Search found 41 matches
- Sat Jan 12, 2019 6:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: LayeredImage Help
- Replies: 3
- Views: 534
Re: LayeredImage Help
Well, I 've solved it applying another sightly factorscale.
- Sat Jan 12, 2019 6:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: LayeredImage Help
- Replies: 3
- Views: 534
Re: LayeredImage Help
Thanks!
But know I have a problem. When paste body and head (even when overlap) Renpy shows a one-pixel line, cutting the composition.
I tested and it is cause of apply a scale to images.
But know I have a problem. When paste body and head (even when overlap) Renpy shows a one-pixel line, cutting the composition.
I tested and it is cause of apply a scale to images.
- Thu Jan 10, 2019 5:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: LayeredImage Help
- Replies: 3
- Views: 534
LayeredImage Help
Hi guys, I have a character with a head with a lot of facial expressions and a body (dresses). I've used Layered Image to make the whole character image. I have some few questions: - I do not use a base, only head + body. I thinks is not necessary. - The 'pos' is refered to what? the base layer? the...
- Thu Mar 29, 2018 10:24 am
- Forum: Creator Discussion
- Topic: How long should be a game at minimum?
- Replies: 10
- Views: 2682
Re: How long should be a game at minimum?
A lot of VN have cool graphics and long gameplay, but are a little shi**y regarding its story... I mean boring. I prefer a VN of 10 min max than one more long but forgettable. A lot of creators fill their NVs with too much dialogue and more and more over and over and over. Noooo. Sometimes less is m...
- Thu Mar 29, 2018 6:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Wait until animation ends
- Replies: 2
- Views: 787
Re: Wait until animation ends
Thanks, oh, so simply.
- Wed Mar 28, 2018 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Wait until animation ends
- Replies: 2
- Views: 787
[SOLVED] Wait until animation ends
https://s17.postimg.org/moajmirlr/Sin_nombre.png I need the script to stop til the icecream animation ends, and then show the little girl angry and crying. show icecream: linear 0.8 pos (800,120) linear 0.8 pos (1000,120) yzoom -1 pause 0.5 linear 0.5 pos (1000,210) #i want a pause here til animati...
- Wed Mar 28, 2018 4:44 pm
- Forum: General Discussion
- Topic: Renpy Wiki, please come back :-(
- Replies: 4
- Views: 1495
Re: Renpy Wiki, please come back :-(
For example the documentation about positioning displayables only explains about predefined positions. If you need another positioning, the documentation fails, the only explanation is: Creators can define their own positions, and event complicated moves, but that's outside of the scope of this quic...
- Wed Mar 28, 2018 4:26 pm
- Forum: General Discussion
- Topic: Renpy Wiki, please come back :-(
- Replies: 4
- Views: 1495
Renpy Wiki, please come back :-(
The old wiki is called outdated and tending to being deleted. Accessing some parts of it causes errors. But the 'latest' Renpy documentation is still poor and with a lot of gaps. A Wiki format for documentation is the best in my opinion. Collaborative thing should be the right approach. Yes, I know ...
- Wed Mar 28, 2018 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with Persistence & Objects & Lists
- Replies: 2
- Views: 450
Re: Help with Persistence & Objects & Lists
I've solved. It was an error on my code.
SORRY.
SORRY.
- Wed Mar 28, 2018 7:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with Persistence & Objects & Lists
- Replies: 2
- Views: 450
Re: Help with Persistence & Objects & & Lists
Maybe this could cause those errors? As persistent data is loaded before init python blocks are run, persistent data should only contain types that are native to python or Ren'Py. Alternatively, classes that are defined in python early blocks can be used, provided those classes can be pickled and im...
- Wed Mar 28, 2018 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with Persistence & Objects & Lists
- Replies: 2
- Views: 450
[SOLVED] Help with Persistence & Objects & Lists
I have the following code in screen & python language: screen inventory: for friend in me.friendslist: if friend.isknown & friend.isfriend: def firsthand_create(): del me.deck[:] They work OK without persistence, but when I add persistence: screen inventory: for friend in persistent.me.frien...
- Tue Mar 27, 2018 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Screen, imagebutton and actions
- Replies: 2
- Views: 488
Re: Screen, imagebutton and actions
Oh, thanks, your answer was so sucessful!!!
- Tue Mar 27, 2018 7:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Screen, imagebutton and actions
- Replies: 2
- Views: 488
[SOLVED] Screen, imagebutton and actions
https://s17.postimg.org/bazyb1phb/Sin_nombre.png I want a rose picked by the player, and then a sound effect played. I have the following code in my game: script.rpy: call screen show_item("img/item/rose.png") screens.rpy: #Transforms transform _show_item: zoom 0.3 linear 1.0 zoom 0.8 tra...
- Mon Mar 26, 2018 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Close screen on screen itself
- Replies: 3
- Views: 530
Re: Close screen on screen itself
Never mind. Finally I solved it:
Code: Select all
transform _show_item:
linear 1.0 zoom 0.3
screen show_item(_item):
imagebutton idle _show_item(_item) xanchor 0.5 xpos 0.5 yanchor 0.5 ypos 0.65 action Hide("show_item")
- Mon Mar 26, 2018 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Close screen on screen itself
- Replies: 3
- Views: 530
Re: Close screen on screen itself
Cool now I want the item approaching to the player (being bigger). https://s17.postimg.org/bazyb1phb/Sin_nombre.png In the scene a rose appears and also zooming out. Then the player click on it and get it supposedly. I know is 'linear'. But could I insert that effect in my code? transform _show_item...