Search found 614 matches
- Sun Feb 28, 2021 5:38 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 61
- Views: 42083
Re: Ren'Py homebrew port to Nintendo Switch
I can't seem to get it to work. I tried copying over the files or moving them within the nintendo folder. Nothing seems to get it to work. I feel like I"m missing something.
- Sat Oct 24, 2020 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Side Image ghosting with dissolve transform
- Replies: 7
- Views: 1599
Re: Layered Side Image ghosting with dissolve transform
I ran into this problem when first implementing layered images, but I'm afraid I don't remember the exact cause. I think it was one (or all) of these configs: side_image_change_transform, side_image_same_transform, character_callback IIRC, I removed those and instead used define config.say_attribut...
- Mon May 04, 2020 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Side Image ghosting with dissolve transform
- Replies: 7
- Views: 1599
Re: Layered Side Image ghosting with dissolve transform
So I went ahead and put the Flatten in the code. It does work. There is no ghosting effects and the animation still blinks. Yet, a new issues is caused where the quality is noticeable different between the original and the face. -_- Wish I could help, but I don't really know.
- Thu Apr 30, 2020 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Enabled Textbutton Display on Preference Screen
- Replies: 4
- Views: 890
Re: Enabled Textbutton Display on Preference Screen
Thanks Alex.
- Thu Apr 30, 2020 8:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Side Image ghosting with dissolve transform
- Replies: 7
- Views: 1599
Re: Layered Side Image ghosting with dissolve transform
I'm in the same boat still, and I think it is the transform I use too. I think that I'll just have to flatten the images and use stills instead of layers if I want to continue to use this transition effect.
- Tue Feb 25, 2020 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Enabled Textbutton Display on Preference Screen
- Replies: 4
- Views: 890
Re: Enabled Textbutton Display on Preference Screen
Can you be more specific on what that looks like? I'm not sure what the object would be.DragoonHP wrote: ↑Thu Feb 20, 2020 9:18 am I think SetField action might suit your need better https://www.renpy.org/doc/html/screen_a ... l#SetField
- Mon Feb 17, 2020 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Enabled Textbutton Display on Preference Screen
- Replies: 4
- Views: 890
Enabled Textbutton Display on Preference Screen
I have a small script I'm adding that changes a persistent variable. I finally got it to turn on and off with the use of a function. I couldn't use SetVariable because it gave me a split error. So I created a basic function that takes the type and changes the persistent variable. However, the textbu...
- Wed Jan 22, 2020 9:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Voice Over
- Replies: 2
- Views: 572
Re: Choice Menu Voice Over
So I figured out a way to do this. What I had to do was add a enumerate n to keep track of how many choices I had starting at one. I then created a menu_voice_slot string that contained the appropriate menu choice ID that I used as a variable within the screen action Play(). The game will still erro...
- Wed Jan 22, 2020 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom load slot screenshot [SOLVED]
- Replies: 8
- Views: 1048
Re: Custom load slot screenshot [help]
You have to set it to a number and not None. It needs to be at least assigned to 0 as the default.
- Tue Jan 21, 2020 9:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Voice Over
- Replies: 2
- Views: 572
Choice Menu Voice Over
I feel as if I'm missing this somwhere, but is there a way to add a voice overs to the menu choices in Renpy? Would the self-voicing talk over it? I decided that my narrator is going to have a voice, but can't seem to wrap my head around adding the files to the menu choices.
- Tue Jan 21, 2020 9:19 pm
- Forum: Creator Discussion
- Topic: Enrich a dialogue only experience
- Replies: 5
- Views: 3415
Re: Enrich a dialogue only experience
I suggest add personality. It feels like those games you have the silent protagonist or the unnamed one. I'd write it as the main character having a personality or a dynamic one that changes the story based on the character's history of emotional, physically, and mentally responses. The story and pe...
- Tue Jan 21, 2020 9:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom load slot screenshot [SOLVED]
- Replies: 8
- Views: 1048
Re: Custom load slot screenshot [help]
I believe it's a simple fix. You just need to define thelover in your script by either using default or define at the beginning. Within the list remember each slot starts at position 0 and adds up.
- Tue Jan 21, 2020 8:48 pm
- Forum: General Discussion
- Topic: Your first version of Ren'Py!
- Replies: 19
- Views: 4318
Re: Your first version of Ren'Py!
Eh, sometime in 2004 I want to say. I was under age so I couldn't join the forum, but I used the program to make a small games with my friends.
- Sun Jan 19, 2020 12:24 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 61
- Views: 42083
Re: Ren'Py homebrew port to Nintendo Switch
It looks fun. I'll give it a shot when I get a chance.
- Fri Jan 17, 2020 1:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: For loops, list, and screens
- Replies: 4
- Views: 837
Re: For loops, list, and screens
Thank you, makes more sense now.