Search found 1763 matches

by LateWhiteRabbit
Wed Sep 11, 2019 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: The size of my game can impact performance on mobile?
Replies: 6
Views: 615

Re: The size of my game can impact performance on mobile?

The size of the game can absolutely cause a performance hit on phones. Think of Android phones like low-end PCs. You are probably overloading the active memory storage (RAM) of the phones. You can start by making sure all your image files are as small as possible. Webp files are the smallest file fo...
by LateWhiteRabbit
Tue Sep 10, 2019 8:25 am
Forum: Asset Creation: Writing
Topic: How many in-game days should it take for characters to fall in love?
Replies: 7
Views: 902

Re: How many in-game days should it take for characters to fall in love?

I just want to start this off by saying I'm biased because I hate insta-romances. If you still want my opinion here it is. Obviously, it's up to you. It's your story and you can do whatever you want, but if you want the romance to feel realistic, 2 days or a week is far from enough time to build up...
by LateWhiteRabbit
Sun Sep 08, 2019 10:46 pm
Forum: Asset Creation: Writing
Topic: How many in-game days should it take for characters to fall in love?
Replies: 7
Views: 902

Re: How many in-game days should it take for characters to fall in love?

Depends on the characters and the story you want to tell. The entirety of Romeo and Juliet takes place in less than 4 days, from first meeting to secret marriage to death by suicide. In real life, I've had one relationship where we were smitten with each from literally the first moment we made eye c...
by LateWhiteRabbit
Sat Sep 07, 2019 1:18 am
Forum: Asset Creation: Art
Topic: Art Dimensions Question
Replies: 2
Views: 785

Re: Art Dimensions Question

You generally want character art to be larger than your screen resolution for the same reason as the backgrounds - you can zoom in on them with no pixelation. The game I am working on is meant to be 1080p, but I am making my assets in 4K (3860x2140). This is both to future proof my assets in case I ...
by LateWhiteRabbit
Thu Aug 01, 2019 8:33 am
Forum: General Discussion
Topic: Spam / Forum Password
Replies: 6
Views: 1354

Re: Spam / Forum Password

I'm glad you took this step, because the spam was really getting out of control.

I feel it's necessary, unfortunately. It was getting discouraging to check the forums and see so many new topics that weren't actually new topics.
by LateWhiteRabbit
Wed Jul 10, 2019 10:31 pm
Forum: General Discussion
Topic: Is Lemmesoft Dying
Replies: 32
Views: 2240

Re: Is Lemmesoft Dying

Also, what are people here for? I’ve been a registered member for a while, and I lurked for a while before that. I don’t post as often. As I used to, but I still check the forums every day. So what am I here for? I’m not here for Introduction posts or for seeming activity. I’m not here for chatting...
by LateWhiteRabbit
Wed Jul 10, 2019 10:22 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 777
Views: 289604

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████

Wow. Great to see you back, and to know you are still with us! Lemmasoft isn't the same without your voice, Mugen.
by LateWhiteRabbit
Mon Jul 08, 2019 8:27 am
Forum: General Discussion
Topic: How crowded is the visual novel market now?
Replies: 7
Views: 573

Re: How crowded is the visual novel market now?

It is a double-edged sword if you are a developer. Larger potential audience, but you'll have to work a lot harder to stand out above the crowd. Once upon a time, just being a visual novel in English guaranteed you a pool of players, because only a handful of visual novels came out a year for the En...
by LateWhiteRabbit
Mon Jul 08, 2019 8:14 am
Forum: Asset Creation: Art
Topic: How do I draw classrooms on a two point perspective?
Replies: 3
Views: 1756

Re: How do I draw classrooms on a two point perspective?

It is hard to give a simple answer on subjects like this. For one, that image is using 3-point perspective (because it is actually 3D). First, I would really study perspective, independent of drawing your backgrounds. Practice and learn by drawing simple objects in perspective, then move up to more ...
by LateWhiteRabbit
Sun Jul 07, 2019 12:17 am
Forum: Asset Creation: Writing
Topic: Good programs for organizing a strongly non-linear narrative?
Replies: 2
Views: 1610

Re: Good programs for organizing a strongly non-linear narrative?

Not trying to be flippant, but a corkboard, index cards, and pins are very effective. It is how Pixar and other studios develop stories, and how I was taught to diagram game flow in my game design courses in college. Because you have to write everything by hand and fit it on an index card, it forces...
by LateWhiteRabbit
Sat Jul 06, 2019 10:51 pm
Forum: Asset Creation: Writing
Topic: Good story but decent art
Replies: 14
Views: 2134

Re: Good story but decent art

I think visuals are important for first impressions before you download, that is they make people want to download your game. It may be more difficult to prove you have great writing in a game just based on the landing page. Illustrations can be simple, they don't need to be complex, but the more i...
by LateWhiteRabbit
Sun Jun 16, 2019 5:39 pm
Forum: Ideas
Topic: Doing a "Oregon Trail" type of game in Ren'Py?
Replies: 4
Views: 316

Re: Doing a "Oregon Trail" type of game in Ren'Py?

I think you could easily do a game like this with Ren'Py. It wouldn't take too many advanced tricks or stretch the engine to do everything you wanted to do to match the gameplay of the original and do it with your own concepts and story elements. I love the idea. I played a lot of Oregon Trail on th...
by LateWhiteRabbit
Mon Jun 10, 2019 10:55 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 2371

Re: Resolution for VNs?

Absolutely agree on Double Indemnity, Gone with the Wind, on the other hand, I think is the most overrated movie ever. I think Gone with the Wind is a slog myself - but I brought it up because it seems to be one of those movies that everyone keeps watching, regardless of age. Having higher resoluti...
by LateWhiteRabbit
Sun Jun 09, 2019 11:55 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 2371

Re: Resolution for VNs?

Yes, I understand that. And I agree that assets creations benefits from higher resolutions (I worked a lot of years as graphic designer). And all that technology to upscale stuff seems fascinating too. But that is not what the original question was. That was about how a VN should be now. And the an...
by LateWhiteRabbit
Sun Jun 09, 2019 9:34 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 2371

Re: Resolution for VNs?

Also, at least think of future-proofing your own work. I don't plan on releasing a 4K visual novel anytime soon, but I make sure my assets can support that resolution. There is a game I was waiting to get translated and ported FOREVER, and when it arrived finally, it felt pretty bad - because it ha...