Search found 23 matches

by Satsuki
Sat Mar 04, 2017 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery().make_button too small in the new GUI
Replies: 0
Views: 210

Gallery().make_button too small in the new GUI

Hi, I'm trying to make use of the new GUI and got a problem by making a gallery: screenshot0005.png By hovering the button (left) you can see, that the real button doesn't even have 1/3 of the height it should have. If I click on the button outside of this hovered field, the button doesn't react. Th...
by Satsuki
Wed May 21, 2014 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] translate prefix and suffix
Replies: 6
Views: 844

Re: translate prefix and suffix

Omg, that's it! Now it works perfect!!
Thank you so much! You've helped me a lot!!
by Satsuki
Wed May 21, 2014 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] translate prefix and suffix
Replies: 6
Views: 844

Re: translate prefix and suffix

Now the strings appear in the translateable script, but the dialogue didn't change. :/

Code: Select all

translate japanese python:
    dlg_prefix = _("「")
    dlg_suffix = _("」")
didn't work either.
by Satsuki
Wed May 21, 2014 7:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] translate prefix and suffix
Replies: 6
Views: 844

Re: translate prefix and suffix

Thank you for reply. Unfortunately it didn't work.
by Satsuki
Mon May 19, 2014 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] translate prefix and suffix
Replies: 6
Views: 844

[SOLVED] translate prefix and suffix

Hi, I hope someone can help me how to translate what_preffix and what_suffix. I can't get it out and I don't know if I have overlooked something or if this is a glitch/bug. This define e = Character(_('Eileen'), what_prefix="„", what_suffix="“") define l = Character(_('Lucy'), what_prefix="„", what_...
by Satsuki
Fri Mar 22, 2013 7:05 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.15 Released
Replies: 113
Views: 13561

Re: Ren'Py 6.15 Released

Um...I have a weird question, but...Is it normal for RenPy to add languages on your computer??? I have UK English installed on my laptop and one other language. But every time I start RenPy I suddenly have US English as well. And it doesn't go away when I close the program, I have to restart my lap...
by Satsuki
Wed Mar 13, 2013 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.15 Released
Replies: 113
Views: 13561

Re: Ren'Py 6.15 Released

I updated to 6.15.2 and it seems that the fonts look different then before. It got irregular and my japanese font don't look great with this change. :( renpyfont.png Is there a way to get the font looking better or do I have to look for other fonts? Anyway, I like the translation function. It's so e...
by Satsuki
Mon Oct 29, 2012 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Solved! Thank you!
Replies: 7
Views: 845

Re: Some help with NVL?

Sorry, the code was incomplete. now it should work init: $ config.keymap['game_menu'].remove('mouseup_3') # right click doesn't show game menu anymore $ config.keymap['hide_windows'].remove('mouseup_2') # middle click doesn't hide text anymore $ config.keymap['hide_windows'].append('mouseup_3') # ri...
by Satsuki
Mon Oct 29, 2012 7:31 am
Forum: Ren'Py Questions and Announcements
Topic: Solved! Thank you!
Replies: 7
Views: 845

Re: Some help with NVL?

With my lines you can hide the text with right click. Sorry, I forgot to mention it.
You can put the config lines in every rpy file. just make sure they are standing in an init block.
by Satsuki
Sun Oct 28, 2012 7:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Solved! Thank you!
Replies: 7
Views: 845

Re: Some help with NVL?

I don't know about the CTCs, but for the keys you can do something like this: init: $ config.keymap['hide_windows'].append('mouseup_3') # right click hides text $ config.keymap['hide_windows'].remove('mouseup_2') # middle click doesn't hide text anymore This may help you to understand this. http://w...
by Satsuki
Sun Oct 28, 2012 7:47 pm
Forum: Ren'Py Questions and Announcements
Topic: make gallery buttons with numbers?
Replies: 0
Views: 407

make gallery buttons with numbers?

Hello. I want the gallery buttons to show how many images are locked and how many aren't. Something like this (in red): gallery.png I think modifying a copy of "00gallery.rpy" is the best way to do, but I don't understand the part with the buttons. :oops: Okay, I don't understand the other parts eit...
by Satsuki
Mon Aug 20, 2012 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Multilanguage - set a translation as default language
Replies: 2
Views: 1452

Re: Multilanguage - set a translation as default language

I've got it work! Maybe it's not the smartest way, but if someone is seeking a solution for the same problem... this is what I did: Buttons in the main screen to change the language: textbutton "{font=west.ttf}German{/font}": action [ SetField(persistent, "_language", "lang_de"), Language("lang_de")...
by Satsuki
Mon Aug 20, 2012 10:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adjust Preferences Frames and Widgets
Replies: 2
Views: 455

Re: Adjust the Preferences Frames...?

Put this

Code: Select all

style.prefs_grid.ypos = 0.2
into your init -2 python block. This will change the yposition of your grid.

To change the width, set xmaximum to a smaller width like this:

Code: Select all

style.prefs_grid.xmaximum = 700
style.prefs_grid.xalign = 0.5
by Satsuki
Tue Aug 14, 2012 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Multilanguage - set a translation as default language
Replies: 2
Views: 1452

Multilanguage - set a translation as default language

If I want to have a translation (translation.rpt) as default language, how can I do this? Language("translation") is an screen language action, so I can't set it True or False. (I think) I tried to use this code (got it from here ): python: Language("english")() But this changed nothing and when I s...
by Satsuki
Tue Aug 14, 2012 6:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Understanding Styles and How They Work
Replies: 5
Views: 1352

Re: Understanding Styles and How They Work

Usually, I use this: frame: (or vbox/hbox/whatever) style_group "newstyle" text "some text" text "some text" This should work for everything in the frame. In the following case, you can set another style just for the hbox. frame: (or vbox/hbox/whatever) style_group "newstyle" text "some text" text "...