Search found 612 matches

by wyverngem
Mon May 04, 2020 10:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered Side Image ghosting with dissolve transform
Replies: 6
Views: 374

Re: Layered Side Image ghosting with dissolve transform

So I went ahead and put the Flatten in the code. It does work. There is no ghosting effects and the animation still blinks. Yet, a new issues is caused where the quality is noticeable different between the original and the face. -_- Wish I could help, but I don't really know.
by wyverngem
Thu Apr 30, 2020 8:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered Side Image ghosting with dissolve transform
Replies: 6
Views: 374

Re: Layered Side Image ghosting with dissolve transform

I'm in the same boat still, and I think it is the transform I use too. I think that I'll just have to flatten the images and use stills instead of layers if I want to continue to use this transition effect.
by wyverngem
Tue Feb 25, 2020 9:49 am
Forum: Ren'Py Questions and Announcements
Topic: Enabled Textbutton Display on Preference Screen
Replies: 4
Views: 384

Re: Enabled Textbutton Display on Preference Screen

DragoonHP wrote:
Thu Feb 20, 2020 9:18 am
I think SetField action might suit your need better https://www.renpy.org/doc/html/screen_a ... l#SetField
Can you be more specific on what that looks like? I'm not sure what the object would be.
by wyverngem
Mon Feb 17, 2020 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Enabled Textbutton Display on Preference Screen
Replies: 4
Views: 384

Enabled Textbutton Display on Preference Screen

I have a small script I'm adding that changes a persistent variable. I finally got it to turn on and off with the use of a function. I couldn't use SetVariable because it gave me a split error. So I created a basic function that takes the type and changes the persistent variable. However, the textbu...
by wyverngem
Wed Jan 22, 2020 9:53 am
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Voice Over
Replies: 2
Views: 249

Re: Choice Menu Voice Over

So I figured out a way to do this. What I had to do was add a enumerate n to keep track of how many choices I had starting at one. I then created a menu_voice_slot string that contained the appropriate menu choice ID that I used as a variable within the screen action Play(). The game will still erro...
by wyverngem
Wed Jan 22, 2020 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 394

Re: Custom load slot screenshot [help]

You have to set it to a number and not None. It needs to be at least assigned to 0 as the default.
by wyverngem
Tue Jan 21, 2020 9:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Voice Over
Replies: 2
Views: 249

Choice Menu Voice Over

I feel as if I'm missing this somwhere, but is there a way to add a voice overs to the menu choices in Renpy? Would the self-voicing talk over it? I decided that my narrator is going to have a voice, but can't seem to wrap my head around adding the files to the menu choices.
by wyverngem
Tue Jan 21, 2020 9:19 pm
Forum: Creator Discussion
Topic: Enrich a dialogue only experience
Replies: 5
Views: 864

Re: Enrich a dialogue only experience

I suggest add personality. It feels like those games you have the silent protagonist or the unnamed one. I'd write it as the main character having a personality or a dynamic one that changes the story based on the character's history of emotional, physically, and mentally responses. The story and pe...
by wyverngem
Tue Jan 21, 2020 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 394

Re: Custom load slot screenshot [help]

I believe it's a simple fix. You just need to define thelover in your script by either using default or define at the beginning. Within the list remember each slot starts at position 0 and adds up.
by wyverngem
Tue Jan 21, 2020 8:48 pm
Forum: General Discussion
Topic: Your first version of Ren'Py!
Replies: 19
Views: 1381

Re: Your first version of Ren'Py!

Eh, sometime in 2004 I want to say. I was under age so I couldn't join the forum, but I used the program to make a small games with my friends.
by wyverngem
Sun Jan 19, 2020 12:24 pm
Forum: Development of Ren'Py
Topic: Ren'Py homebrew port to Nintendo Switch
Replies: 46
Views: 11041

Re: Ren'Py homebrew port to Nintendo Switch

It looks fun. I'll give it a shot when I get a chance.
by wyverngem
Fri Jan 17, 2020 1:35 am
Forum: Ren'Py Questions and Announcements
Topic: For loops, list, and screens
Replies: 4
Views: 322

Re: For loops, list, and screens

Thank you, makes more sense now. :D
by wyverngem
Thu Jan 16, 2020 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: For loops, list, and screens
Replies: 4
Views: 322

Re: For loops, list, and screens

EDIT: OKay silly me forgot to capitalize on the SetToAdd, however, I'm still getting an error. My code: default my_list = [] screen change_my_list: vbox: xalign 0.1 yalign 0.1 label my_list text_size 50 null height 20 label "Add to Set." textbutton "Apple" action AddToSet("my_list", "Apple") null he...
by wyverngem
Thu Jan 16, 2020 2:52 am
Forum: Ren'Py Questions and Announcements
Topic: For loops, list, and screens
Replies: 4
Views: 322

For loops, list, and screens

Can someone please explain to me why sometimes a for loop works and sometimes it doesn't in screen language? I can easily display a list of strings by using a for loop, such as party members. However, if I try to change the list while showing the screen it doesn't update. What is the work around to ...