Search found 734 matches

by Milkymalk
Wed Jan 18, 2023 9:24 am
Forum: Creator Discussion
Topic: Do you prefer to have an established MC or self insert?
Replies: 13
Views: 8056

Re: Do you prefer to have an established MC or self insert?

My thoughts: A fully customizable self-insert blank slate MC can never be an integral part of the story. Sure, he/she experiences it and takes part in it, but so could anybody else. A pre-set MC can have a character background that is deeply connected to the events in the game. Past, personality, qu...
by Milkymalk
Sun Apr 03, 2022 2:48 pm
Forum: Ren'Py Questions and Announcements
Topic: How to use the Screen Input not during the game?
Replies: 2
Views: 461

Re: How to use the Screen Input not during the game?

Look at the description for input:
https://renpy.org/doc/html/screens.html ... nput#input

You are only showing the console screen, but you need to call it. You can scrap the function for toggling the screen completely, a called screen will hide when it returns something, which input does.
by Milkymalk
Sun Apr 03, 2022 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: X-ray effect around cursor?
Replies: 3
Views: 810

Re: X-ray effect around cursor?

Why not make it the other way around? Instead of making the top image transparent, you could paste a portion of the "lower" image on top of the top image where the cursor is. First get the mouse coordinates, then crop the X-ray image to whatever it should show at these coordinates, then di...
by Milkymalk
Sun Apr 03, 2022 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Undertale-Like Game
Replies: 3
Views: 516

Re: Undertale-Like Game

You can randomize using renpy.random: https://www.renpy.org/doc/html/other.html#renpy-random You can put anything pretty much anywhere on the screen. A minigame is usually confined to its own screen (that is, Renpy "screen"), which contains objects that you can place with attributes like a...
by Milkymalk
Fri Apr 01, 2022 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: "return" to specific label?
Replies: 2
Views: 344

Re: "return" to specific label?

Oh, thank you, that's handy!
I've been absent for a while so I probably missed a lot of little additions.
by Milkymalk
Fri Apr 01, 2022 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: "return" to specific label?
Replies: 2
Views: 344

"return" to specific label?

Is there a way to use the "return" statement to return not to the point where the label was called, but to any other label? Alternatively, is there a way to remove the last call from the stack so I can just "jump" where I want to be? Otherwise I need to use variables and do stran...
by Milkymalk
Wed Jun 17, 2020 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding 'tags' to objects in my Inventory ...
Replies: 2
Views: 365

Re: Adding 'tags' to objects in my Inventory ...

variable = ["hat"] means it is a list. With variable.append("socks"), you can add more elements to the list, or you make it variable = ["hat", "socks", "shirt"] from the beginning. Basically the same as in Twine, just minor changes to syntax.
by Milkymalk
Tue Jun 09, 2020 3:20 am
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 5969

Re: [POLL!] What tutorial for this forum?

A! Especially since in my experience (and I was also told this) Ren'py's engine is not exact enough to sync music and animations.
by Milkymalk
Tue Jun 09, 2020 2:41 am
Forum: Asset Creation: Art
Topic: Body position feedback
Replies: 1
Views: 6492

Re: Body position feedback

While you *can* turn your head about 90°, it is very uncomfortable and you'd normally turn your upper body a little bit too so your neck isn't strained as much.
by Milkymalk
Fri May 29, 2020 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show both AnimatedValue AND the value that's changing?
Replies: 7
Views: 546

Re: How to show both AnimatedValue AND the value that's changing?

This sadly gives a "division by zero" from renpy's internal workings :( But it is possible to give it a variable and change the variable before changing the value variable.
by Milkymalk
Fri May 29, 2020 10:31 am
Forum: Ren'Py Questions and Announcements
Topic: How to show both AnimatedValue AND the value that's changing?
Replies: 7
Views: 546

Re: How to show both AnimatedValue AND the value that's changing?

An example like this should go in the docs, because to be honest, I've been trying to get an AnimatedValue to work for years. Partly because it takes "value" as an argument, suggesting that it's a one-time animation from old_value to value. Is there a way to plug a function as an argument,...
by Milkymalk
Thu May 21, 2020 6:49 am
Forum: Asset Creation: Writing
Topic: Character's/Main personality
Replies: 2
Views: 6535

Re: Character's/Main personality

Any.
It is purely a matter of preference. Don't plan your characters based on a few answers in a forum, plan them so they fit into your story.
by Milkymalk
Sun May 17, 2020 6:39 am
Forum: Ren'Py Questions and Announcements
Topic: Expression Not Working Properly
Replies: 3
Views: 341

Re: Expression Not Working Properly

What you skipped is not defining the character, but giving the images the same tag. The first part of an image's name is the tag by which Renpy determines if a newly shown image should replace another. It works exactly the same as the "tag" keyword for screens in that regard.
by Milkymalk
Sun May 17, 2020 6:35 am
Forum: Asset Creation: Writing
Topic: Need a team
Replies: 4
Views: 6892

Re: Need a team

I took a look at your story but I just can't read it with a straight face. "Brot" means "bread" in German and "Melbrot" invokes strong associations with "Mehlbrot", which is not a real word but would mean "flour bread". Unlucky choice of names, I sup...