014 2:37 am
Forum: Works in Progress
Topic: ----
Replies: 10
Views: 1875

Re: New Otome game Doki Doki Debut questions?

My question is what do you think of it i suck at advertising promotional stuff (and i know its important) is there a way to advertise it i want it to go beyond a high school project There's... no plot. ^^; Is it a slice of life story about a girl adjusting to her new school? What's the genre? What ...
by akemicchi
Tue Nov 04, 2014 2:20 am
Forum: Works in Progress
Topic: Walkerman [Fantasy] [Commerical]
Replies: 18
Views: 6709

Re: Walkerman [Fantasy] [Commerical]

I'm looking forward to this. This looks great! Good luck! :)
by akemicchi
Tue Nov 04, 2014 2:16 am
Forum: Creator Discussion
Topic: How many characters is too many?
Replies: 13
Views: 1747

Re: How many characters is too many?

A small game to me is a game with 1-3 characters that takes 10 minutes to 1 hour to complete one route, and a total time of 10 minutes to 3 hours to complete all the routes. The more characters there are, and the longer it takes to complete all the endings, the less I consider it a small game. Havin...
by akemicchi
Tue Nov 04, 2014 1:56 am
Forum: Works in Progress
Topic: Freak-Quency (GXB, stat raising, sci-fi, comedy, free)[DONE]
Replies: 89
Views: 32989

Re: Freak-Quency (GXB, stat raising, sci-fi, comedy, free)

Glad to see you're still working on this game! :D I'm also glad to hear you're really close to finishing! Good luck! Just a little more! I'm super excited for this release; I laughed so hard playing this game. o|-<
by akemicchi
Tue Nov 04, 2014 1:53 am
Forum: Ren'Py Questions and Announcements
Topic: Make screen only accessible if conditional [SOLVED]
Replies: 6
Views: 464

Re: Make screen only accessible if conditional variable?

Okay, so it's just for items in the specifically for character's route, and not ALL the items. Got it! In that case, it should be: if freetime_02_off == False or freetime_03_off == False: centered "= X =" call afternoon_freetime This should be the one that works, with the 'or' operator ins...
by akemicchi
Tue Nov 04, 2014 1:21 am
Forum: Ren'Py Questions and Announcements
Topic: Make screen only accessible if conditional [SOLVED]
Replies: 6
Views: 464

Re: Make screen only accessible if conditional variable?

I'm not sure what you mean by "releases"; do you mean all the items become available to get, or only the items exclusive to the character route? From the first post, it sounded like item 1 and 2 are exclusively for character A, while item 3 and 4 are exclusive to character B. Are you going...
by akemicchi
Tue Nov 04, 2014 12:50 am
Forum: General Discussion
Topic: NaNoWriMo 2014
Replies: 13
Views: 3057

Re: NaNoWriMo 2014

I totally forgot about NaNoWriMo and just started last night, haha. This isn't my first time, but it is my first time using it to work on my game. I've been procrastinating a lot with my writing lately (maybe 100 words a week...), so I'm using it as an excuse to get the first part done. I'm at 2,200...
by akemicchi
Tue Nov 04, 2014 12:16 am
Forum: Ren'Py Questions and Announcements
Topic: Make screen only accessible if conditional [SOLVED]
Replies: 6
Views: 464

Re: Make screen only accessible if conditional variable?

if an_pres_01 and an_pres_02 == True: is equivalent to if an_pres_01 == True and an_pres_02 == True: You can condense your code to: if an_pres_01 and an_pres_02: since just stating the variable by itself checks if the variable is True. If you want to check if something is false, you should add 'not...
by akemicchi
Thu Oct 30, 2014 12:53 am
Forum: Works in Progress
Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
Replies: 268
Views: 91260

Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

Wow!! Really?? Thank you so much! You guys are really generous! o|-< I don't know about a Pay What You Want since I'm using free music for non-commercial use, but I could put up a Paypal donation button on my wordpress/update blog. (I'll do it sometime this week maybe. ^q^) There's two pieces of mus...
by akemicchi
Wed Oct 29, 2014 12:10 am
Forum: Works in Progress
Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
Replies: 268
Views: 91260

Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

Hot dang this looks amazing!! Need to try the demo ASAP :D I feel stupid for asking this, but, is it going to be commercial release? Also, that 200,000 word count. I'm impressed :) Wow! Thank you! I hope you enjoy it! Please feel free to let me know what you think about the game, positive or negati...
by akemicchi
Tue Oct 28, 2014 11:49 pm
Forum: Works in Progress
Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
Replies: 268
Views: 91260

Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

Hello, I'm not dead and I'm still working on this project! I took a break from Lemmasoft for a while; got myself caught up in things like Gamergate, but I'll be spending more time here. :) you absolutely 100% can. don't feel pressured to include romance if you'd rather not! D: perhaps for this game ...
by akemicchi
Thu Aug 28, 2014 6:00 pm
Forum: Works in Progress
Topic: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)
Replies: 268
Views: 91260

Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

Yay, an update! ...a crazy possessive yandere character that could murder you at any moment? Sounds interesting. I will definitely screw everything up at least once to see this path. XD (also, I love drama :3) It will be nice to see a more serious side of the game, too. Anyway, good luck with it an...
by akemicchi
Thu Aug 28, 2014 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: Limiting Size of Vbox, Making One Button Ignore Limit Rules
Replies: 5
Views: 4623

Re: Limiting Size of Vbox, Making One Button Ignore Limit Ru

What PyTom said. :) As for the Return button, you could give it a yfill property set to True textbutton "Return" action [Hide("menu2"), Hide("menu3"), Return()] yfill True and if that doesn't work, just set the ymaximum. The problem with that, though, is that it'll stre...
by akemicchi
Tue Aug 26, 2014 2:08 am
Forum: Ren'Py Questions and Announcements
Topic: Scripting Issues
Replies: 3
Views: 692

Re: Scripting Issues

You'll want to post in the Ren'Py Questions and Announcements for Ren'py related questions like this. :) Could you paste the errors you're getting, and could you post the relevant code? $ bedroom = True should work. Some examples of how you're writing the conditional clauses and how you're using the...