Search found 185 matches
- Wed Apr 11, 2012 4:57 pm
- Forum: Works in Progress
- Topic: Break Chance Memento [RELEASED]
- Replies: 378
- Views: 84499
Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]
As someone who usually tends to prefer first person POV, I thought that third person worked for BCM, though I guess I can't exactly put my finger on why. There are definitely moments of explanation and description that would feel weird in first-person (e.g., "why is Shuuki lecturing to himself ...
- Thu Mar 29, 2012 4:24 pm
- Forum: WiP: NaNoRenO
- Topic: Nanolife [2012] [FINISHED~!]
- Replies: 32
- Views: 8174
Re: Nanolife [2012]
Wow, that interface is gorgeous! It's such a unique style for the text box, and the pop-up menus sound nifty.
Also, I love how bright and colorful the whole game is. You folks did an awesome job of using a lot of colors but still making it all go together well.
Also, I love how bright and colorful the whole game is. You folks did an awesome job of using a lot of colors but still making it all go together well.
- Tue Mar 06, 2012 1:32 am
- Forum: Creator Discussion
- Topic: NaNoReNo 2012
- Replies: 246
- Views: 28697
Re: NaNoReNo 2012
It definitely is impressive how many people are participating, and how much people have gotten done so far! But don't forget--especially if you're worrying about your progress in comparison to some of the WIPs posted--there's also some people who are still starting out and haven't even posted a thre...
- Sun Mar 04, 2012 5:54 pm
- Forum: WiP: NaNoRenO
- Topic: Hidden in Spring [2012]
- Replies: 15
- Views: 6355
Re: Hidden in Spring [2012]
I'm really excited about this game! Friendship-focused teenage romance sounds like it should be sweet and lovely and wonderful--actually, really, I just love the idea of a romantic game that nonetheless has its focus on friendship. And the fact that it's yuri can only make things more interesting~ I...
- Sun Mar 04, 2012 5:42 pm
- Forum: WiP: NaNoRenO
- Topic: Ristorante Amore [2012] - COMPLETE
- Replies: 95
- Views: 18904
Re: Ristorante Amore [2012]
I do think the coloring style used for BCM looks nicer, but not hugely so. More importantly though, I feel like this softer, smoother coloring is more suited to this project, and BCM's coloring style is more suited to BCM. Also, I love Liam's expression! I hope his other expressions are equally dyna...
- Sat Mar 03, 2012 7:11 pm
- Forum: WiP: NaNoRenO
- Topic: My Angsty Classmates [Otome] [NaNo 2013?]
- Replies: 26
- Views: 7920
Re: My Angsty Classmates [Otome] [NaNo 2012]
This looks like all kinds of clever and wonderful. Best of luck!
Are the sprites one of the free resources you're using? And if so, can I ask where you found them? Curious since they don't look like any of the ones I've seen floating around here before.
Are the sprites one of the free resources you're using? And if so, can I ask where you found them? Curious since they don't look like any of the ones I've seen floating around here before.
- Wed Feb 29, 2012 2:45 pm
- Forum: Creator Discussion
- Topic: Multiple Tertiary Characters
- Replies: 15
- Views: 2204
Re: Multiple Tertiary Characters
Having one "representative" sprite for all the tertiary characters sounds like the best idea to me. The silhouettes could work really well too, especially because they could still give the impression of a group. Maybe it could also work to use doll sprites and just position them with one v...
- Fri Feb 24, 2012 5:49 pm
- Forum: Creator Discussion
- Topic: Passage of Time - limited interactions in a game day
- Replies: 10
- Views: 1403
Re: Passage of Time - limited interactions in a game day
Remember that a fulfilling ending isn't necessarily a "good" ending--really, it just needs to be interesting. If you fail to solve the mystery but build up a strong relationship with another character, that could be fulfilling. If you fail to solve it but learn a piece of information that ...
- Fri Feb 24, 2012 5:11 pm
- Forum: Creator Discussion
- Topic: Should the player character always be the most important
- Replies: 22
- Views: 2646
Re: Should the player character always be the most important
There's a distinction to be made here--being the most important character to the player and being the most important character within their setting . You were asking more about the second one, I think? It's probably true that you want the main character to be the most important to the player--as in,...
- Fri Feb 24, 2012 4:49 pm
- Forum: Creator Discussion
- Topic: NaNoReNo 2012
- Replies: 246
- Views: 28697
Re: NaNoReNo 2012
Now I'm questioning whether or not I could finish this with its divergent paths, or if I should just make it a KN. /cop-out Seems to me that's the hard part about getting ready for NaNoRenO, figuring out an idea that can actually be done with a one-month scope. My and Caro's brainstorm process had ...
- Wed Feb 22, 2012 4:15 pm
- Forum: Ideas
- Topic: [WIP] Sword vs. Staff [fantasy][short][fun]
- Replies: 53
- Views: 11257
Re: [WIP] Sword vs. Staff
Great to hear that there's been progress!
What problems are you having with moving the sprites?
Keep it up! I'll keep my eyes open for backgrounds for you.
What problems are you having with moving the sprites?
Keep it up! I'll keep my eyes open for backgrounds for you.
- Fri Feb 17, 2012 2:07 am
- Forum: Completed Games
- Topic: Sweethearts: A Valentine Inspired Visual Novel
- Replies: 1
- Views: 4337
Re: Sweethearts: A Valentine Inspired Visual Novel
This is a rather sweet little story. :) I really love the title image, by the way--simple and effective! The art is really charming, especially the illustration of Rakiyah and Elliot as children! It would help to use sprites, or just more character art of some kind, in the flashbacks as well. I foun...
- Fri Feb 17, 2012 1:38 am
- Forum: Completed Games
- Topic: Chasing the Sun [philosophical, experimental-ish]
- Replies: 4
- Views: 5184
Re: Chasing the Sun [philosophical, experimental-ish]
Very glad to hear you enjoyed it! I'll admit I'm a little wary saying that you'd like one if you like the other because they are fairly different, but some of the same ideas will be addressed, so I hope you do enjoy RESET as well. Thanks much for pointing out the typo. Never fails, something always ...
- Thu Feb 16, 2012 5:43 pm
- Forum: Completed Games
- Topic: Chasing the Sun [philosophical, experimental-ish]
- Replies: 4
- Views: 5184
Chasing the Sun [philosophical, experimental-ish]
chasingthesun.jpg Chasing the Sun A brief meditation on light and beauty and living life. A somewhat experimental kinetic novel made up of photographs and first-person narration, without any characters per se. It's meant to be narrated by Jason from my work-in-progress RESET , but you don't really ...
- Wed Jan 25, 2012 10:04 pm
- Forum: Creator Discussion
- Topic: Hours of gameplay
- Replies: 44
- Views: 4883
Re: Hours of gameplay
Write as many words as it takes to effectively express your story. Focus on how much there it to express, not on how much space/time there is to fill. I pay little mind to how long a game is (though generally speaking I don't like to pay more than ~$3 per hour of gameplay, if it's commercial). I jus...