Search found 536 matches

by wyverngem
Sat Aug 25, 2018 9:05 am
Forum: Ren'Py Questions and Announcements
Topic: layered image with eyes blinking ATL Block
Replies: 1
Views: 58

layered image with eyes blinking ATL Block

I have a layeredimage I'm trying to set up to have different eye colors as well as a blinking animation. However, I'm not sure how to incorporate the ATL Block within the layered image that allows me to change the color of the eyes as well as blinking. Here's my ATL that works, but isn't a part of t...
by wyverngem
Mon Aug 13, 2018 2:55 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 83
Views: 30086

Re: Basic Message System

While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone else getting this er...
by wyverngem
Fri Aug 03, 2018 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto Indicator?
Replies: 1
Views: 101

Auto Indicator?

Like the skip indivatorr, is there one for Auto-forward? Skip Indicator If present, skip_indicator screen is displayed when skipping is in progress, and hidden when skipping finishes. It takes no parameters. Here's a very simple skip indicator screen: screen skip_indicator(): zorder 100 text _("Skip...
by wyverngem
Wed Aug 01, 2018 1:36 am
Forum: Ren'Py Questions and Announcements
Topic: Delete
Replies: 0
Views: 110

Delete

delete
by wyverngem
Tue Jul 31, 2018 4:44 am
Forum: Ren'Py Cookbook
Topic: Arcade slot framework
Replies: 3
Views: 568

Re: Arcade slot framework

:) Helped me to wrap my head around JSONs so I'm really glad you posted. I think it's a good code! It's a start to having personalized saves for multi-users on the same console. It definitely gives a groundwork for expanding the code. :D
by wyverngem
Tue Jul 31, 2018 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 444

Re: Start a new game from completed game?

Thanks! :D Dug a little deeper into the code and found something that works for me. I had forgotten about this: FileSave(None) saves to a new file. You can then use FileUsedSlots() to get a list of file slots that have been used. for saving new files. :) I also got the Json callbacks working. So I'l...
by wyverngem
Sun Jul 29, 2018 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 444

Re: Start a new game from completed game?

Thanks so much! :) Look like this will be a good base to start. I do have a question though, in y our python code in scripts.rpy do I have to define the columns and rows if I change them in game?
by wyverngem
Sat Jul 28, 2018 3:54 am
Forum: General Discussion
Topic: Clean VN Recomendations
Replies: 16
Views: 811

Re: Clean VN Recomendations

That's a harder list I think to make, but there are definitely games out there that don't have cursing or lewd situations. My own creations don't have either as I tend to keep them written so that a younger sibling could read them. Though Simple as Snow has some gore and fighting, there's no actual ...
by wyverngem
Fri Jul 27, 2018 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 444

Re: Start a new game from completed game?

I'm working in the newest version of Renpy, and I do appriciate the code as it's promising. I did have to modify the code for different reasons. The issues I'm finding with the first code you gave me are the following; In screens.rpy In your save and load screens I had to change file_picker to their...
by wyverngem
Fri Jul 27, 2018 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 444

Re: Start a new game from completed game?

Saltome, almost perfect, however, it asks me if I want to save my game when I'm on this label: label new_game_plus: show screen myscreen "Starting New Game Plus." $ saveload_plus = True $ renpy.call_in_new_context("_game_menu", _game_menu_screen = "load") Also would there be a way at the ending of t...
by wyverngem
Sun Jul 22, 2018 2:27 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 444

Re: Start a new game from completed game?

It'd be helpful. I've never used a json callback before.
by wyverngem
Wed Jul 18, 2018 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 444

Start a new game from completed game?

Is there a way in renpy to start a new game from a completed game save? I can research a bit more and I understand how to make screens, labels, and add descriptions to saves, but I'm struggling with a few items. How do I; 1) Create saves that are labeled somehow as completed playthroughs 2) Make a l...
by wyverngem
Wed Apr 18, 2018 10:32 pm
Forum: Ren'Py Cookbook
Topic: Play events by day (quick mode)
Replies: 3
Views: 855

Re: Play events by day (quick mode)

Thanks for sharing. :D I wish I had known about this when I had first started renpy. Would have saved a lot of time. :)
by wyverngem
Wed Apr 18, 2018 1:18 am
Forum: Ren'Py Questions and Announcements
Topic: Use either key "strings" for button?
Replies: 2
Views: 96

Re: Use either key "strings" for button?

Hrm, it does, but not sure if there's a consequence for using it like this or if there's a better way.
by wyverngem
Tue Apr 17, 2018 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: Use either key "strings" for button?
Replies: 2
Views: 96

Use either key "strings" for button?

Can I use "key" in the screen language to setup two different keys for the same action? Let's say I wanted the player to either select by pressing 1 or by pressing num_pad 1? key "K_KP" + str(n) action i.action Makes it so I can hit the num_pad. key str(n) action i.action Makes it so that I use the ...