Search found 11 matches
- Fri Nov 25, 2011 4:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus and image transformations: don't hide the dialogue?
- Replies: 11
- Views: 1785
Re: Menus and image transformations: don't hide the dialogue
As I said, I didn't mean to be "demeaning" or anything. I'm sorry if I offended anyone.
- Wed Nov 23, 2011 4:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus and image transformations: don't hide the dialogue?
- Replies: 11
- Views: 1785
Re: Menus and image transformations: don't hide the dialogue
Uhm, we are all volunteers who give our time to try and help newer users to understand and use ren'py. Discouraging the volunteers by being disrespectful to them when they try to help you is not a proper behavior. I completely understand the frustrating feeling of code not behaving like you want, a...
- Tue Nov 22, 2011 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus and image transformations: don't hide the dialogue?
- Replies: 11
- Views: 1785
Re: Menus and image transformations: don't hide the dialogue
Maybe one could use Transform(function=) to alter the alpha levels of both images, simulating a dissolve effect?
- Tue Nov 22, 2011 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus and image transformations: don't hide the dialogue?
- Replies: 11
- Views: 1785
Re: Menus and image transformations: don't hide the dialogue
It is normal behaviour. Yes, I know. But I don't want it to behave normally. You can add the last phrase into menu label start: e "Hello!" menu: e "Hello!{fast}" "hi": jump hi "...mmm...": pass http://www.renpy.org/doc/html/text.html#dialogue-text-tags That's...
- Mon Nov 21, 2011 11:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus and image transformations: don't hide the dialogue?
- Replies: 11
- Views: 1785
Menus and image transformations: don't hide the dialogue?
When an image transformation occurs (show eileen happy with dissolve) the dialogue box is hidden until the animation is complete. This can partly be fixed by editing some source file to not hide the dialogue box during animations; however, it will still delete the text, only showing a blank box. How...
- Wed Nov 16, 2011 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Name and dialogue on the same line?
- Replies: 11
- Views: 2096
Re: Name and dialogue on the same line?
Change <screen say> a bit... I don't want to sound rude, but did you even read the OP? Did you even try this yourself? Two different text statements always have a linebreak between eachother. ...could one maybe change that in the ren'py source code, somehow? To make new text statements continue on ...
- Tue Nov 15, 2011 8:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Name and dialogue on the same line?
- Replies: 11
- Views: 2096
Re: Name and dialogue on the same line?
Because of a typo on Py'Tom's part: what_prefix="[playername]" I noticed, so I fixed it, wrote it just like that. The full code is below, I've tried to mess around with it but, yeah. Please tell me what's wrong or give examples of what's right. define p = Character(what_prefix="[play...
- Mon Nov 14, 2011 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Name and dialogue on the same line?
- Replies: 11
- Views: 2096
Re: Name and dialogue on the same line?
That doesn't work for me (6.13.7.1646). http://i41.tinypic.com/102t4wy.jpgPyTom wrote:You could just use 6.13's text substitution, so what_prefix="[playername"].
- Mon Nov 14, 2011 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Name and dialogue on the same line?
- Replies: 11
- Views: 2096
Re: Name and dialogue on the same line?
Ok, this works fine except for the player character. Which I originally had a as a dynamic character, prompting the user for input in the start. However, only who is affected by that, which we replaced with what_prefix, that needs to be defined like everything else in the game init and is then set i...
- Sun Nov 13, 2011 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Name and dialogue on the same line?
- Replies: 11
- Views: 2096
Re: Name and dialogue on the same line?
I don't think there's a simple way to do this, but you could probably at least have the effect imitated by indenting the first line of the "what" text and putting the "who" text there in that indented space? That way it would look like they're on the same line. Could you please ...
- Sun Nov 13, 2011 3:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Name and dialogue on the same line?
- Replies: 11
- Views: 2096
Name and dialogue on the same line?
Is there a proper way to make "what" print out right after "who", without a line break? I've kind of managed to do it by making a few changes in screens.rpy: window: id "window" has vbox: style "say_vbox" if who: text ("{u}" + who + "{/u}" ...