Search found 1657 matches

by sake-bento
Thu Jul 05, 2018 1:48 pm
Forum: Creator Discussion
Topic: Voice Actor Recruitment Question
Replies: 3
Views: 239

Re: Voice Actor Recruitment Question

There's a pretty low chance of that happening, but if you're worried about making the information public, you can always do a closed casting call. Basically, inform people you are casting, and request actors email a demo reel or audio samples, then listen to all of them, pick your favorite voices, a...
by sake-bento
Sat Mar 17, 2018 7:14 pm
Forum: Creator Discussion
Topic: No one using BMT Micro anymore?
Replies: 10
Views: 848

Re: No one using BMT Micro anymore?

BMTMicro Pros - Small service fee, very responsive support team, affiliate sales (very nice), no extra steps - just pay and game is delivered BMTMicro Cons - No auto-update options for users, must do all your own marketing itch.io Pros - Set your own service fee, people can follow your account, easy...
by sake-bento
Thu Mar 15, 2018 10:14 pm
Forum: Creator Discussion
Topic: No one using BMT Micro anymore?
Replies: 10
Views: 848

Re: No one using BMT Micro anymore?

Yeah, I still do use BMT at the moment, specifically because I like affiliate sales. Will probably not drop it entirely, but I will also be using itch.io+Steam moving forward, especially for free games. I've found some people are just happier to have a single place to store all their games.
by sake-bento
Wed Jan 31, 2018 3:22 pm
Forum: We are offering Paid Work
Topic: Seeking Artists to Draw Food (closed)
Replies: 0
Views: 444

Seeking Artists to Draw Food (closed)

Edit: Many thanks for all the submissions!
by sake-bento
Wed Jan 10, 2018 2:33 pm
Forum: General Discussion
Topic: Game Jams: Upcoming & In General
Replies: 5
Views: 533

Re: Game Jams: Upcoming & In General

For VNs, the most well-known is NaNoRenO. It's an annual event that's been running for over a decade now, and it's probably got the highest participation rate. It runs in March every year. You can find a list of previous runs here: https://www.nanoreno.org/
by sake-bento
Tue Jan 02, 2018 12:42 am
Forum: General Discussion
Topic: Awards?
Replies: 7
Views: 393

Re: Awards?

There used to be official LSF awards (The Lemmys), but the organizer bowed out of the scene a while ago. We have no intentions of hosting official awards anymore, but would be happy to see anyone who wants to run their own.
by sake-bento
Mon Dec 18, 2017 6:39 pm
Forum: General Discussion
Topic: Visualing the VN Market
Replies: 8
Views: 626

Re: Visualing the VN Market

Man, this is really interesting. I admit, I feel pretty cool seeing RE: Alistair++ has a stake in the otome community, and that Jisei and Ripples seem to be liked by both clusters. (If I'm reading it correctly.) It's also nice to see western VNs all over the place in terms of genre. Thank you for yo...
by sake-bento
Sat Nov 25, 2017 12:50 am
Forum: General Discussion
Topic: Your VN making experience
Replies: 10
Views: 853

Re: Your VN making experience

As for finances, I'm lucky enough that the hobby pays for itself with a little extra to make the next game even more polished. It's hardly something I could make a living off of, but that's cool with me. I'm actually surprised by this because I did play a lot of your games, although RE: Alistair wi...
by sake-bento
Thu Nov 23, 2017 2:07 pm
Forum: General Discussion
Topic: Your VN making experience
Replies: 10
Views: 853

Re: Your VN making experience

Been doing this for I guess, a while now? Seven years, give/take. Overall, I'd call the experience rewarding, but also kind of unhealthy. The first few years especially were plagued with overwork and crunch and I kind of wrecked my well-being trying to get stuff done. Do not recommend. I'm a lot mor...
by sake-bento
Tue Sep 26, 2017 12:38 am
Forum: General Discussion
Topic: Horrified--Games DO need warning labels.
Replies: 18
Views: 1371

Re: Horrified--Games DO need warning labels.

A VN I wrote a while ago had a "twist" ending that relied pretty heavily on surprise. Tagging the genre and content up front would have made the ending immediately obvious, and the fun of trying to figure out a mystery would have been lost. That being said, I didn't want to misrepresent the game ent...
by sake-bento
Fri Sep 15, 2017 2:32 pm
Forum: General Discussion
Topic: How often does one person create a full VN by themselves?
Replies: 24
Views: 1495

Re: How often does one person create a full VN by themselves?

I did a couple on my own back in the day - art, writing, code, music, and voice all on my own. They were both fine, but I wound up remaking them eventually. Partnered with an artist on one , and used photo assets and music from other sources for the other . Given that the second was done with free a...
by sake-bento
Tue Aug 29, 2017 4:35 pm
Forum: General Discussion
Topic: Thinking of creating a YT Channel to Read and Support VN's - Good or bad?
Replies: 32
Views: 1054

Re: Thinking of creating a YT Channel to Read and Support VN's - Good or bad?

I don't mind LPs of my games, and different perspectives are always welcome. What's making you hesitant to more forward with the idea?
by sake-bento
Thu Jul 06, 2017 5:49 pm
Forum: General Discussion
Topic: Has competition an engaging or discouraging effect on you?
Replies: 4
Views: 495

Re: Has competition an engaging or discouraging effect on yo

The healthiest outlook is to think of it as competition with yourself. You want to be better tomorrow than you are today. That's really about it.

Comparing yourself to other people can be pretty damaging in any direction, and I don't know if it necessarily produces good results anyway.
by sake-bento
Sat Apr 15, 2017 12:48 am
Forum: Creator Discussion
Topic: Trends in Visual Novels
Replies: 25
Views: 2634

Re: Trends in Visual Novels

Some interesting numbers, although I didn't expect horror to be such an unpopular genre. D: Thank you for compiling this!
by sake-bento
Sat Apr 08, 2017 9:23 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Putting together a demo reel
Replies: 3
Views: 508

Re: Putting together a demo reel

Ooof. A little late to the party, haha. Hope this is useful anyway. >____> -How many samples should I ideally have in the reel? What emotions are the most important ones to convey? A demo reel is typically a minute-ish long, which each sample being around ten seconds. Easy math says that makes six v...