Search found 1650 matches

by sake-bento
Sat Nov 25, 2017 12:50 am
Forum: General Discussion
Topic: Your VN making experience
Replies: 10
Views: 525

Re: Your VN making experience

As for finances, I'm lucky enough that the hobby pays for itself with a little extra to make the next game even more polished. It's hardly something I could make a living off of, but that's cool with me. I'm actually surprised by this because I did play a lot of your games, although RE: Alistair wi...
by sake-bento
Thu Nov 23, 2017 2:07 pm
Forum: General Discussion
Topic: Your VN making experience
Replies: 10
Views: 525

Re: Your VN making experience

Been doing this for I guess, a while now? Seven years, give/take. Overall, I'd call the experience rewarding, but also kind of unhealthy. The first few years especially were plagued with overwork and crunch and I kind of wrecked my well-being trying to get stuff done. Do not recommend. I'm a lot mor...
by sake-bento
Tue Sep 26, 2017 12:38 am
Forum: General Discussion
Topic: Horrified--Games DO need warning labels.
Replies: 18
Views: 967

Re: Horrified--Games DO need warning labels.

A VN I wrote a while ago had a "twist" ending that relied pretty heavily on surprise. Tagging the genre and content up front would have made the ending immediately obvious, and the fun of trying to figure out a mystery would have been lost. That being said, I didn't want to misrepresent the game ent...
by sake-bento
Fri Sep 15, 2017 2:32 pm
Forum: General Discussion
Topic: How often does one person create a full VN by themselves?
Replies: 24
Views: 1061

Re: How often does one person create a full VN by themselves?

I did a couple on my own back in the day - art, writing, code, music, and voice all on my own. They were both fine, but I wound up remaking them eventually. Partnered with an artist on one , and used photo assets and music from other sources for the other . Given that the second was done with free a...
by sake-bento
Tue Aug 29, 2017 4:35 pm
Forum: General Discussion
Topic: Thinking of creating a YT Channel to Read and Support VN's - Good or bad?
Replies: 32
Views: 709

Re: Thinking of creating a YT Channel to Read and Support VN's - Good or bad?

I don't mind LPs of my games, and different perspectives are always welcome. What's making you hesitant to more forward with the idea?
by sake-bento
Thu Jul 06, 2017 5:49 pm
Forum: General Discussion
Topic: Has competition an engaging or discouraging effect on you?
Replies: 4
Views: 432

Re: Has competition an engaging or discouraging effect on yo

The healthiest outlook is to think of it as competition with yourself. You want to be better tomorrow than you are today. That's really about it.

Comparing yourself to other people can be pretty damaging in any direction, and I don't know if it necessarily produces good results anyway.
by sake-bento
Sat Apr 15, 2017 12:48 am
Forum: Creator Discussion
Topic: Trends in Visual Novels
Replies: 25
Views: 2234

Re: Trends in Visual Novels

Some interesting numbers, although I didn't expect horror to be such an unpopular genre. D: Thank you for compiling this!
by sake-bento
Sat Apr 08, 2017 9:23 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Putting together a demo reel
Replies: 3
Views: 382

Re: Putting together a demo reel

Ooof. A little late to the party, haha. Hope this is useful anyway. >____> -How many samples should I ideally have in the reel? What emotions are the most important ones to convey? A demo reel is typically a minute-ish long, which each sample being around ten seconds. Easy math says that makes six v...
by sake-bento
Sat Apr 08, 2017 9:00 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: How to make demo's for voice acting
Replies: 3
Views: 321

Re: How to make demo's for voice acting

If you're not sure what your voice is good for, I'd recommend holding off on the demo until you can get comfortable with how you sound recorded. A good place to start is just to grab a book or manga and record yourself reading it out loud. Experiment with different voices for each character (even on...
by sake-bento
Wed Feb 22, 2017 1:17 am
Forum: General Discussion
Topic: NaNo Game Jam on itch?
Replies: 3
Views: 519

Re: NaNo Game Jam on itch?

itch.io page is live:

https://itch.io/jam/nanoreno-2017
by sake-bento
Wed Feb 22, 2017 12:19 am
Forum: General Discussion
Topic: NaNo Game Jam on itch?
Replies: 3
Views: 519

Re: NaNo Game Jam on itch?

In progress. It'll be up before March begins.

Edit: https://itch.io/jam/nanoreno-2017
by sake-bento
Tue Feb 21, 2017 7:48 pm
Forum: Creator Discussion
Topic: Tools for Game Jams, Sprints, and other Projects
Replies: 2
Views: 504

Tools for Game Jams, Sprints, and other Projects

With NaNoRenO right around the corner, I've been thinking about the tools that might be used to keep track of work. For instance, the NaNoWriMo site has a word counter that lets you know how far you have to go before you hit your goal and how many words you have to write each day to get there. Are t...
by sake-bento
Sat Jan 28, 2017 10:45 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Getting over the fear of acting for the mic
Replies: 5
Views: 570

Re: Getting over the fear of acting for the mic

If I recall correctly, Chuck Jones is known to have said "Every artist has thousands of bad drawings in them and the only way to get rid of them is to draw them out." The same is true of any endeavor. You could say every actor has thousands of bad performances in them. In other words, it's okay to b...
by sake-bento
Thu Jan 19, 2017 10:48 am
Forum: General Discussion
Topic: The oh so vague and loose rules of NaNoRenO?
Replies: 14
Views: 1311

Re: The oh so vague and loose rules of NaNoRenO?

I vaguely recall something called IntRenAiMo, which runs alongside NaNoRenO, but was a tag used for games already in progress in which the month was meant to add an extra "sprint" of work to finish the project. I could, of course, be horribly misremembering.
by sake-bento
Mon Nov 14, 2016 4:48 pm
Forum: Creator Discussion
Topic: Full time developers
Replies: 22
Views: 1553

Re: Full time developers

I'm obviously full time but a bit lazy about reading these threads lately :) Yay, Hanako Games ^_^ Are you still enjoying it? Do you ever go to game or anime events? I went to GDC a couple of years back but found it a little hard for VN devs >_< Although, there were a few cool writers I got to meet...