Search found 11 matches

by Björnfot
Fri Nov 25, 2011 4:54 am
Forum: Ren'Py Questions and Announcements
Topic: Menus and image transformations: don't hide the dialogue?
Replies: 11
Views: 1785

Re: Menus and image transformations: don't hide the dialogue

As I said, I didn't mean to be "demeaning" or anything. I'm sorry if I offended anyone.
by Björnfot
Wed Nov 23, 2011 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Menus and image transformations: don't hide the dialogue?
Replies: 11
Views: 1785

Re: Menus and image transformations: don't hide the dialogue

Uhm, we are all volunteers who give our time to try and help newer users to understand and use ren'py. Discouraging the volunteers by being disrespectful to them when they try to help you is not a proper behavior. I completely understand the frustrating feeling of code not behaving like you want, a...
by Björnfot
Tue Nov 22, 2011 9:55 am
Forum: Ren'Py Questions and Announcements
Topic: Menus and image transformations: don't hide the dialogue?
Replies: 11
Views: 1785

Re: Menus and image transformations: don't hide the dialogue

Maybe one could use Transform(function=) to alter the alpha levels of both images, simulating a dissolve effect?
by Björnfot
Tue Nov 22, 2011 4:53 am
Forum: Ren'Py Questions and Announcements
Topic: Menus and image transformations: don't hide the dialogue?
Replies: 11
Views: 1785

Re: Menus and image transformations: don't hide the dialogue

It is normal behaviour. Yes, I know. But I don't want it to behave normally. You can add the last phrase into menu label start: e "Hello!" menu: e "Hello!{fast}" "hi": jump hi "...mmm...": pass http://www.renpy.org/doc/html/text.html#dialogue-text-tags That's...
by Björnfot
Mon Nov 21, 2011 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Menus and image transformations: don't hide the dialogue?
Replies: 11
Views: 1785

Menus and image transformations: don't hide the dialogue?

When an image transformation occurs (show eileen happy with dissolve) the dialogue box is hidden until the animation is complete. This can partly be fixed by editing some source file to not hide the dialogue box during animations; however, it will still delete the text, only showing a blank box. How...
by Björnfot
Wed Nov 16, 2011 7:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Name and dialogue on the same line?
Replies: 11
Views: 2096

Re: Name and dialogue on the same line?

Change <screen say> a bit... I don't want to sound rude, but did you even read the OP? Did you even try this yourself? Two different text statements always have a linebreak between eachother. ...could one maybe change that in the ren'py source code, somehow? To make new text statements continue on ...
by Björnfot
Tue Nov 15, 2011 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: Name and dialogue on the same line?
Replies: 11
Views: 2096

Re: Name and dialogue on the same line?

Because of a typo on Py'Tom's part: what_prefix="[playername]" I noticed, so I fixed it, wrote it just like that. The full code is below, I've tried to mess around with it but, yeah. Please tell me what's wrong or give examples of what's right. define p = Character(what_prefix="[play...
by Björnfot
Mon Nov 14, 2011 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Name and dialogue on the same line?
Replies: 11
Views: 2096

Re: Name and dialogue on the same line?

PyTom wrote:You could just use 6.13's text substitution, so what_prefix="[playername"].
That doesn't work for me (6.13.7.1646). http://i41.tinypic.com/102t4wy.jpg
by Björnfot
Mon Nov 14, 2011 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: Name and dialogue on the same line?
Replies: 11
Views: 2096

Re: Name and dialogue on the same line?

Ok, this works fine except for the player character. Which I originally had a as a dynamic character, prompting the user for input in the start. However, only who is affected by that, which we replaced with what_prefix, that needs to be defined like everything else in the game init and is then set i...
by Björnfot
Sun Nov 13, 2011 2:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Name and dialogue on the same line?
Replies: 11
Views: 2096

Re: Name and dialogue on the same line?

I don't think there's a simple way to do this, but you could probably at least have the effect imitated by indenting the first line of the "what" text and putting the "who" text there in that indented space? That way it would look like they're on the same line. Could you please ...
by Björnfot
Sun Nov 13, 2011 3:26 am
Forum: Ren'Py Questions and Announcements
Topic: Name and dialogue on the same line?
Replies: 11
Views: 2096

Name and dialogue on the same line?

Is there a proper way to make "what" print out right after "who", without a line break? I've kind of managed to do it by making a few changes in screens.rpy: window: id "window" has vbox: style "say_vbox" if who: text ("{u}" + who + "{/u}" ...