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What do you define as a "happy ending" and how much does it matter?
I have a plan to do a game but it just dawned on me that the ending (if written well) might be unsatisfying, especially the ones that are so to say the Good ones.
Actually that would be fun, doesn't have to be James Bond of course, an Arsene Lupin one would do just as well (but I only say that becuase I'm a Leblanc fan)papillon wrote:Has anyone yet done a very James Bond sort of game?
I'm walveta and I'm from a very cold faraway land
I'd love to create visual novels and am really happy that I found a thing like renpy (at some point I wanted to learn Flash , but actionScript got the better of me )
Um... I think that's it.