Search found 1759 matches

by LateWhiteRabbit
Thu Aug 01, 2019 8:33 am
Forum: General Discussion
Topic: Spam / Forum Password
Replies: 6
Views: 401

Re: Spam / Forum Password

I'm glad you took this step, because the spam was really getting out of control.

I feel it's necessary, unfortunately. It was getting discouraging to check the forums and see so many new topics that weren't actually new topics.
by LateWhiteRabbit
Wed Jul 10, 2019 10:31 pm
Forum: General Discussion
Topic: Is Lemmesoft Dying
Replies: 32
Views: 2014

Re: Is Lemmesoft Dying

Also, what are people here for? I’ve been a registered member for a while, and I lurked for a while before that. I don’t post as often. As I used to, but I still check the forums every day. So what am I here for? I’m not here for Introduction posts or for seeming activity. I’m not here for chatting...
by LateWhiteRabbit
Wed Jul 10, 2019 10:22 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 774
Views: 281357

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████

Wow. Great to see you back, and to know you are still with us! Lemmasoft isn't the same without your voice, Mugen.
by LateWhiteRabbit
Mon Jul 08, 2019 8:27 am
Forum: General Discussion
Topic: How crowded is the visual novel market now?
Replies: 7
Views: 474

Re: How crowded is the visual novel market now?

It is a double-edged sword if you are a developer. Larger potential audience, but you'll have to work a lot harder to stand out above the crowd. Once upon a time, just being a visual novel in English guaranteed you a pool of players, because only a handful of visual novels came out a year for the En...
by LateWhiteRabbit
Mon Jul 08, 2019 8:14 am
Forum: Asset Creation: Art
Topic: How do I draw classrooms on a two point perspective?
Replies: 2
Views: 549

Re: How do I draw classrooms on a two point perspective?

It is hard to give a simple answer on subjects like this. For one, that image is using 3-point perspective (because it is actually 3D). First, I would really study perspective, independent of drawing your backgrounds. Practice and learn by drawing simple objects in perspective, then move up to more ...
by LateWhiteRabbit
Sun Jul 07, 2019 12:17 am
Forum: Asset Creation: Writing
Topic: Good programs for organizing a strongly non-linear narrative?
Replies: 2
Views: 578

Re: Good programs for organizing a strongly non-linear narrative?

Not trying to be flippant, but a corkboard, index cards, and pins are very effective. It is how Pixar and other studios develop stories, and how I was taught to diagram game flow in my game design courses in college. Because you have to write everything by hand and fit it on an index card, it forces...
by LateWhiteRabbit
Sat Jul 06, 2019 10:51 pm
Forum: Asset Creation: Writing
Topic: Good story but decent art
Replies: 8
Views: 831

Re: Good story but decent art

I think visuals are important for first impressions before you download, that is they make people want to download your game. It may be more difficult to prove you have great writing in a game just based on the landing page. Illustrations can be simple, they don't need to be complex, but the more i...
by LateWhiteRabbit
Sun Jun 16, 2019 5:39 pm
Forum: Ideas
Topic: Doing a "Oregon Trail" type of game in Ren'Py?
Replies: 4
Views: 283

Re: Doing a "Oregon Trail" type of game in Ren'Py?

I think you could easily do a game like this with Ren'Py. It wouldn't take too many advanced tricks or stretch the engine to do everything you wanted to do to match the gameplay of the original and do it with your own concepts and story elements. I love the idea. I played a lot of Oregon Trail on th...
by LateWhiteRabbit
Mon Jun 10, 2019 10:55 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 1323

Re: Resolution for VNs?

Absolutely agree on Double Indemnity, Gone with the Wind, on the other hand, I think is the most overrated movie ever. I think Gone with the Wind is a slog myself - but I brought it up because it seems to be one of those movies that everyone keeps watching, regardless of age. Having higher resoluti...
by LateWhiteRabbit
Sun Jun 09, 2019 11:55 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 1323

Re: Resolution for VNs?

Yes, I understand that. And I agree that assets creations benefits from higher resolutions (I worked a lot of years as graphic designer). And all that technology to upscale stuff seems fascinating too. But that is not what the original question was. That was about how a VN should be now. And the an...
by LateWhiteRabbit
Sun Jun 09, 2019 9:34 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 1323

Re: Resolution for VNs?

Also, at least think of future-proofing your own work. I don't plan on releasing a 4K visual novel anytime soon, but I make sure my assets can support that resolution. There is a game I was waiting to get translated and ported FOREVER, and when it arrived finally, it felt pretty bad - because it ha...
by LateWhiteRabbit
Sun Jun 09, 2019 6:41 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 1323

Re: Resolution for VNs?

I guess I'll continue this trend of 'inception' quoting of myself. It seems the resolution thing comes up every few years and what I've said before on the topic remains very relevant. This has come up before in a very extensive thread worth reading here: Game Resolution Thread I'll just quote myself...
by LateWhiteRabbit
Tue May 28, 2019 7:55 pm
Forum: Asset Creation: Writing
Topic: Backstories
Replies: 6
Views: 1415

Re: Backstories

I would also add that many of the most popular characters are archetypal. Adding backstories (especially EXPLORING those backstories) to such characters can actually diminish the impact of the character. Very often less is more. I would say that Wolverine, Darth Vader, and Han Solo were better chara...
by LateWhiteRabbit
Tue May 14, 2019 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Tips for Preventing Laggy/Slow Game?
Replies: 5
Views: 200

Re: Tips for Preventing Laggy/Slow Game?

Thanks for your advice Rabbit, and I'm sorry for the late response! That makes a lot of sense. I've read through the link you shared and I'm still not exactly sure where predicting images should be inputted. In the area before "label start" on the script.rpy or in another file? Also would you recom...
by LateWhiteRabbit
Mon May 06, 2019 7:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Tips for Preventing Laggy/Slow Game?
Replies: 5
Views: 200

Re: Tips for Preventing Laggy/Slow Game?

Most games made with newer versions of Ren'py don't actually "slow down" or "get laggy" - they only SEEM to do that, because of image or screen responsive-ness. (For lack of a better term.) Ren'py tries to run at the least demanding framerate possible depending on the situation, and generally does a...