Search found 38 matches

by runs
Thu Mar 29, 2018 10:24 am
Forum: Creator Discussion
Topic: How long should be a game at minimum?
Replies: 10
Views: 906

Re: How long should be a game at minimum?

A lot of VN have cool graphics and long gameplay, but are a little shi**y regarding its story... I mean boring. I prefer a VN of 10 min max than one more long but forgettable. A lot of creators fill their NVs with too much dialogue and more and more over and over and over. Noooo. Sometimes less is m...
by runs
Thu Mar 29, 2018 6:19 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Wait until animation ends
Replies: 2
Views: 153

Re: Wait until animation ends

Thanks, oh, so simply.
by runs
Wed Mar 28, 2018 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Wait until animation ends
Replies: 2
Views: 153

[SOLVED] Wait until animation ends

https://s17.postimg.org/moajmirlr/Sin_nombre.png I need the script to stop til the icecream animation ends, and then show the little girl angry and crying. show icecream: linear 0.8 pos (800,120) linear 0.8 pos (1000,120) yzoom -1 pause 0.5 linear 0.5 pos (1000,210) #i want a pause here til animati...
by runs
Wed Mar 28, 2018 4:44 pm
Forum: General Discussion
Topic: Renpy Wiki, please come back :-(
Replies: 4
Views: 363

Re: Renpy Wiki, please come back :-(

For example the documentation about positioning displayables only explains about predefined positions. If you need another positioning, the documentation fails, the only explanation is: Creators can define their own positions, and event complicated moves, but that's outside of the scope of this quic...
by runs
Wed Mar 28, 2018 4:26 pm
Forum: General Discussion
Topic: Renpy Wiki, please come back :-(
Replies: 4
Views: 363

Renpy Wiki, please come back :-(

The old wiki is called outdated and tending to being deleted. Accessing some parts of it causes errors. But the 'latest' Renpy documentation is still poor and with a lot of gaps. A Wiki format for documentation is the best in my opinion. Collaborative thing should be the right approach. Yes, I know ...
by runs
Wed Mar 28, 2018 8:16 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with Persistence & Objects & Lists
Replies: 2
Views: 115

Re: Help with Persistence & Objects & Lists

I've solved. It was an error on my code.

SORRY.
by runs
Wed Mar 28, 2018 7:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with Persistence & Objects & Lists
Replies: 2
Views: 115

Re: Help with Persistence & Objects & & Lists

Maybe this could cause those errors? As persistent data is loaded before init python blocks are run, persistent data should only contain types that are native to python or Ren'Py. Alternatively, classes that are defined in python early blocks can be used, provided those classes can be pickled and im...
by runs
Wed Mar 28, 2018 7:47 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with Persistence & Objects & Lists
Replies: 2
Views: 115

[SOLVED] Help with Persistence & Objects & Lists

I have the following code in screen & python language: screen inventory: for friend in me.friendslist: if friend.isknown & friend.isfriend: def firsthand_create(): del me.deck[:] They work OK without persistence, but when I add persistence: screen inventory: for friend in persistent.me.friendslist: ...
by runs
Tue Mar 27, 2018 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Screen, imagebutton and actions
Replies: 2
Views: 165

Re: Screen, imagebutton and actions

Oh, thanks, your answer was so sucessful!!!
by runs
Tue Mar 27, 2018 7:09 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Screen, imagebutton and actions
Replies: 2
Views: 165

[SOLVED] Screen, imagebutton and actions

https://s17.postimg.org/bazyb1phb/Sin_nombre.png I want a rose picked by the player, and then a sound effect played. I have the following code in my game: script.rpy: call screen show_item("img/item/rose.png") screens.rpy: #Transforms transform _show_item: zoom 0.3 linear 1.0 zoom 0.8 transform fad...
by runs
Mon Mar 26, 2018 6:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Close screen on screen itself
Replies: 3
Views: 148

Re: Close screen on screen itself

Never mind. Finally I solved it:

Code: Select all

transform _show_item:
    linear 1.0 zoom 0.3

screen show_item(_item):
    imagebutton idle _show_item(_item)  xanchor 0.5 xpos 0.5 yanchor 0.5 ypos 0.65 action Hide("show_item")
by runs
Mon Mar 26, 2018 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Close screen on screen itself
Replies: 3
Views: 148

Re: Close screen on screen itself

Cool now I want the item approaching to the player (being bigger). https://s17.postimg.org/bazyb1phb/Sin_nombre.png In the scene a rose appears and also zooming out. Then the player click on it and get it supposedly. I know is 'linear'. But could I insert that effect in my code? transform _show_item...
by runs
Mon Mar 26, 2018 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Close screen on screen itself
Replies: 3
Views: 148

[SOLVED] Close screen on screen itself

I want an imagebutton showing on screen and when the player click on it, close.


My try:

Code: Select all

screen show_item(_item):
  frame:
    imagebutton idle Transform(_item, zoom=0.3)  xpos 0.72 ypos 0.25 action Hide(show_item())
Is it possible a no screen solution maybe? In the script?
by runs
Sun Mar 11, 2018 6:05 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning algorithm (for Math Genius)
Replies: 2
Views: 144

Re: Positioning algorithm (for Math Genius)

Thanks I'll play with it.
by runs
Sat Mar 10, 2018 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning algorithm (for Math Genius)
Replies: 2
Views: 144

Positioning algorithm (for Math Genius)

https://s9.postimg.org/kv1qfnxrj/lp8jg.jpg Well my card game is almost complete and a cool thing. Now I want to polish it. I've used stackoverflow, but maybe you can help me also. I put the player hand with this screen code. screen my_hand(clickable): $MyHandLen= len(me.deck) $i= 1 hbox xpos 0 ypos...