@Jake
Thanks, that worked perfect.
Search found 39 matches
- Thu Oct 07, 2010 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Animations on Imagemap Preference
- Replies: 2
- Views: 487
- Thu Oct 07, 2010 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Animations on Imagemap Preference
- Replies: 2
- Views: 487
Adding Animations on Imagemap Preference
i'm using imagemap preference and save/load screen...and i would like to use static image (which is a another cookbook,) as a imagemap. image static = anim.SMAnimation("a", anim.State("a", "noise1.png"), anim.State("b", "noise2.png"), anim.State(&quo...
- Tue May 26, 2009 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: RenPY translation
- Replies: 12
- Views: 3620
Re: RenPY translation
this is the script I made. you can take it as sample. on top of script.rpy init -1 python: style.default.language = "eastasian" init: $ style.large_button_text.font = "DejaVuSans.ttf" $ config.translations = { "Start Game" : u"{size=23}初め{/size}", "Contin...
- Fri May 22, 2009 6:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem on showing image to a Character object
- Replies: 5
- Views: 677
Re: Problem on showing image to a Character object
that's amazing! it will save my time a lot!
thank you very much. I really appreciate for this.
thank you very much. I really appreciate for this.
- Wed May 20, 2009 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem on showing image to a Character object
- Replies: 5
- Views: 677
Re: Problem on showing image to a Character object
wait, Is this means using "show" and "with move" manually is the only method? and there no way to add them each time character speaks automatically? I attached one of my script, there too much "show" and "hide" (character and face sprite). and I was hoping if ...
- Tue May 19, 2009 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem on showing image to a Character object
- Replies: 5
- Views: 677
Re: Problem on showing image to a Character object
how can I make that work?use an animated sequence of prepositioned images instead.
what I want is something like showing this "face smile.png" with "Move" everytime the character speaks.
- Tue May 19, 2009 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem on showing image to a Character object
- Replies: 5
- Views: 677
[Solved] Problem on showing image to a Character object
I have a code which will show a image file from edge of right side on the screen like this. $ Move_lc = Move((-0.2, 1.0, 1.0, 1.0), (-0.07, 1.0, 0.0, 1.0), 0.25, repeat=False, bounce=False) image face_smile = "face smile.png" and I'm using it something like this. show face_smile with Move_...
- Sat Apr 25, 2009 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem on using Splashscreen and Image-Map Menu.
- Replies: 2
- Views: 613
Re: Problem on using Splashscreen and Image-Map Menu at a time.
Ah, it worked!
I can't believe I was getting head-ache from this simple problem for a whole day.
Thanks again, Pytom.
I can't believe I was getting head-ache from this simple problem for a whole day.
Thanks again, Pytom.
- Sat Apr 25, 2009 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem on using Splashscreen and Image-Map Menu.
- Replies: 2
- Views: 613
[Solved] Problem on using Splashscreen and Image-Map Menu.
I'm using Image map as a menu screen. recently, I added splashscreen to show some logo before the menu, but everytime I click, (start, load, preference) it gets error and close down. the Image map menu worked perfectly until I added splashscreen on it. is there any method to use both of them at the ...
- Sun Apr 12, 2009 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem on NVL mode with Non-English
- Replies: 10
- Views: 1155
Re: Problem on NVL mode with Non-English
Great, it looks perfect now.
Thank you, PyTom.
Thank you, PyTom.
- Sun Apr 12, 2009 2:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem on NVL mode with Non-English
- Replies: 10
- Views: 1155
Re: Problem on NVL mode with Non-English
thanks, but all of the spaces are too short now.
Can I control the line-break spacing, instead?
Can I control the line-break spacing, instead?
- Sun Apr 12, 2009 1:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem on NVL mode with Non-English
- Replies: 10
- Views: 1155
Re: Problem on NVL mode with Non-English
Here it is.
- Sat Apr 11, 2009 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem on NVL mode with Non-English
- Replies: 10
- Views: 1155
Re: Problem on NVL mode with Non-English
I think my explanation was just poor, I meant the distance changes after newline.
it doesn't look order and I'd like to fix it.
The space of each string is something like my style, so it doesn't really matter.
it doesn't look order and I'd like to fix it.
The space of each string is something like my style, so it doesn't really matter.
- Sat Apr 11, 2009 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem on NVL mode with Non-English
- Replies: 10
- Views: 1155
Re: Problem on NVL mode with Non-English
I added it. it's working great, now I don't have to separate the lines manually. but I still have few problem left. Whenever the words exceed the window and go other line, the spacing crumbles and it won't look orderly. it doesn't look too strange but it will look funny if it continues like this, an...
- Sat Apr 11, 2009 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem on NVL mode with Non-English
- Replies: 10
- Views: 1155
Problem on NVL mode with Non-English
Hello, I'm making non English NVL game and I have little problem here. Please see the attachment below, when the words exceed the window, it won't go to next line automatically. a " それに三流ドラマじゃあるまいし。記憶なんて容易になくなるものではない。" a " 人の脳はもっと頑丈にできているんだ。" a "\n でも大切なことだけを忘れている気がする。"...