Search found 729 matches

by Milkymalk
Wed Jun 17, 2020 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding 'tags' to objects in my Inventory ...
Replies: 2
Views: 227

Re: Adding 'tags' to objects in my Inventory ...

variable = ["hat"] means it is a list. With variable.append("socks"), you can add more elements to the list, or you make it variable = ["hat", "socks", "shirt"] from the beginning. Basically the same as in Twine, just minor changes to syntax.
by Milkymalk
Tue Jun 09, 2020 3:20 am
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 1596

Re: [POLL!] What tutorial for this forum?

A! Especially since in my experience (and I was also told this) Ren'py's engine is not exact enough to sync music and animations.
by Milkymalk
Tue Jun 09, 2020 2:41 am
Forum: Asset Creation: Art
Topic: Body position feedback
Replies: 1
Views: 1178

Re: Body position feedback

While you *can* turn your head about 90°, it is very uncomfortable and you'd normally turn your upper body a little bit too so your neck isn't strained as much.
by Milkymalk
Fri May 29, 2020 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show both AnimatedValue AND the value that's changing?
Replies: 7
Views: 321

Re: How to show both AnimatedValue AND the value that's changing?

This sadly gives a "division by zero" from renpy's internal workings :( But it is possible to give it a variable and change the variable before changing the value variable.
by Milkymalk
Fri May 29, 2020 10:31 am
Forum: Ren'Py Questions and Announcements
Topic: How to show both AnimatedValue AND the value that's changing?
Replies: 7
Views: 321

Re: How to show both AnimatedValue AND the value that's changing?

An example like this should go in the docs, because to be honest, I've been trying to get an AnimatedValue to work for years. Partly because it takes "value" as an argument, suggesting that it's a one-time animation from old_value to value. Is there a way to plug a function as an argument, say, for ...
by Milkymalk
Thu May 21, 2020 6:49 am
Forum: Asset Creation: Writing
Topic: Character's/Main personality
Replies: 2
Views: 1437

Re: Character's/Main personality

Any.
It is purely a matter of preference. Don't plan your characters based on a few answers in a forum, plan them so they fit into your story.
by Milkymalk
Sun May 17, 2020 6:39 am
Forum: Ren'Py Questions and Announcements
Topic: Expression Not Working Properly
Replies: 3
Views: 193

Re: Expression Not Working Properly

What you skipped is not defining the character, but giving the images the same tag. The first part of an image's name is the tag by which Renpy determines if a newly shown image should replace another. It works exactly the same as the "tag" keyword for screens in that regard.
by Milkymalk
Sun May 17, 2020 6:35 am
Forum: Asset Creation: Writing
Topic: Need a team
Replies: 4
Views: 1687

Re: Need a team

I took a look at your story but I just can't read it with a straight face. "Brot" means "bread" in German and "Melbrot" invokes strong associations with "Mehlbrot", which is not a real word but would mean "flour bread". Unlucky choice of names, I suppose ;)
by Milkymalk
Sat May 16, 2020 9:47 am
Forum: Ren'Py Questions and Announcements
Topic: Buttons and Doors
Replies: 15
Views: 508

Re: Buttons and Doors

image office = "office1.jpg" label start: scene office "Welcome!" screen something: imagebutton: idle "idolbutton.jpg" hover "hoverbutton.jpg" xpos 100 ypos 100 action Jump('test') label test: "Test text" return This SHOULD already work, however it doesn't do much. You need to actually show the scr...
by Milkymalk
Wed May 13, 2020 10:37 am
Forum: Creator Discussion
Topic: Adding combat to a trade sim?
Replies: 3
Views: 1335

Re: Adding combat to a trade sim?

First off, those are some excellent ideas and pointers! I've never heard of Taipan before, I was actually thinking of The Patrician, especially the first game, mixed with actual story gameplay. You evaluation is right on point: Turning it into an RPG will make the trading part a secondary effort whe...
by Milkymalk
Tue May 12, 2020 9:16 am
Forum: Ren'Py Questions and Announcements
Topic: Buttons and Doors
Replies: 15
Views: 508

Re: Buttons and Doors

That example is 7 years old. There are probably some parts that don't work with modern versions of Renpy, and there is definitely some stuff in there that is (today) considered bad style. https://www.renpy.org/dev-doc/html/screens.html#imagebutton has a pretty decent documentation for imagebuttons. ...
by Milkymalk
Sun May 10, 2020 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: Click to continue icon
Replies: 11
Views: 341

Re: Click to continue icon

You can add a what_suffix for every character to append the image tag to every line a character speaks. You still need to do it for every character, but only once where you define them.
by Milkymalk
Sat May 09, 2020 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Transform on show and showif/else [sort of solved]
Replies: 1
Views: 165

Re: Transform on show and showif/else

Half-solved; I tried "showif hoveredquest != quest" and swap the two blocks, and that solved the issue. No idea why though.