Search found 1734 matches

by LateWhiteRabbit
Thu Jan 10, 2019 2:54 am
Forum: Creator Discussion
Topic: Marketing Right and Avoiding Toxic Pitfalls
Replies: 5
Views: 394

Re: Marketing Right and Avoiding Toxic Pitfalls

Great points already made by Papillon and Kuiper, but I'd also add that just continuously talking about your games as a "VN" or Visual Novel carries certain connotations. Marketing is all about impressions and reaching the intended audience. If the majority of players attach certain expectations to ...
by LateWhiteRabbit
Thu Dec 13, 2018 1:38 am
Forum: Ideas
Topic: Towards Tomorrow [Slice of Life?] (Feedback Appreciated)
Replies: 4
Views: 437

Re: Towards Tomorrow [Slice of Life?] (Feedback Appreciated)

Nice logo and a cool idea. Can't wait to see what you do with the meta-concept.
by LateWhiteRabbit
Sun Dec 02, 2018 3:33 am
Forum: Asset Creation: Art
Topic: Does the art clash?
Replies: 12
Views: 584

Re: Does the art clash?

Unfortunately, they do clash. It's not terrible - but it is kind of distracting. From the style of your sprites and their flat shading, plus color drop shadow outlines - not to mention your text box design, it seems you are wanting to go for a more stylized clean style. The painted backgrounds are a...
by LateWhiteRabbit
Thu Nov 29, 2018 8:51 pm
Forum: Creator Discussion
Topic: Help me name my game
Replies: 9
Views: 655

Re: Help me name my game

Personally, I think you should at least write your first draft before trying to come up with a name. I've got to agree. You won't know the true themes of your story until you've completed at least one draft of it first. Plus, I think that too often things like this - thinking up the perfect name fo...
by LateWhiteRabbit
Mon Oct 15, 2018 8:08 am
Forum: General Discussion
Topic: Do the backgrounds seriously need a crowd of people in it?
Replies: 5
Views: 338

Re: Do the backgrounds seriously need a crowd of people in it?

Well, how realistic is it to show a crowd of people that never moves or changes, whether it is day or night or two weeks later? Empty background locations are often used for their versatility. They can be used for scenes when the characters are alone, or at different times of day, without having to ...
by LateWhiteRabbit
Fri Sep 07, 2018 12:13 am
Forum: General Discussion
Topic: The state of VNs on Steam
Replies: 4
Views: 840

Re: The state of VNs on Steam

This is perhaps because JVNs are typically far longer than EVNs, so might be worth the time of writing a review. In my completely non-scientifically-studied opinion, JVNs get a huge amount of 'hype' reviews, people leaving a positive review immediately when the game comes out without even having pl...
by LateWhiteRabbit
Wed Aug 22, 2018 8:53 am
Forum: Creator Discussion
Topic: Am I Being Paid Fairly?
Replies: 9
Views: 743

Re: Am I Being Paid Fairly?

I don't know what kind of game is but to get few thousand on Patreon you need to have worked a lot! I am not even at $1k with mine and I've been making games for 10 years... :lol:). In regards to what makes the game popular? In all honestly, it's probably not the writing. But my goal is of course t...
by LateWhiteRabbit
Wed Aug 22, 2018 12:14 am
Forum: Creator Discussion
Topic: Am I Being Paid Fairly?
Replies: 9
Views: 743

Re: Am I Being Paid Fairly?

Most writing gigs are based on a certain amount per word. Articles on websites, submissions to magazines, etc. work this way. Playboy was pretty famous in the writing community back in the day - late 80s, early 90s - for paying way more than other magazines. They were harder to get published in, but...
by LateWhiteRabbit
Mon Aug 20, 2018 10:46 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Poor Sound Design or No Sounds?
Replies: 5
Views: 5884

Re: Poor Sound Design or No Sounds?

I guess if you had to pick ONE, I would go all in with the sound design or keep it mostly silent. I will say that good sound design can be an immense improvement for a visual novel. I played two visual novels that were very similar in terms of writing and art, but one of them had excellent sound des...
by LateWhiteRabbit
Mon Aug 20, 2018 10:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Any plans on RenPy Asset Encryption
Replies: 5
Views: 345

Re: Any plans on RenPy Asset Encryption

However, even they are not "crack-proof". Nothing is, to date. ... Focus on making material worth getting, instead of attempting to control the uncontrollable and limiting who can gain from your creations. This. Not even billion-dollar game studios can keep people from cracking their games and acce...
by LateWhiteRabbit
Sun Aug 05, 2018 10:03 pm
Forum: General Discussion
Topic: How competitions exploit creatives
Replies: 7
Views: 529

Re: How competitions exploit creatives

If you participate in such a competition you are only rewarding this type of behavior and you are cheapening your skills and disrespecting yourself. Please try to discourage such competitions, they can really undermine creatives. This type of behavior wouldn’t be accepted in most other areas (imagi...
by LateWhiteRabbit
Sat Jul 28, 2018 11:34 am
Forum: Creator Discussion
Topic: How to keep artists committed?
Replies: 28
Views: 1809

Re: How to keep artists committed?

This is definitely a possibility, I'm currently trying to do this before ordering a third set, but so far no luck. Most artists don't seem to be interested in and/or comfortable trying to duplicate someone else's style (I can understand why, probably both boring and very hard). In this case all cha...
by LateWhiteRabbit
Mon Jul 23, 2018 10:28 pm
Forum: Creator Discussion
Topic: How to keep artists committed?
Replies: 28
Views: 1809

Re: How to keep artists committed?

I read somewhere that when it comes to commissions, there are three things that people want: cheap, fast, good. You can get two, but you can’t get all three. You can get fast and good, but it won’t be cheap. You can get fast and cheap, but it won’t be good. You can get good and cheap, but it won’t ...
by LateWhiteRabbit
Mon Jul 23, 2018 9:27 am
Forum: Creator Discussion
Topic: How to keep artists committed?
Replies: 28
Views: 1809

Re: How to keep artists committed?

The reason why price is important to the honoring of commitments is because it sometimes happens that a game designer here wants sprites and also wants to pay $15 per sprite. They get an artist who has good skills, let’s say, but also very little experience hiring out their talents. It might be the...
by LateWhiteRabbit
Wed Jul 18, 2018 12:06 am
Forum: Asset Creation: Writing
Topic: Does anybody know how to write a point-and-click adventure game?
Replies: 6
Views: 658

Re: Does anybody know how to write a point-and-click adventure game?

So that's how I'm trying to organize all the writing. As you can see, I don't think this method is working out quite well. For the first 10-20 minutes of game-play I already have like 30 different files created. I feel like the complexity will keep increasing exponential as I add more characters,qu...